贪吃蛇 Java实现
2021/5/17 14:25:22
本文主要是介绍贪吃蛇 Java实现,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
画板
import javax.swing.*; public class StartGame { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setBounds(10,10,900,720); frame.setResizable(false); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); //游戏写在面板上 frame.add(new GamePanel()); frame.setVisible(true); } }
游戏面板
import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; //游戏面板 public class GamePanel extends JPanel implements KeyListener, ActionListener { //定义蛇的数据结构 int length; int[] snakeX = new int[600]; int[] snakeY = new int[600]; String fx;//方向 //食物坐标 int foodx; int foody; Random random = new Random(); int score; //游戏状态 boolean isStart = false; boolean isFail = false; //定时器 Timer timer = new Timer(100,this); //构造器 public GamePanel() { init(); //获取焦点和键盘事件 this.setFocusable(true); this.addKeyListener(this); timer.start(); } //初始化方法 public void init(){ length = 3; snakeX[0]=100;snakeY[0]=100; snakeX[1]=75;snakeY[1]=100; snakeX[2]=50;snakeY[2]=100; fx = "R"; foodx = 25+25*random.nextInt(34); foody = 75+25*random.nextInt(24); score = 0; } //绘制面板 @Override protected void paintComponent(Graphics g) { super.paintComponent(g);//清屏 //画静态图片 this.setBackground(Color.white); Data.header.paintIcon(this,g,25,11); g.fillRect(25,75,850,600); //画积分 g.setColor(Color.white); g.setFont(new Font("微软雅黑",Font.BOLD,18)); g.drawString("长度 "+length,750,35); g.drawString("分数 "+score,750,50); //画食物 Data.food.paintIcon(this,g,foodx,foody); //画小蛇 头 方向 if (fx.equals("R")){ Data.right.paintIcon(this,g,snakeX[0],snakeY[0]); } else if (fx.equals("L")){ Data.left.paintIcon(this,g,snakeX[0],snakeY[0]); } else if (fx.equals("U")){ Data.up.paintIcon(this,g,snakeX[0],snakeY[0]); } else { Data.down.paintIcon(this,g,snakeX[0],snakeY[0]); } //身体 for (int i = 1; i < length; i++) { Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); } //游戏状态 if (!isStart){ g.setColor(Color.white); //设置字体 g.setFont(new Font("微软雅黑",Font.BOLD,40)); g.drawString("按下空格开始游戏",300,350); } if (isFail){ g.setColor(Color.RED); //设置字体 g.setFont(new Font("微软雅黑",Font.BOLD,40)); g.drawString("失败,按下空格重新开始",300,350); } } //键盘监听事件 @Override public void keyPressed(KeyEvent e) { //开始结束 int keyCode = e.getKeyCode(); if (keyCode==KeyEvent.VK_SPACE){ if (isFail){ isFail = false; init(); } else { isStart = !isStart; } repaint(); } //小蛇移动 if (keyCode==KeyEvent.VK_UP){ fx = "U"; } else if (keyCode==KeyEvent.VK_DOWN){ fx = "D"; } else if (keyCode==KeyEvent.VK_LEFT){ fx = "L"; } else { fx = "R"; } } //事件监听 @Override public void actionPerformed(ActionEvent e) { if (isStart && !isFail){ //吃食物 if (snakeX[0]==foodx&&snakeY[0]==foody){ //长度+1 length++; //分数+10 score+=10; //再次随机食物 foodx = 25+25*random.nextInt(34); foody = 75+25*random.nextInt(24); } //移动身体 for (int i = length-1; i >0 ; i--) { snakeX[i]=snakeX[i-1]; snakeY[i]=snakeY[i-1]; } //判断走向 if (fx.equals("R")){ snakeX[0]=snakeX[0]+25; if (snakeX[0]>850){snakeX[0]=25;}//边界判断 } else if (fx.equals("L")){ snakeX[0]=snakeX[0]-25; if (snakeX[0]<25){snakeX[0]=850;}//边界判断 } else if (fx.equals("U")){ snakeY[0]=snakeY[0]-25; if (snakeY[0]<75){snakeY[0]=650;}//边界判断 } else { snakeY[0]=snakeY[0]+25; if (snakeY[0]>650){snakeY[0]=75;}//边界判断 } //失败判断,撞到自己 for (int i = 1; i < length; i++) { if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]) isFail=true; } repaint(); } timer.start(); } @Override public void keyReleased(KeyEvent e) { } @Override public void keyTyped(KeyEvent e) { } }
数据
import javax.swing.*; import java.net.URL; // 数据中心 public class Data { public static URL headerURL = Data.class.getResource("statics/header.png"); public static ImageIcon header = new ImageIcon(headerURL); public static URL upURL = Data.class.getResource("statics/up.png"); public static URL downURL = Data.class.getResource("statics/down.png"); public static URL leftURL = Data.class.getResource("statics/left.png"); public static URL rightURL = Data.class.getResource("statics/right.png"); public static ImageIcon up = new ImageIcon(upURL); public static ImageIcon down = new ImageIcon(downURL); public static ImageIcon left = new ImageIcon(leftURL); public static ImageIcon right = new ImageIcon(rightURL); public static URL bodyURL = Data.class.getResource("statics/body.png"); public static URL foodURL = Data.class.getResource("statics/food.png"); public static ImageIcon body = new ImageIcon(bodyURL); public static ImageIcon food = new ImageIcon(foodURL); }
效果
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