棋牌聊天室
2021/7/22 6:06:26
本文主要是介绍棋牌聊天室,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
'''server''' import socket import numpy as np from threading import Thread, Lock import random import json import pickle sk = socket.socket(type=socket.SOCK_DGRAM) sk.bind(('10.181.22.132', 6000)) ''' ================================================= 0,数据库 ================================================= ''' '''记录有多少人登录''' clientDict = {} #ipTuple: strName '''记录一个桌子有几个人,凑够三个人开始玩''' table = [] #[player, player, player] '''玩家类''' class player(): def __init__(self, name, card, landloard=False): self.name = name #ipTuple self.card = card self.landloard = landloard '''记录上一次出的牌''' lastCard = -1 '''所有的牌面''' totalCard = [f'{i}' for i in list(range(1, 11))+['J', 'Q', 'K'] for j in range(4)] totalCard += ['小王', '大王'] '''牌的大小''' cardValue = {key: value for key, value in zip([f'{i}' for i in range(1, 11)], range(1, 11))} cardValue['J'] = 11 cardValue['Q'] = 12 cardValue['K'] = 13 cardValue['小王'] = 14 cardValue['大王'] = 15 ''' ================================================= 1,人齐以后开始游戏 ================================================= ''' def playGame(): global table global lastCard ''' --------------------------- 1-0,游戏开始 --------------------------- ''' for client in clientDict: sk.sendto(f'\033[34m人数以齐,游戏开始!\033[0m'.encode('utf-8'), client) ''' --------------------------- 1-1,分配地主 --------------------------- ''' landlordIndex = np.random.randint(0, 3, 1) print(landlordIndex) print(table[int(landlordIndex)]) for client in clientDict: sk.sendto(f'\033[34m{clientDict[table[int(landlordIndex)].name]}是地主\033[0m'.encode('utf-8'), client) table[int(landlordIndex)].landloard = True ''' --------------------------- 1-2,发牌 --------------------------- ''' #将牌分为三份 middleMemoryCard = totalCard card1 = sorted([middleMemoryCard[i] for i in np.random.choice(range(54), 17, replace=False)], key=lambda x: cardValue[x]) for card in card1: middleMemoryCard.remove(card) card2 = sorted([middleMemoryCard[i] for i in np.random.choice(range(37), 17, replace=False)], key=lambda x: cardValue[x]) farmersCard = [card1, card2] for card in card2: middleMemoryCard.remove(card) card3 = sorted(middleMemoryCard, key=lambda x: cardValue[x]) # 发牌并显示牌 for i in range(3): if table[i].landloard == True: table[i].card = card3 sk.sendto(f'\033[35m你的牌是{str(card3)}\033[0m'.encode('utf-8'), table[i].name) else: table[i].card = farmersCard[-1] sk.sendto(f'\033[35m你的牌是{str(farmersCard[-1])}\033[0m'.encode('utf-8'), table[i].name) farmersCard.pop() ''' --------------------------- 1-3,出牌/说话 --------------------------- ''' overOrNot = False #游戏结束标志 JudgmentBit = False farmersOrder = list(range(3)) farmersOrder.remove(landlordIndex) playerCardOrder = [int(landlordIndex)] + farmersOrder #总的出牌顺序 passNum = 0 #pass个数 while True: '''1-3-1,一直循环,只到有人出完牌''' for i in playerCardOrder: passOrNot = False # 出牌位,换人时一旦出牌passNum就要归零 '''1-3-2,顺序出牌''' while True: for client in clientDict: sk.sendto(f'\033[34m轮到{clientDict[table[i].name]}出牌,出牌时请以英文“,”隔开,无牌可出请输入pass\033[0m'.encode('utf-8'), client) cardMsg = sk.recvfrom(1024) middleMsg = pickle.loads(cardMsg[0]) '''1-3-2-1,非出牌人说话''' if cardMsg[1] != table[i].name: for client in clientDict: if client != cardMsg[1]: sk.sendto(f'{clientDict[cardMsg[1]]}说: {middleMsg}'.encode('utf-8'), client) '''1-3-2-2,出牌人无牌可出\出牌错误\所出的牌没有\压不上\出牌成功''' if cardMsg[1] == table[i].name: '''1-3-2-2-1,出牌人无牌可出''' if middleMsg[0] == 'pass': passOrNot = True passNum += 1 for client in clientDict: sk.sendto(f'\033[36m{clientDict[cardMsg[1]]}竟然跳过了,实在太菜了!!!\033[0m'.encode('utf-8'), client) break elif len(middleMsg) > 2: '''1-3-2-2-1.1,出牌错误,出的超过两张不允许''' for client in clientDict: if client != cardMsg[1]: sk.sendto(f'{clientDict[cardMsg[1]]}说: {middleMsg}'.encode('utf-8'), client) else: sk.sendto(f'\033[36m只允许出单张或者对子\033[0m'.encode('utf-8'), client) elif (lastCard != -1) and (len(lastCard) != len(middleMsg)): '''1-3-2-2-1.2,出牌错误,出牌与上一玩家的数目不一致''' for client in clientDict: if client != cardMsg[1]: sk.sendto(f'{clientDict[cardMsg[1]]}说: {middleMsg}'.encode('utf-8'), client) else: sk.sendto(f'\033[36m出牌需与上一玩家的数目保持一致!!!\033[0m'.encode('utf-8'), client) else: '''1-3-2-2-2,所出的牌没有:检查所出的牌是否都有,如果没有则出牌错误,认为是在说话''' for card in middleMsg: if card not in table[i].card: JudgmentBit = True for client in clientDict: if client != cardMsg[1]: sk.sendto(f'{clientDict[cardMsg[1]]}说: {middleMsg}'.encode('utf-8'), client) else: sk.sendto(f'\033[36m不要出自己没有的牌!!!\033[0m'.encode('utf-8'), client) break if JudgmentBit: JudgmentBit = False continue if len(middleMsg) == 2: '''1-3-2-2-1.1,出牌错误,出的两张不同不允许''' if middleMsg[0] != middleMsg[1]: for client in clientDict: if client != cardMsg[1]: sk.sendto(f'{clientDict[cardMsg[1]]}说: {middleMsg}'.encode('utf-8'), client) else: sk.sendto(f'\033[36m对子必须是相同的牌!!!\033[0m'.encode('utf-8'), client) continue '''1-3-2-2-3,所出的牌都有,判断是否可以压上''' if lastCard == -1: '''1-3-2-2-3.1,出牌成功,第一个出牌,总是能压上''' lastCard = middleMsg for card in middleMsg: '''移除牌''' table[i].card.remove(card) for client in clientDict: if client != cardMsg[1]: sk.sendto(f'\033[31m{clientDict[cardMsg[1]]}出牌: {middleMsg}\033[0m'.encode('utf-8'), client) else: sk.sendto(f'出牌成功!现在的牌是\033[35m{table[i].card}\033[0m'.encode('utf-8'), client) break elif lastCard[0] >= middleMsg[0]: '''1-3-2-2-3.2,出的牌压不上,重新出牌''' for client in clientDict: if client != cardMsg[1]: sk.sendto(f'{clientDict[cardMsg[1]]}说: {middleMsg}'.encode('utf-8'), client) else: sk.sendto(f'\033[36m出的牌太小了!!!\033[0m'.encode('utf-8'), client) continue else: '''1-3-2-2-3.2,出牌成功,出的牌可以压上''' lastCard = middleMsg for card in middleMsg: '''移除牌''' table[i].card.remove(card) for client in clientDict: if client != cardMsg[1]: sk.sendto(f'\033[31m{clientDict[cardMsg[1]]}出牌: {middleMsg}\033[0m'.encode('utf-8'), client) else: sk.sendto(f'出牌成功!现在的牌是\033[35m{table[i].card}\033[0m'.encode('utf-8'), client) break '''一旦有人出牌,passNum置零''' if not passOrNot: passNum = 0 '''如果连续两个人跳过,重置lastCard''' if passNum == 2: lastCard = -1 '''1-3-3,如果有人出完了,游戏结束''' if len(card3) == 0: for client in clientDict: sk.sendto(f'\033[34m**********************************地主获胜**********************************\033[0m'.encode('utf-8'), client) overOrNot = True break elif len(card1) == 0 or len(card2) == 0: for client in clientDict: sk.sendto(f'\033[34m**********************************农民获胜**********************************\033[0m'.encode('utf-8'), client) overOrNot = True break if overOrNot: break ''' --------------------------- 1-4,初始化 --------------------------- ''' table = [] '''主程序''' if __name__ == '__main__': while True: msg = sk.recvfrom(1024) ''' ================================================= 2,玩家登录、发送消息、申请玩游戏 ================================================= ''' if msg[1] not in clientDict: '''2-1-1:登录''' print(msg[1], pickle.loads(msg[0])) clientDict[msg[1]] = pickle.loads(msg[0]) print(clientDict) for client in clientDict: sk.sendto(f'\033[31m欢迎{clientDict[msg[1]]}接入棋牌聊天室,当前版本1.1,只允许出单张和对子,想要玩牌请输入p/P\033[0m'.encode('utf-8'), client) else: '''2-1-2:退出''' msgRec = pickle.loads(msg[0]) if msgRec[0].upper() == 'QUTI': print(f'\033[32m{msg[1]}退出棋牌聊天室\033[0m') quitter = clientDict[msg[1]] clientDict.pop(msg[1]) print(clientDict) for client in clientDict: sk.sendto(f'\033[32m{quitter}退出棋牌聊天室\033[0m'.encode('utf-8'), client) elif msgRec[0].upper() == 'P': '''2-1-3:申请游戏,初始化玩家''' if len(table) < 3: print(f'\033[33m{msg[1]}申请参战\033[0m') table.append(player(msg[1], [])) print(f'-->{table[-1].name}') for client in clientDict: sk.sendto(f'\033[33m{clientDict[msg[1]]}申请参战,还差{3-len(table)}人\033[0m'.encode('utf-8'), client) else: for client in clientDict: sk.sendto(f'\033[33m{clientDict[msg[1]]}申请参战,但很可惜人数满了。。。\033[0m'.encode('utf-8'), client) else: '''2-1-4:发送消息''' for client in clientDict: if client != msg[1]: sk.sendto(f'{clientDict[msg[1]]}说: {pickle.loads(msg[0])}'.encode('utf-8'), client) ''' --------------------------- 2-2,开始游戏 --------------------------- ''' if len(table) == 3: playGame()
'''client''' import socket from threading import Thread import pickle sk = socket.socket(type=socket.SOCK_DGRAM) server = ('10.181.22.132', 6000) def receiveMessage(sk): '''接收消息''' while True: msg = sk.recvfrom(1024) print(msg[0].decode('utf-8')) def sendMessage(sk): '''发消息,轮到出牌的时候出牌''' while True: msg = list(input('>>>').split(',')) sk.sendto(pickle.dumps(msg), server) if msg[0].upper() == 'P': print('申请参战!') if msg[0].upper() == 'QUTI': print('退出棋牌室,再见!') break if __name__ == '__main__': name = input('请输入您的名字:') sk.sendto(pickle.dumps(name), server) th1 = Thread(target=receiveMessage, args=(sk, )) th2 = Thread(target=sendMessage, args=(sk,)) th1.start() th2.start()
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