Element UI 源码改造 —— 自定义数字输入框的实现
2021/5/13 14:55:47
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目录
需求描述
实现方案
完整代码范例
1. 找到 Element UI源码中的el-input-number对应的文件
2. 新建文件 newElNumberInput.vue
3. 在目标文件中引入使用
4. 最终效果
友情提示
需求描述
表单中需要一个数字输入框,功能与 el-input-number 基本一样,但有以下区别:
1. 按上下方向键时,不改变输入的内容
2. 输入的值超出最大值或小于最小值时,保留输入的值,而不是当失去焦点时自动替换为最大或最小值
3. 向el-input一样,可以配置可清空按钮
实现方案
复制一份Element UI源码中的el-input-number对应的文件,改造成满足需求的组件。
完整代码范例
1. 找到 Element UI源码中的el-input-number对应的文件
node_modules/element-ui/packages/input-number/src/input-number.vue
2. 新建文件 newElNumberInput.vue
将源码input-number.vue 拷贝到 newElNumberInput.vue中,并按需求对源码进行修改,最终代码如下:
<template> <div @dragstart.prevent :class="[ 'el-input-number', inputNumberSize ? 'el-input-number--' + inputNumberSize : '', { 'is-disabled': inputNumberDisabled }, { 'is-without-controls': !controls }, { 'is-controls-right': controlsAtRight } ]"> <span class="el-input-number__decrease" role="button" v-if="controls" v-repeat-click="decrease" :class="{'is-disabled': minDisabled}" @keydown.enter="decrease"> <i :class="`el-icon-${controlsAtRight ? 'arrow-down' : 'minus'}`"></i> </span> <span class="el-input-number__increase" role="button" v-if="controls" v-repeat-click="increase" :class="{'is-disabled': maxDisabled}" @keydown.enter="increase"> <i :class="`el-icon-${controlsAtRight ? 'arrow-up' : 'plus'}`"></i> </span> <el-input ref="input" :clearable = 'clearable' :value="displayValue" :placeholder="placeholder" :disabled="inputNumberDisabled" :size="inputNumberSize" :max="max" :min="min" :name="name" :label="label" @blur="handleBlur" @focus="handleFocus" @input="handleInput" @change="handleInputChange"> </el-input> </div> </template> <script> import ElInput from 'element-ui/packages/input'; import Focus from 'element-ui/src/mixins/focus'; import RepeatClick from 'element-ui/src/directives/repeat-click'; export default { name: 'ElInputNumber', mixins: [Focus('input')], inject: { elForm: { default: '' }, elFormItem: { default: '' } }, directives: { repeatClick: RepeatClick }, components: { ElInput }, props: { clearable:Boolean, step: { type: Number, default: 1 }, stepStrictly: { type: Boolean, default: false }, max: { type: Number, default: Infinity }, min: { type: Number, default: -Infinity }, value: {}, disabled: Boolean, size: String, controls: { type: Boolean, default: true }, controlsPosition: { type: String, default: '' }, name: String, label: String, placeholder: String, precision: { type: Number, validator(val) { return val >= 0 && val === parseInt(val, 10); } } }, data() { return { currentValue: 0, userInput: null }; }, watch: { value: { immediate: true, handler(value) { let newVal = value === undefined ? value : Number(value); if (newVal !== undefined) { if (isNaN(newVal)) { return; } if (this.stepStrictly) { const stepPrecision = this.getPrecision(this.step); const precisionFactor = Math.pow(10, stepPrecision); newVal = Math.round(newVal / this.step) * precisionFactor * this.step / precisionFactor; } if (this.precision !== undefined) { newVal = this.toPrecision(newVal, this.precision); } } // if (newVal >= this.max) newVal = this.max; // if (newVal <= this.min) newVal = this.min; this.currentValue = newVal; this.userInput = null; this.$emit('input', newVal); } } }, computed: { minDisabled() { return this._decrease(this.value, this.step) < this.min; }, maxDisabled() { return this._increase(this.value, this.step) > this.max; }, numPrecision() { const {value, step, getPrecision, precision} = this; const stepPrecision = getPrecision(step); if (precision !== undefined) { if (stepPrecision > precision) { console.warn('[Element Warn][InputNumber]precision should not be less than the decimal places of step'); } return precision; } else { return Math.max(getPrecision(value), stepPrecision); } }, controlsAtRight() { return this.controls && this.controlsPosition === 'right'; }, _elFormItemSize() { return (this.elFormItem || {}).elFormItemSize; }, inputNumberSize() { return this.size || this._elFormItemSize || (this.$ELEMENT || {}).size; }, inputNumberDisabled() { return this.disabled || (this.elForm || {}).disabled; }, displayValue() { if (this.userInput !== null) { return this.userInput; } let currentValue = this.currentValue; if (typeof currentValue === 'number') { if (this.stepStrictly) { const stepPrecision = this.getPrecision(this.step); const precisionFactor = Math.pow(10, stepPrecision); currentValue = Math.round(currentValue / this.step) * precisionFactor * this.step / precisionFactor; } if (this.precision !== undefined) { currentValue = currentValue.toFixed(this.precision); } } return currentValue; } }, methods: { toPrecision(num, precision) { if (precision === undefined) precision = this.numPrecision; return parseFloat(Math.round(num * Math.pow(10, precision)) / Math.pow(10, precision)); }, getPrecision(value) { if (value === undefined) return 0; const valueString = value.toString(); const dotPosition = valueString.indexOf('.'); let precision = 0; if (dotPosition !== -1) { precision = valueString.length - dotPosition - 1; } return precision; }, _increase(val, step) { if (typeof val !== 'number' && val !== undefined) return this.currentValue; const precisionFactor = Math.pow(10, this.numPrecision); // Solve the accuracy problem of JS decimal calculation by converting the value to integer. return this.toPrecision((precisionFactor * val + precisionFactor * step) / precisionFactor); }, _decrease(val, step) { if (typeof val !== 'number' && val !== undefined) return this.currentValue; const precisionFactor = Math.pow(10, this.numPrecision); return this.toPrecision((precisionFactor * val - precisionFactor * step) / precisionFactor); }, increase() { if (this.inputNumberDisabled || this.maxDisabled) return; const value = this.value || 0; const newVal = this._increase(value, this.step); this.setCurrentValue(newVal); }, decrease() { if (this.inputNumberDisabled || this.minDisabled) return; const value = this.value || 0; const newVal = this._decrease(value, this.step); this.setCurrentValue(newVal); }, handleBlur(event) { this.$emit('blur', event); }, handleFocus(event) { this.$emit('focus', event); }, setCurrentValue(newVal) { const oldVal = this.currentValue; if (typeof newVal === 'number' && this.precision !== undefined) { newVal = this.toPrecision(newVal, this.precision); } // if (newVal >= this.max) newVal = this.max; // if (newVal <= this.min) newVal = this.min; if (oldVal === newVal) return; this.userInput = null; this.$emit('input', newVal); this.$emit('change', newVal, oldVal); this.currentValue = newVal; }, handleInput(value) { this.userInput = value; }, handleInputChange(value) { const newVal = value === '' ? undefined : Number(value); if (!isNaN(newVal) || value === '') { this.setCurrentValue(newVal); } else { this.setCurrentValue(undefined) } this.userInput = null; }, select() { this.$refs.input.select(); } }, mounted() { let innerInput = this.$refs.input.$refs.input; innerInput.setAttribute('role', 'spinbutton'); innerInput.setAttribute('aria-valuemax', this.max); innerInput.setAttribute('aria-valuemin', this.min); innerInput.setAttribute('aria-valuenow', this.currentValue); innerInput.setAttribute('aria-disabled', this.inputNumberDisabled); }, updated() { if (!this.$refs || !this.$refs.input) return; const innerInput = this.$refs.input.$refs.input; innerInput.setAttribute('aria-valuenow', this.currentValue); } }; </script>
3. 在目标文件中引入使用
<template> <div style="padding: 30px"> <el-form ref="formRef" :model="formData" size="mini" label-width="100px"> <el-form-item label="分数" prop='score' :rules="[ { required: true, message: '不能为空', trigger: 'blur' }, {type: 'number', min:0,max:99,message: '请输入0-99之间的数字', trigger: 'blur' } ]" > <NewElNumberInput clearable :controls="false" :max="99" v-model.number="formData.score"/> </el-form-item> <el-form-item> <el-button type="primary" @click="submit">提交</el-button> </el-form-item> </el-form> </div> </template> <script> import NewElNumberInput from './newElNumberInput' export default { components: {NewElNumberInput}, data() { return { formData: {} } }, methods: { submit() { this.$refs.formRef.validate((valid) => { if (valid) { alert('通过表单校验!'); } else { console.log('表单校验失败!'); return false; } }); } } } </script> <style scoped> </style>
4. 最终效果
友情提示
若有其他通过改造 Element UI 源码即可快速实现的功能,都可以参考本例实现。
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