【运动学】基于matlab GUI模拟投篮系统(角度+力度可调)【含Matlab源码 1114期】
2021/7/23 11:06:46
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一、简介
基于matlab GUI模拟投篮系统(角度+力度可调)
二、源代码
%% -------------------- copy right -------------------- % % date : 2021-3-3 % description : several uicontrols and 3D bascket ring, allow to change % view angle freely with four default view angles % %% -------------------- global setting -------------------- clear all; h = figure('numbertitle','off','name','Shoot Backetball 3D'); %% -------------------- axis setting -------------------- axis tight; axis([-10, 10, -10, 10, 0, 5]); %axis off %% -------------------- draw basket -------------------- hold on; r = 2; [a, b, c] = cylinder(r, 30); mesh((a+8), b, (c/4)+2.8) %% -------------------- draw background & wall -------------------- % draw ground ground_x = [-10 10 10 -10]; ground_y = [-10 -10 10 10]; h_ground = fill(ground_x, ground_y, [1 0.4 0]); two_pts_line_width = 2; three_pts_line_width = 3; % draw 2 points and 3 points lines z_line = [0 0]; x_side_line = [-5 10]; x_mid_line = [-5 -5]; y_mid_line = [-3 3]; y_left_line = [-3 -5]; y_right_line = [3 5]; plot3(x_mid_line, y_mid_line, z_line, 'LineWidth', two_pts_line_width, 'Color', 'w'); plot3(x_side_line, y_left_line, z_line, 'LineWidth', two_pts_line_width, 'Color', 'w'); plot3(x_side_line, y_right_line, z_line, 'LineWidth', two_pts_line_width, 'Color', 'w'); t = 0:pi/50:10*pi; line((3*sin(t) - 5), 3*cos(t), 'LineWidth', two_pts_line_width, 'Color', 'w'); line((20*sin(t) + 10), 10*cos(t), 'LineWidth', three_pts_line_width, 'Color', 'w'); % draw board board_x = [0, 0, 0, 0, 0]; board_y = [0, 0, 10, 10, 0]; board_z = [1, 3, 3, 1, 1]; plot3((board_x+10), (board_y-5), (board_z+2), 'LineWidth', 3, 'Color', 'b'); small_board_x = [0, 0, 0, 0, 0]; small_board_y = [0, 0, 4, 4, 0]; small_board_z = [1, 2, 2, 1, 1]; plot3((small_board_x+10), (small_board_y-2), (small_board_z+2), 'LineWidth', 2, 'Color', 'b'); grid on %% -------------------- user interface control -------------------- % close pushbutton uicontrol(h, 'Style', 'pushbutton','Position', [250 0 50 30], 'String', 'Close', ... 'CallBack', 'close', 'BackgroundColor', 'r', 'FontWeight', 'bold'); % height angle slide slide_height_an = uicontrol(h, 'Style', 'slider', 'Position', [10 370 140 20], ... 'Min', 0, 'Max', 90, 'Value', 45, 'BackgroundColor', 'y', ... 'CallBack', 'set(text_height_cur,''String'',num2str(get(slide_height_an,''Value'')))'); text_height_min = uicontrol(h, 'Style', 'text', 'Position', [10 390 40 20], ... 'String', num2str(get(slide_height_an, 'Min'))); text_height_max = uicontrol(h, 'Style', 'text', 'Position', [110 390 40 20], ... 'String', num2str(get(slide_height_an, 'Max'))); text_height_cur = uicontrol(h, 'Style', 'text', 'Position', [60 390 40 20], ... 'String', num2str(get(slide_height_an, 'Value')), ... 'BackgroundColor', 'y', 'FontAngle', 'italic', 'FontWeight', 'bold'); % direction angle slide slide_direct_an = uicontrol(h, 'Style', 'slider', 'Position', [410 370 140 20], ... 'Min', -90, 'Max', 90, 'Value', 0, 'BackgroundColor', 'c', ... 'CallBack', 'set(text_direct_cur,''String'',num2str(get(slide_direct_an,''Value'')))'); text_direct_min = uicontrol(h, 'Style', 'text', 'Position', [410 390 40 20], ... 'String', num2str(get(slide_direct_an, 'Min'))); text_direct_max = uicontrol(h, 'Style', 'text', 'Position', [510 390 40 20], ... 'String', num2str(get(slide_direct_an, 'Max'))); text_direct_cur = uicontrol(h, 'Style', 'text', 'Position', [460 390 40 20], ... 'String', num2str(get(slide_direct_an, 'Value')), ... 'BackgroundColor', 'c', 'FontAngle', 'italic', 'FontWeight', 'bold'); % velocity edit text_v = uicontrol(h, 'Style', 'text', 'Position', [210 390 20 20], 'String', 'm/s'); edit_v = uicontrol(h, 'Style', 'edit', 'Position', [170 390 40 20], 'String', '6', ... 'CallBack', 'get(edit_v, ''String'')', 'BackgroundColor', 'w'); function victory = sun_is_fool (place, height, angle_y, angle_z, velocity, gravity) x = 0:0.01:10; y = 0:0.01:10; z = 0:0.01:10; miss_y = 8; %左右角度误差量 miss_v = 0.25; %速度误差量 miss_z = 10; %上下误差量 victory = 0; angle_z = angle_z + miss_z * (rand - 0.5); angle_y = angle_y + miss_y * (rand - 0.5); velocity = velocity + miss_v * (rand - 0.5); vx = velocity * cosd(angle_y) * cosd(angle_z); vy = velocity * sind(-angle_y) * cosd(angle_z); vz = velocity * sind(angle_z); x(1) = -10; y(1) = place; z(1) = height; % variables for audio playing t_audio = 2; [yy, fs] = audioread('shots.wav'); % end of variables for audio playing for t = 2:500 x(t) = x(t-1) + vx * 0.02; y(t) = y(t-1) + vy * 0.02; z(t) = z(t-1) + vz * 0.02 - 0.5 * gravity * 0.02^2; vz = vz - gravity * 0.02; place = (x(t) - 8)^2 + y(t)^2; if z(t) < 0.4 z(t) = 0.4; vz = - vz * 0.4; if vx ~= 0 vx = vx * 0.4; end if vy ~= 0 vy = vy * 0.4; end end if place < 2 && z(t-1) >= 3.05 &&z(t) <= 3.05 vx = 0; vy = 0; victory = 1; t_audio = t; end if place >= 2 && place <= 9 && z(t-1) >= 3.45 && z(t) <= 3.45; vz = - vz * 0.4; if x(t) <= 9 && x(t) >=7 if vy > 0 vy = vy - rand; elseif vy < 0 vy = vy + rand; end else if vx > 0 vx = vx - rand; elseif vx < 0 vx = vx + rand; end end end if x(t-1) <= 9 && x(t) >= 9 vx = - vx * 0.65; end if abs(y(t-1)) <= 9 && abs(y(t)) >= 9 vy = - vy * 0.65; end end x(501) = -1000; y(501) = -1000; z(501) = -1000; %画球球 [x_b, y_b, z_b] = sphere(30); X_b = x_b + x(1); Y_b = y_b + y(1); Z_b = z_b ./ 2.5 + z(1); h = mesh(X_b, Y_b, Z_b); for k = 2:501 %绘制篮球 X = x_b + x(k); Y = y_b + y(k); Z = z_b ./ 2.5 + z(k); set(h, 'XData', X); set(h, 'YData', Y); set(h, 'ZData', Z); % add audio if (t_audio ~= 2) && (k == t_audio) audioplayer(yy, fs); end % end of audio drawnow; end
三、运行结果
四、备注
版本:2014a
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