c++ 小游戏 NO 9 最后主函数

2021/7/25 14:05:54

本文主要是介绍c++ 小游戏 NO 9 最后主函数,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!

下方有惊喜:

int main()
{
	startv:system("cls");
	cout<<"欢迎来到hyx游戏中心!\n";
	cout<<"1.玩贪吃蛇\n";
	cout<<"2.玩狒狒大战\n";
	cout<<"3.晃瞎你的狗眼\n";
	cout<<"4.玩速算王者\n";
	cout<<"5.玩欢乐赌场\n";
	cout<<"6.玩忍三\n";
	cout<<"7.玩打怪小游戏(死了才能结束,想中途退出只能关闭程序)\n";
	cout<<"8.混乱大枪战(有美观的界面)\n";
	cout<<"9.退出\n";
	cout<<"10.关机\n"; 
	int dfs;
	cin>>dfs;
	if(dfs==1)tanchi();
	if(dfs==2)mbg();
	if(dfs==3)eye();
	if(dfs==4)susuan();
	if(dfs==5)du();
	if(dfs==6)renshu();
	if(dfs==7)dadaj();
	if(dfs==8)jemian();
	if(dfs==9)return 0;
	goto startv;
    return 0;  
} 

惊喜在此:(部分代码是转载的)

#include<bits/stdc++.h>
#include <cstdio>
#include <conio.h>
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <iostream>
#include <windows.h>
#include <algorithm>
#include<sys/time.h>
#define REP(i,a,b) for (int i=(a);i<=(b);i++)
#define PER(i,a,b) for (int i=(a);i>=(b);i--)
#define max(x,y) ((x)<(y)?(y):(x))
#define min(y,x) ((x)<(y)?(x):(y))
#define MEM(a,b) memset(a,(b),sizeof(a))
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)//判断这个键是否按下
#define KEY_UP(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 0 : 1)//判断这个键是否弹起
#define KEY_EVERY(lpkeyState) GetKeyboardState(lpKeyState)//获得所有的256个键(键盘按键、鼠标按键等等)的状态,lpKeyState是指向一个256bit的数组,存放所有键的状态。
#define KEY_NOW(nVirtKey) GetKeyState(nVirtKey)//用于判断nVirtKey的状态。用返回值的最高位表示,最高位为1表示当前键处于down的状态;最高位为0当前键处于up状态。此函数从消息队列中读取消息进行处理。
#define setcolor(x) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),x)//设置颜色
#define getkey(x) GetAsyncKeyState(x)
#define GetWindow() GetForegroundWindow();//得到窗口信息
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
#define MAXIMUS 15 //定义棋盘大小
int cs[8],dh[8],b[15],i[10],dg[8],bf[4],hh[10],j[9],ys1[20],ys2[20],zbcc[20],zbsx[20],yszb[20],drcf[8],cfzb[20],lb[20];
int daojvsx[11],daojvcc[11],cfdaojv[11],daojvlb[2];
using namespace std;
int brand();
void GOTO(int x,int y);
int brand(){return (rand()<<16)|(rand()<<1)|(rand()&1);}
void bsrand(){srand(GetTickCount());}
void cls(){system("cls");}
void retr(){//退出程序
	system("cls"); 
    return;
}
void Window_Hide(HWND hWnd){ShowWindow(hWnd,0);}//隐藏窗口
void Window_Show(HWND hWnd){ShowWindow(hWnd,1);}//显示窗口
int getmouse_y(){//获取鼠标在屏幕中x的位置 
    POINT pt; 
    GetCursorPos(&pt);
    return pt.x;
}
int getmouse_x(){//获取鼠标在屏幕中y的位置 
    POINT pt; 
    GetCursorPos(&pt);
    return pt.y;
}
void setmouse(int y,int x){SetCursorPos(x,y);}//设置鼠标在屏幕中的位置 
void click_left(){//鼠标左键点击
    mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);  
    Sleep(5);//要留给某些应用的反应时间   
    mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0); 
}
void click_right(){//鼠标右键点击
    mouse_event(MOUSEEVENTF_RIGHTDOWN,0,0,0,0);  
    Sleep(5);   
    mouse_event(MOUSEEVENTF_RIGHTUP,0,0,0,0);  
}
void GOTO(int x,int y){//将光标移动到屏幕中的位置
    CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
    HANDLE hConsoleOut;
    hConsoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
    GetConsoleScreenBufferInfo(hConsoleOut,&csbiInfo);
    csbiInfo.dwCursorPosition.Y = x;
    csbiInfo.dwCursorPosition.X = y;
    SetConsoleCursorPosition(hConsoleOut,csbiInfo.dwCursorPosition);
}
const int flg[4][2]={{1,0},{0,2},{0,-2},{-1,0}};
int n=28,m=76,tim;
struct xcw{int x,y;}ty[5][1000005],foodd[2];
int tot[5],f[5],score,food,ground=0,ms,ans_len=1e9;
bool vis[1005][1005];
void ret();
void result();
bool check();
void fnd();
void rand_food();
void draw();
int choose();
void stop();
int mods();
int ads();
int get_food();
int other();
void machine();
int change();
int main();
void Ending(){
    printf("E键退出,R键重来\n");
    char ch=getch();
    while(ch!='E'&&ch!='e'&&ch!='R'&&ch!='r') ch=getch();
    if(ch=='E'||ch=='e') return;
    else{main();exit(0);}
}
void result(int t){
    setcolor(7+ground);cls();
    if(ms==2){
        if(t==0) printf("Win!!!");else
        printf("Lose...\n");
        printf("机器人:%d\n你:%d\n",tot[2],tot[0]);
    }else
    if(ms==3) if(t==1) printf("White Lose\n");else printf("White win\n");else
    if(ms==5) if(t==1) printf("Player 2 win\n");else printf("Player 1 win\n");
    Ending();
}
bool check(int x,int y){
    if(x<1||x>n||y<2||y>m) return 0;
    bool t=1;
    if(ms!=3)
    for(int i=1;i<=tot[0];i++)
    if(x==ty[0][i].x&&y==ty[0][i].y){t=0;break;}

    if(ms==1||ms==4||ms==5)
    for(int i=1;i<=tot[1];i++)
    if(x==ty[1][i].x&&y==ty[1][i].y){t=0;break;}

    if(ms==2||ms==3)
    for(int i=1;i<=tot[2];i++)
    if(x==ty[2][i].x&&y==ty[2][i].y){t=0;break;}

    if(ms==3)
    for(int i=1;i<=tot[3];i++)
    if(x==ty[3][i].x&&y==ty[3][i].y){t=0;break;}
    return t;
}
void fnd(int t,int x,int y){
    if(check(x,y)) return;
    setcolor(7+ground);cls();
    if(ms==3) if(t==3) printf("White lose\n");else printf("White win\n");else
    if(ms==4||ms==5) if(t==1) printf("Player 1 win\n");else printf("Player 2 win\n");
    else{
        if(t==2) printf("Win!!!\n");else printf("Lose...\n");
        printf("分数:%d\n",score);score=0;
    }
    Ending();
}
void rand_food(){
    if(!vis[foodd[0].x][foodd[0].y]){
        setcolor(12+ground);
        int x=brand()%(n+1),y=(brand()%m/2)*2;
        while(!check(x,y)) x=brand()%(n+1),y=(brand()%m/2)*2;
        GOTO(x,y);printf("▇");
        if(!vis[x][y]) food++;vis[x][y]=1;foodd[0]=(xcw){x,y};
    }
    if(!vis[foodd[1].x][foodd[1].y]){
        setcolor(12+ground);
        int x=brand()%(n+1),y=(brand()%m/2)*2;
        while(!check(x,y)) x=brand()%(n+1),y=(brand()%m/2)*2;
        GOTO(x,y);printf("▇");
        food++;vis[x][y]=1;foodd[1]=(xcw){x,y};
    }
}
void draw(){
    setcolor(14+ground);
    for(int i=0;i<=n+1;i++) GOTO(i,m+2),printf("▇"),GOTO(i,0),printf("▇");
    for(int i=1;i<=m/2+1;i++) GOTO(n+1,i*2),printf("▇"),GOTO(0,i*2),printf("▇");
}
int choose(){
    printf("0.退出\n");
    printf("1.单人模式\n");
    printf("2.双人模式\n");
    printf("3.人机对抗(谁先吃20个)\n");
    printf("4.机机对抗(谁先吃20个)\n");
    printf("5.对抗模式\n");
    printf("6.对抗模式(谁先吃20个)\n");
    printf("快捷键:\n");
    printf("P:暂停\n");
    printf("E:退出\n");
    char ch=getch();
    while(ch<'0'||ch>'6') ch=getch();
    if(ch=='0') return 48;else
    if(ch=='1') ms=0;else
    if(ch=='2') ms=1;else
    if(ch=='3') ms=2;else
    if(ch=='4') ms=3;else
    if(ch=='5') ms=4;else
    if(ch=='6') ms=5;
}
void stop(){
    char ch=getch();
    while(ch!='P'&&ch!='p') ch=getch();
}
int mods(){
    setcolor(10+ground);
    if(ms!=3){
        ty[0][1]=(xcw){1,6};ty[0][2]=(xcw){1,4};ty[0][tot[0]=3]=(xcw){1,2};f[0]=1;
        for(int i=1;i<=tot[0];i++) GOTO(ty[0][i].x,ty[0][i].y),printf("▇");
    }
    if(ms==1||ms==4||ms==5){
        setcolor(7+ground);
        ty[1][1]=(xcw){n,m-6};ty[1][2]=(xcw){n,m-4};ty[1][tot[1]=3]=(xcw){n,m-2};f[1]=2;
        for(int i=1;i<=tot[1];i++) GOTO(ty[1][i].x,ty[1][i].y),printf("▇");
    }
    if(ms==2||ms==3){
        setcolor(15+ground);
        ty[2][1]=(xcw){n,m-6};ty[2][2]=(xcw){n,m-4};ty[2][tot[2]=3]=(xcw){n,m-2};f[2]=2;
        for(int i=1;i<=tot[2];i++) GOTO(ty[2][i].x,ty[2][i].y),printf("▇");
    }
    if(ms==3){
        setcolor(13+ground);
        ty[3][1]=(xcw){1,6};ty[3][2]=(xcw){1,4};ty[3][tot[3]=3]=(xcw){1,2};f[3]=1;
        for(int i=1;i<=tot[3];i++) GOTO(ty[3][i].x,ty[3][i].y),printf("▇");
    }
}
int ads(int x){return x<0?-x:x;}
int get_food(int x,int y,xcw z){return ads(x-z.x)+ads(y-z.y);}
int other(int x){
    if(x==0) return 3;else
    if(x==1) return 2;else
    if(x==2) return 1;else
    return 0;
}
void machine(int t,int x,int y){
    bool tt=0;int foodid,minn=1e9,newf=f[t];
    if(get_food(x,y,foodd[0])<=get_food(x,y,foodd[1])&&vis[foodd[0].x][foodd[0].y]||!vis[foodd[1].x][foodd[1].y]) foodid=0;else foodid=1;
    for(int i=0;i<4;i++)
    if(f[t]^other(i)){
        if(check(x+flg[i][0],y+flg[i][1])){
            int now=get_food(x+flg[i][0],y+flg[i][1],foodd[foodid]);
            if(now<minn) newf=i,tt=1,minn=now;
            if(!tt) newf=i;
        }
    }
    f[t]=newf;
}
int change(int t){
    if(t==0) setcolor(10+ground);else
    if(t==1) setcolor(7+ground);else
    if(t==2) setcolor(15+ground);else
    if(t==3) setcolor(13+ground);
    int x=ty[t][1].x,y=ty[t][1].y;
    if(t==2||t==3) machine(t,x,y);
    x+=flg[f[t]][0],y+=flg[f[t]][1];
    for(int i=tot[t];i;i--) ty[t][i+1]=ty[t][i];
    GOTO(ty[t][tot[t]+1].x,ty[t][tot[t]+1].y);
    printf("  ");
    if(vis[x][y]){
        vis[x][y]=0,score+=(t==0||t==1),food--;
        if(++tot[t]>=23&&(ms==3||ms==5)) result(t);
        GOTO(ty[t][tot[t]].x,ty[t][tot[t]].y),printf("▇");
    }
    fnd(t,x,y);
    ty[t][1]=(xcw){x,y};
    GOTO(ty[t][1].x,ty[t][1].y);
    printf("▇");
}
int tanchi(){
    bsrand();score=0;
    system("title ");
    system("mode con cols=80 lines=31");
    if(choose()==48)
    {
    	system("cls");
    	return 0;
	}
	cls();
    printf("设置速度(毫秒/格)(建议100):");
    cin>>tim;
    MEM(vis,0);food=0;MEM(ty,0);
    cls();draw();mods();
    while(1){
        while(!kbhit()){
            Sleep(tim);
            rand_food();
            if(ms!=3) change(0);
            rand_food();
            if(ms==1||ms==4||ms==5) change(1);else
            if(ms==2) change(2);else
            if(ms==3) change(2),change(3);
        }
        char ch=getch();
        bool t=0;
        if(ch=='E'||ch=='e') return 0;else
        if(ch=='P'||ch=='p') stop();else
        if(ms==0||ms==2){
            if(ch==-32) ch=getch(),t=1;
            if((ch==75&&t||ch=='A'||ch=='a')&&f[0]^1) f[0]=2;else
            if((ch==77&&t||ch=='D'||ch=='d')&&f[0]^2) f[0]=1;else
            if((ch==80&&t||ch=='S'||ch=='s')&&f[0]^3) f[0]=0;else
            if((ch==72&&t||ch=='W'||ch=='w')&&f[0]^0) f[0]=3;
        }else
        if(ms==1||ms==4||ms==5){
            if((ch=='W'||ch=='w')&&f[0]^0) f[0]=3;else
            if((ch=='A'||ch=='a')&&f[0]^1) f[0]=2;else
            if((ch=='D'||ch=='d')&&f[0]^2) f[0]=1;else
            if((ch=='S'||ch=='s')&&f[0]^3) f[0]=0;

            if(ch==-32) ch=getch(),t=1;
            if(ch==72&&t&&f[1]^0) f[1]=3;else
            if(ch==75&&t&&f[1]^1) f[1]=2;else
            if(ch==77&&t&&f[1]^2) f[1]=1;else
            if(ch==80&&t&&f[1]^3) f[1]=0;
        }
    }
    system("cls");
    return 0;
} 
int mbg() {
	for( ;1; )
	{
	int a,b,c,d=9,e,f,g,h,i,j,k,l,m,n,s=0;
	cout<<"           --------狒狒大战2.15--------"<<endl;
	cout<<"欢迎来到狒狒大战2.15!\n";
	cout<<"请选择狒狒(如不知规则则摁10)"<<endl<<"======================================="<<endl;
	cout<<"1.年轻人\n";
	cout<<"2.卢本伟\n";
	cout<<"3.迪迦/盖亚\n";
	cout<<"4.狒狒\n";
	cout<<"5.SB\n"; 
	cout<<"6.马保国(别摁!)\n";
	cout<<"7.GAY\n";
	cout<<"8.老狒狒\n";
	cout<<"9.退出游戏\n";
	cout<<"10.关于游戏\n"<<"==========================================\n";
	gamestart:cin>>a;
	if(a==1) do {
			cout<<"发现马保国!"<<endl;
			cout<<"1.攻击或搞事情!"<<endl;
			cout<<"2.走过去"<<endl;
			cin>>b;
			if(b==1) {
				m=3;
				cout<<"1.蹭右眼\n";
				cout<<"2.不讲武德\n";
				cout<<"3.踢隐私部位\n";
				cout<<"4.太极神功(盗版)\n";
				cout<<"5.耍赖\n";
				cout<<"6.迪迦!!!!!\n";
				cout<<"7.装逼\n"; 
				cout<<"8.溜\n";
				cin>>e;
				if(e==1) {
					cout<<"你打肿了马老师的右眼"<<endl;
				    d=d+1;
					s++;
				}
				if(e==2) {
					cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";
					d=d-1; 
				}
				if(e==3) {
					cout<<"你踢了一下马老师的隐私部位\n";
					d=d+1;
					s+=5; 
				}
				if(e==4) {
					cout<<"你使用了太极神功(盗版)\n";
					d=d+1;
					s+=3; 
				}
				if(e==5) {
					cout<<"马老师摸了摸你的头,笑了笑\n";
					d=d-2;
					s+=1; 
				}
				if(e==6) {
					cout<<"你变成了迪迦\n";
					d=d+15;
					s+=3; 
				}
				if(e==7) {
					cout<<"你在马老师面前装逼\n";
					d=d+10;
					s+=4; 
				}
				if(e==8) {
					cout<<"马老师不让你溜\n";
					d=d-2; 
				}
				if(s>=11)
				{
					cout<<"      win"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<" inwinwinwinwi"<<endl;
					cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<" inwinwinwinwi"<<endl;
					return 0;
				}
			}
			if(b==2) {
				
				cout<<"不讲武德!"<<endl;
			}
		} while(d!=0);
	if(a==2) do {
			cout<<"发现马保国!"<<endl;
			cout<<"1.攻击或搞事情!"<<endl;
			cout<<"2.走过去"<<endl;
			cin>>b;
			if(b==1) {
				m=3;
				cout<<"1.蹭右眼\n";
				cout<<"2.不讲武德\n";
				cout<<"3.踢隐私部位\n";
				cout<<"4.太极神功(盗版)\n";
				cout<<"5.耍赖\n";
				cout<<"6.卢本伟牛逼\n";
				cout<<"7.鄙视光线\n";
				cout<<"8.溜\n";
				cin>>e;
				if(e==1) {
					cout<<"你打肿了马老师的右眼"<<endl;
				    d=d+1;
					s++;
				}
				if(e==2) {
					cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";
					d=d-1; 
				}
				if(e==3) {
					cout<<"你踢了一下马老师的隐私部位\n";
					d=d+1;
					s+=7; 
				}
				if(e==4) {
					cout<<"你使用了太极神功(盗版)\n";
					d=d+1;
					s+=3; 
				}
				if(e==5) {
					cout<<"马老师摸了摸你的头,笑了笑\n";
					d=d-2;
					s+=1; 
				}
				if(e==6) {
					cout<<"你使用了卢本伟牛逼\n";
					d=d+3;
					s+=3; 
				}
				if(e==7) {
					cout<<"你使用了鄙视光线\n";
					d=d+3;
					s+=5; 
				}
				if(e==8) {
					cout<<"马老师不让你溜\n";
					d=d-2; 
				}
				if(s>=15)
				{
					cout<<"      win"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<" inwinwinwinwi"<<endl;
					cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<" inwinwinwinwi"<<endl;
					return 0;
				}
			}
			if(b==2) {
				
				cout<<"不讲武德!"<<endl;
			}
		} while(d!=0);
	if(a==3) do {
			cout<<"发现马保国!"<<endl;
			cout<<"1.攻击或搞事情!"<<endl;
			cout<<"2.走过去"<<endl;
			cin>>b;
			if(b==1) {
				m=3;
				cout<<"1.切割光轮\n";
				cout<<"2.不讲武德\n";
				cout<<"3.踢隐私部位\n";
				cout<<"4.光线神功(盗版)\n";
				cout<<"5.耍赖\n";
				cout<<"6.鄙视光线\n";
				cout<<"7.溜\n";
				cin>>e;
				if(e==1) {
					cout<<"你使用了切割光轮"<<endl;
				    d=d+3;
					s+=5;
				}
				if(e==2) {
					cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";
					d=d-1; 
				}
				if(e==3) {
					cout<<"你踢了一下马老师的隐私部位\n";
					d=d+1;
					s+=7; 
				}
				if(e==4) {
					cout<<"你使用了激光神功(盗版)\n";
					d=d+1;
					s+=3; 
				}
				if(e==5) {
					cout<<"马老师摸了摸你的头,笑了笑\n";
					d=d-2;
					s+=1; 
				}
				if(e==6) {
					cout<<"你使用了鄙视光线\n";
					d=d+3;
					s+=5; 
				}
				if(e==7) {
					cout<<"马老师不让你溜\n";
					d=d-2; 
				}
				if(s>=15)
				{
					cout<<"      win"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<" inwinwinwinwi"<<endl;
					cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<" inwinwinwinwi"<<endl;
					return 0;
				}
			}
			if(b==2) {
				
				cout<<"不讲武德!"<<endl;
			}
		} while(d!=0);
	if(a==4) do {
			cout<<"发现马保国!"<<endl;
			cout<<"1.攻击或搞事情!"<<endl;
			cout<<"2.走过去"<<endl;
			cin>>b;
			if(b==1) {
				m=3;
				cout<<"1.狒狒光轮\n";
				cout<<"2.不讲武德\n";
				cout<<"3.踢隐私部位\n";
				cout<<"4.狒狒神功(盗版)\n";
				cout<<"5.耍赖\n";
				cout<<"6.狒狒光线\n";
				cout<<"7.狒狒拉稀\n";
				cout<<"8.溜\n";
				cin>>e;
				if(e==1) {
					cout<<"你使用了狒狒光轮"<<endl;
				    d=d+2;
					s+=3;
				}
				if(e==2) {
					cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";
					d=d-2; 
				}
				if(e==3) {
					cout<<"你踢了一下马老师的隐私部位\n";
					d=d+2;
					s+=8; 
				}
				if(e==4) {
					cout<<"你使用了狒狒神功(盗版)\n";
					d=d+3;
					s+=4; 
				}
				if(e==5) {
					cout<<"马老师摸了摸你的头,笑了笑\n";
					d=d-2;
					s+=1; 
				}
				if(e==6) {
					cout<<"你使用了狒狒光线\n";
					d=d+3;
					s+=5; 
				}
				if(e==7) {
					cout<<"你使用了狒狒拉稀\n";
					d=d+1;
					s+=7; 
				}
				if(e==8) {
					cout<<"马老师不让你溜\n";
					d=d-2; 
				}
				if(s>=18)
				{
					cout<<"      win"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<" inwinwinwinwi"<<endl;
					cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<" inwinwinwinwi"<<endl;
					return 0;
				}
			}
			if(b==2) {
				
				cout<<"不讲武德!"<<endl;
			}
		} while(d!=0);
	if(a==5) do {
			cout<<"发现马保国!"<<endl;
			cout<<"1.攻击或搞事情!"<<endl;
			cout<<"2.走过去"<<endl;
			cin>>b;
			if(b==1) {
				m=3;
				cout<<"1.SB激光\n";
				cout<<"2.不讲武德\n";
				cout<<"3.踢隐私部位\n";
				cout<<"4.SB神功(盗版)\n";
				cout<<"5.耍赖\n";
				cout<<"6.变傻光线\n";
				cout<<"7.叫爸爸!\n"; 
				cout<<"8.溜\n";
				cin>>e;
				if(e==1) {
					cout<<"你使用了SB激光"<<endl;
				    d=d+4;
					s+=2;
				}
				if(e==2) {
					cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";
					d=d-2; 
				}
				if(e==3) {
					cout<<"你踢了一下马老师的隐私部位\n";
					d=d+3;
					s+=8; 
				}
				if(e==4) {
					cout<<"你使用了SB神功(盗版)\n";
					d=d+1;
					s+=4; 
				}
				if(e==5) {
					cout<<"马老师摸了摸你的头,笑了笑\n";
					d=d-2;
					s--; 
				}
				if(e==6) {
					cout<<"你使用了变傻光线\n";
					d=d+5;
					s+=6; 
				}
				if(e==7) {
					cout<<"你叫了马保国一声爸爸\n";
					d=d-3;
					s+=3;
				}
				if(e==8) {
					cout<<"马老师不让你溜\n";
					d=d-2; 
				}
				if(s>=20)
				{
					cout<<"      win"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<" inwinwinwinwi"<<endl;
					cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<" inwinwinwinwi"<<endl;
					return 0;
				}
			}
			if(b==2) {
				
				cout<<"不讲武德!"<<endl;
			}
		} while(d!=0);
	if(a==6) do {
			cout<<"1.用闪电五连鞭!"<<endl;
			cout<<"2.打他鼻梁骨"<<endl;
			cout<<"3.太极神功(盗版)\n";
			cout<<"4.盖亚!!!!!\n";
			cout<<"5.斥责年轻人不讲武德\n";
			cout<<"6.闪电十连鞭\n";
			cin>>j;
			if(j==1)cout<<"一鞭,两鞭,三鞭,四鞭,五鞭!"<<endl<<"================================="<<endl;
			{
				cout<<"         os\n";
			    cout<<"        l  e\n";
			    cout<<"        l  e\n";
			    cout<<"        lose\n";
			    cout<<"        lose\n";
 			    cout<<"        lose\n";
			    cout<<"        lose\n";
			    cout<<"        lose\n";
			    cout<<"        lose\n";
			    cout<<"  eloseloseloselos\n";
			    cout<<" loseloseloseloselo\n";
			    cout<<"eloseloseloseloselos\n";
                cout<<"eloseloseloseloselos\n";
                cout<<"eloseloseloseloselos\n";
                cout<<"eloseloseloseloselos\n";
                cout<<" loseloseloseloselo\n";
                cout<<"=======================================\n";
                for(int i=1;i<=1000;i++) cout<<"lose lose 哈哈!     ";
					return 0;
			}
			if(j==2) cout<<"中国功夫,讲究点到为止,于是你笑了一下,准备收拳,谁知这个年轻人他不讲武德,偏来偷袭我69岁的老年人,你劝年轻人耗子尾汁适可而止好好反思。"<<endl<<"========================================="<<endl<<"lose!"<<endl;
			{
			    cout<<"         os\n";
			    cout<<"        l  e\n";
			    cout<<"        l  e\n";
			    cout<<"        lose\n";
			    cout<<"        lose\n";
 			    cout<<"        lose\n";
			    cout<<"        lose\n";
			    cout<<"        lose\n";
			    cout<<"        lose\n";
			    cout<<"  eloseloseloselos\n";
			    cout<<" loseloseloseloselo\n";
			    cout<<"eloseloseloseloselos\n";
                cout<<"eloseloseloseloselos\n";
                cout<<"eloseloseloseloselos\n";
                cout<<"eloseloseloseloselos\n";
                cout<<" loseloseloseloselo\n";
                cout<<"=======================================\n";
                for(int i=1;i<=1000;i++) cout<<"lose lose 哈哈!    ";
				return 0; 
			}
			if(j==3) cout<<"你使用了太极神功(盗版)"<<endl<<"========================================="<<endl<<"lose!"<<endl;
			{
				d=d+3;
				s+=5;
			}
			if(j==4) cout<<"你变身成了盖亚"<<endl<<"========================================="<<endl<<"lose!"<<endl;
			{
				d=d+12;
				s+=2;
			}
			if(j==5) cout<<"你骂年轻人不讲武德"<<endl;
			{
				d=d+5;
				s+=2;
			}
			if(j==6) cout<<"你使用了闪电十连鞭"<<endl;
			{
				d=d+2;
				s+=7;
			}
		} while(d<=0||s>=4);
	if(a==7) do {
			cout<<"发现马保国!"<<endl;
			cout<<"1.攻击或搞事情!"<<endl;
			cout<<"2.走过去"<<endl;
			cin>>b;
			if(b==1) {
				m=3;
				cout<<"1.GAY之光轮\n";
				cout<<"2.不讲武德\n";
				cout<<"3.踢隐私部位\n";
				cout<<"4.GAY神功(盗版)\n";
				cout<<"5.耍赖\n";
				cout<<"6.鄙视光线\n";
				cout<<"7.奥利给!\n";
				cout<<"8.溜\n";
				cin>>e;
				if(e==1) {
					cout<<"你使用了GAY之光轮"<<endl;
				    d=d+4;
					s+=3;
				}
				if(e==2) {
					cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";
					d=d-3; 
				}
				if(e==3) {
					cout<<"你踢了一下马老师的隐私部位\n";
					d=d+16;
					s+=12; 
				}
				if(e==4) {
					cout<<"你使用了GAY神功(盗版)\n";
					d=d+3;
					s+=4; 
				}
				if(e==5) {
					cout<<"马老师摸了摸你的头,笑了笑\n";
					d=d-3;
					s+=2; 
				}
				if(e==6) {
					cout<<"你使用了鄙视光线\n";
					d=d+3;
					s+=5; 
				}
				if(e==7) {
					cout<<"奥利给!\n";
					d=d+30;
					s+=1; 
				}
				if(e==8) {
					cout<<"马老师不让你溜\n";
					d=d-2; 
				}
				if(s>=19)
				{
					cout<<"      win"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<" inwinwinwinwi"<<endl;
					cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<" inwinwinwinwi"<<endl;
					return 0;
				}
			}
			if(b==2) {
				
				cout<<"不讲武德!"<<endl;
			}
		} while(d!=0);
	if(a==8) do {
			cout<<"发现马保国!"<<endl;
			cout<<"1.攻击或搞事情!"<<endl;
			cout<<"2.走过去"<<endl;
			cin>>b;
			if(b==1) {
				m=3;
				cout<<"1.蹭右眼\n";
				cout<<"2.不讲武德\n";
				cout<<"3.踢隐私部位\n";
				cout<<"4.NB神功(盗版)\n";
				cout<<"5.耍赖\n";
				cout<<"6.迪迦!!!!!\n";
				cout<<"7.溜\n";
				cin>>e;
				if(e==1) {
					cout<<"你打肿了马老师的右眼"<<endl;
				    d=d+1;
					s++;
				}
				if(e==2) {
					cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";
					d=d-1; 
				}
				if(e==3) {
					cout<<"你踢了一下马老师的隐私部位\n";
					d=d+1;
					s+=5; 
				}
				if(e==4) {
					cout<<"你使用了NB神功(盗版)\n";
					d=d+1;
					s+=3; 
				}
				if(e==5) {
					cout<<"马老师摸了摸你的头,笑了笑\n";
					d=d-2;
					s+=1; 
				}
				if(e==6) {
					cout<<"你变成了迪迦\n";
					d=d+15;
					s+=3; 
				}
				if(e==7) {
					cout<<"马老师不让你溜\n";
					d=d-2; 
				}
				if(s>=11)
				{
					cout<<"      win"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      w n"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<"      win"<<endl;
					cout<<" inwinwinwinwi"<<endl;
					cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<"winwinwinwinwin"<<endl;
                    cout<<" inwinwinwinwi"<<endl;
					return 0;
				}
			}
			if(b==2) {
				
				cout<<"不讲武德!"<<endl;
			}
		} while(d!=0);
	if(a==10) {
		cout<<"  欢迎您来玩本游戏,本游戏是由狒狒教育有限公司娱乐部出版的,可通过数字键来选择人物、技能及运动。此版本(2.15)在2.12的基础上修改了一个bug!祝您玩得不愉快!谢谢!(っ*ω*)っ\n";
		cout<<"选择狒狒"<<endl<<"=========================================="<<endl;
	cout<<"1.年轻人\n";
	cout<<"2.卢本伟\n";
	cout<<"3.迪迦/盖亚\n";
	cout<<"4.狒狒\n";
	cout<<"5.SB\n"; 
	cout<<"6.马保国\n";
	cout<<"7.GAY\n";
	cout<<"8.老狒狒\n";
	cout<<"9.关于游戏\n"<<"==========================================\n";
	goto gamestart; 
    }
    if(a==9){
    	system("cls");
    	return 0;
	} 
}
}
void eyes(int a) 
{
	cout<<"SB";
	for(int i=1;i<=a;i++)
	{
		cout<<"*#";
	}
	cout<<endl;
}
int eye()
{
	sb:system("cls");
	cout<<"设置强度(建议200-2000,最好是1000)";
	int a;
	cin>>a;
	system("cls");
	cout<<"\n\n\n\n\n\n\n\n\n\n\n                              准备好了吗?";
	Sleep(1000);
	system("cls");
	cout<<"\n\n\n\n\n\n\n\n\n\n\n                              要开始了!";
	Sleep(2000);
	system("cls");
	for(int i=1;i<=a;i++)
	{
		eyes(a-i);
	}
	Sleep(1000);
	system("cls");
	cout<<"还想再玩吗?(y/n)" ;
	char ch;
	cin>>ch;
	if(ch=='y'||ch=='Y')goto sb;
    system("cls");
	return 0;  
}
int NUM;
const unsigned long long shorttime=4,longtime=6,longlong=8;//单位为秒 
unsigned long long start=0;
double total=0.0;
unsigned long long getCurrentTime()      //直接调用这个函数就行了,返回值最好是int64_t,long long应该也可以
{    
    struct timeval tv;    
    gettimeofday(&tv,NULL);    //该函数在sys/time.h头文件中
    return tv.tv_sec * 1000 + tv.tv_usec / 1000;    
}    
int suiji(int min,int max,unsigned long long seed)
{
	srand(seed); 
	int a=(rand()%(max-min+1))+min;
	return a;
}
bool jisuan()
{
	int min=1,max=9;
	bool flag=true;
	int a,b,c,d;
	unsigned long long seed;
	max=99;
	seed=(unsigned)time(NULL);
	a=suiji(min,max,seed);
	b=(suiji(min,max,seed+17)*suiji(min,max,seed+7)*suiji(min,max,seed-1))%100;
	c=suiji(0,1,seed);
	cout<<a;
	if(c==0)
	{
		cout<<"+";
		cout<<b<<"=";
		cin>>d;
		if(d==(a+b))
		{
			cout<<"Correct!"<<endl;
		}	
		else
		{
			flag=false; 
		}	
	}
	else
	{
		cout<<"-";
		cout<<b<<"=";
		cin>>d;
		if(d==(a-b))
		{
			cout<<"Correct!"<<endl;
		}	
		else
		{
			flag=false;
		}		
	}
	return flag;							
}

int susuan()
{
	int min=1,max=9,s=0;
	int a,b,c,d;
	unsigned long long seed;
	start:cout<<"欢迎来到速算王者!"<<endl;
	cout<<"请选择:"<<endl;
	cout<<"1.简单模式"<<endl;
	cout<<"2.中等模式"<<endl;
	cout<<"3.困难模式"<<endl;
	cout<<"4.终极模式(新)"<<endl; 
	cout<<"5.关于本游戏"<<endl; 
	int n,i=0;
	cin>>n;
	if(n!=1&&n!=2&&n!=3&&n!=4&&n!=5) 
	{
		cout<<"你输错了!"<<endl;
		goto start;
	}
	if(n==1)
	{
		cout<<"准备开始!每题限时"<<longlong<<"秒"<<endl; 
		total=shorttime;
		Sleep(1.5*1000);
		for(;;)
		{
			start=getCurrentTime();
			total=longlong-(getCurrentTime()-start)/1000.0;
			if(jisuan()==true)
			{
				//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl; 
				if((getCurrentTime()-start)/1000.0>longlong)
				{
					cout<<"答题超时......"<<endl; 
					cout<<"得分:"<<s<<endl; 
					cout<<"输q退出,其他字符重来"; 
					char ch;
					cin>>ch;
					if(ch=='q')
					{
						return 0;
					}
					else
					{
						system("cls");
						s=0;
						goto start;
					}
				}
				else
				{
					s++;
				}
			} 
			else
			{
				cout<<"错误......"<<endl;
				cout<<"得分:"<<s<<endl; 
				cout<<"输q退出,其他字符重来"; 
				char ch;
				cin>>ch;
				if(ch=='q')
				{
					return 0;
				}
				else
				{
					system("cls");
					s=0;
					goto start;
				}
			}
		} 
	}
	else if(n==2)
	{
		cout<<"准备开始!限时"<<longtime<<"秒"<<endl;
		total=shorttime; 
		Sleep(1.5*1000);
		for(;;)
		{
			start=getCurrentTime();
			total=longlong-(getCurrentTime()-start)/1000.0;
			if(jisuan()==true)
			{
				//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl; 
				if((getCurrentTime()-start)/1000.0>longtime)
				{
					cout<<"答题超时......"<<endl; 
					cout<<"得分:"<<s<<endl; 
					cout<<"输q退出,其他字符重来"; 
					char ch;
					cin>>ch;
					if(ch=='q')
					{
						return 0;
					}
					else
					{
						system("cls");
						s=0;
						goto start;
					}
				}
				else
				{
					s++;
				}
			} 
			else
			{
				cout<<"错误......"<<endl;
				cout<<"得分:"<<s<<endl; 
				cout<<"输q退出,其他字符重来"; 
				char ch;
				cin>>ch;
				if(ch=='q')
				{
					return 0;
				}
				else
				{
					system("cls");
					s=0;
					goto start;
				}
			}
		} 
	}
	else if(n==3)
	{
		cout<<"准备开始!限时"<<shorttime<<"秒"<<endl;
		total=shorttime; 
		Sleep(1.5*1000);
		for(;;)
		{
			start=getCurrentTime();
			total=longlong-(getCurrentTime()-start)/1000.0;
			if(jisuan()==true)
			{
				//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl; 
				if((getCurrentTime()-start)/1000.0>shorttime)
				{
					cout<<"答题超时......"<<endl; 
					cout<<"得分:"<<s<<endl; 
					cout<<"输q退出,其他字符重来"; 
					char ch;
					cin>>ch;
					if(ch=='q')
					{
						return 0;
					}
					else
					{
						system("cls");
						s=0;
						goto start;
					}
				}
				else
				{
					s++;
				}
			} 
			else
			{
				cout<<"错误......"<<endl;
				cout<<"得分:"<<s<<endl; 
				cout<<"输q退出,其他字符重来"; 
				char ch;
				cin>>ch;
				if(ch=='q')
				{
					return 0;
				}
				else
				{
					system("cls");
					s=0;
					goto start;
				}
			}
		} 
	}
	else if(n==4)
	{
		cout<<"准备开始!时间会越来越少!"<<endl;
		total=shorttime; 
		Sleep(1.5*1000);
		for(;;)
		{
			start=getCurrentTime();
			total=longlong-(getCurrentTime()-start)/1000.0;
			if(jisuan()==true)
			{
				//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl; 
				if(s==35)
				{
					cout<<"恭喜恭喜,你胜利了!!!"<<"\n"<<"称号:举世无双的大师"<<endl; 
					cout<<"输q退出,其他字符重来"; 
					char ch;
					cin>>ch;
					if(ch=='q')
					{
						return 0;
					}
					else
					{
						system("cls");
						s=0;
						goto start;
					}
				} 
				if((getCurrentTime()-start)/1000.0>longtime-s/10)
				{
					cout<<"答题超时......"<<endl; 
					cout<<"得分:"<<s<<endl; 
					if(s<8)
					{
						cout<<"称号:初级玩家"<<endl; 
					}
					if(s>=8&&s<15)
					{
						cout<<"称号:中级玩家"<<endl;
					}
					if(s>=16&&s<25)
					{
						cout<<"称号:高级玩家"<<endl;
					}
					if(s>=25&&s<35)
					{
						cout<<"称号:超一流玩家"<<endl;
					}
					cout<<"输q退出,其他字符重来"; 
					char ch;
					cin>>ch;
					if(ch=='q')
					{
						return 0;
					}
					else
					{
						system("cls");
						s=0;
						goto start;
					}
				}
				else
				{
					s++;
				}
			} 
			else
			{
				cout<<"错误......"<<endl;
				cout<<"得分:"<<s<<endl; 
				if(s<8)
				{
					cout<<"称号:初级玩家"<<endl; 
				}
				if(s>=8&&s<15)
				{
					cout<<"称号:中级玩家"<<endl;
				}
				if(s>=16&&s<25)
				{
					cout<<"称号:高级玩家"<<endl;
				}
				if(s>=25&&s<35)
				{
					cout<<"称号:超一流玩家"<<endl;
				}
				cout<<"输q退出,其他字符重来"; 
				char ch;
				cin>>ch;
				if(ch=='q')
				{
					return 0;
				}
				else
				{
					system("cls");
					s=0;
					goto start;
				}
			}
		} 
	}
	else
	{
		cout<<"本游戏由“SB”c++游戏制作有限公司出品"<<"\n"; 
		cout<<"游戏版本号:v2.4" <<"\n";
		s=0;
		goto start;
	}
}
struct player
{
	string name;
	int money;
	bool flag;
};
player p1,p2,p3,p4;
int suiji(int n)
{
	return rand()%n;
}
int lunpan(player m)
{
	int zhu,a,b,c,fen=0,a1,b1,c1;
	cout<<m.name<<"下注(元):"<<endl;
	cin>>zhu;
	m.money-=zhu;
	cout<<"赌点数(0~9,输入三个数):";	
	cin>>a>>b>>c;
	cout<<"开奖中......\n";
	Sleep(5000);
	srand((int)time(0));
	a1=suiji(10);
	b1=suiji(10);
	c1=suiji(10);
	if(a==a1)fen++;
	if(b==b1)fen++;
	if(c==c1)fen++;
	cout<<"中奖号码:"<<a1<<" "<<b1<<" "<<c1<<endl; 
	if(fen==0)
	{
		cout<<"很遗憾,没中奖!\n"<<endl;
		fen=0; 
	}
	if(fen==1)
	{
		cout<<"恭喜中出三等奖\n"<<endl;
		m.money+=3*zhu;
		fen=0; 
	}
	if(fen==2)
	{
		cout<<"恭喜中出二等奖\n"<<endl;
		m.money+=15*zhu;
		fen=0; 
	}
	if(fen==3)
	{
		cout<<"恭喜中出一等奖\n"<<endl;
		m.money+=100*zhu;
		fen=0; 
	}		
	return m.money; 
} 
void quming()
{
	cout<<"请输入四人名字\n";
	cin>>p1.name>>p2.name>>p3.name>>p4.name;
}
bool paduan(player n)
{
	if(n.money<=0)return false;
	else return true;
}
int du() 
{	
	p1.money=p2.money=p3.money=p4.money=100;
	p1.flag=p2.flag=p3.flag=p4.flag=true;	
	quming();
	system("cls");
	while(1)
	{
		if(paduan(p1)==false&&paduan(p2)==false&&paduan(p3)==false&&paduan(p4)==false)
		{
			cout<<"所有玩家全部破产!";
			Sleep(1888);
			return 0; 
		}
		if(paduan(p1)==false)
		{
			cout<<p1.name<<"破产!\n";
			p1.flag=false;
		}
		if(paduan(p2)==false)
		{
			cout<<p2.name<<"破产!\n";
			p2.flag=false;
		}
		if(paduan(p3)==false)
		{
			cout<<p3.name<<"破产!\n";
			p3.flag=false;
		}
		if(paduan(p4)==false)
		{
			cout<<p4.name<<"破产!\n";
			p4.flag=false;
		}
		cout<<p1.name<<"有"<<p1.money<<"元\n";
		cout<<p2.name<<"有"<<p2.money<<"元\n";
		cout<<p3.name<<"有"<<p3.money<<"元\n";
		cout<<p4.name<<"有"<<p4.money<<"元\n";
		if(p1.flag)p1.money=lunpan(p1);
		if(p2.flag)p2.money=lunpan(p2);
		if(p3.flag)p3.money=lunpan(p3);
		if(p4.flag)p4.money=lunpan(p4);
		system("cls");
	}
	return 0; 
}
int ti(float a) {
	return ((int)(a*10+5))/10;
}
void Setpos(float x,float y) {
	COORD pos;
	pos.X=ti(y*4)/2;
	pos.Y=ti(x);
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Color(int a) {
	if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
	if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
	if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
	if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
	if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
	if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
	if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
	if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
	if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
	if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
	if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
	if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet {
	float x,y,vx,vy;
	int what;
	int a,t,How;
	int life;
	bool kill;
} B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b) {
	float Nox[4],Noy[4];
	Nox[0]=X,Noy[0]=Y;
	if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	for(int i=0; i<3; i++) {
		if(a==-1) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
				if(B[b].what==-10)Exp+=2;
				if(B[b].what==-11)Exp+=1;
				B[b].life=0;
				if(B[b].life==0&&b==bl) bl++;
				Map(3,b);
				break;
			}
		}
		if(a==-2) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
				if(B[b].what==-2)Exp+=20,Biao+=20;
				if(B[b].what==-3)Fire=1000000,Ice=10000000,Fir=10000000;
				if(B[b].what==-4)Water=10000000;
				if(B[b].what==-5) {
					Wind=10;
					Ding=10000000;
					Ice=10000000;
					if(Y<Ding-1)Vy=5;
					else Vy=0;
					if(Up>=1) Vx=-5;
					if(Down==2) Vx=5;
				}
				if(B[b].what==-6) {
					Thun=200;
					system("color 1F");
					Sleep(20);
					system("color 6F");
					Sleep(10);
					system("color 0F");
				}
				if(B[b].what==-7)Magne=300;
				if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
				if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
				B[b].life=0;
				if(B[b].life==0&&b==bl) bl++;
				Map(3,b);
				break;
			}
		}
	}
	if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
	for(int i=0; i<3; i++) {
		if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
			if(B[b].what<98)Exp+=2;
			B[b].life=0;
			Map(3,b);
			break;
		}
		if(a==1) {
			if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
				if(B[b].what>=99)Blo-=10;
				if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;
				else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;
				else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;
				else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
				else Blo-=15;
				B[b].kill=1,Killb=20;
				Kill=1;
				Map(3,b);
				break;
			}
		}
		if(a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
				if(a==2)Blo-=20;
				else if(a==8)Blo-=10;
				else Blo-=15;
				B[b].kill=1,Killb=20;
				Kill=1;
				if(a!=2) {
					B[b].life=0;
					if(B[b].life==0&&b==bl) bl++;
					Map(3,b);
					break;
				}
			}
		}
		if(a==4) {
			if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
				if(B[b].what<98)Exp+=2;
				B[b].life=0;
				Map(3,b);
				break;
			}
			if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
				Blo-=25,B[b].kill=1,Killb=20;
				Kill=1;
				Vy=-1;
				Y-=0.5;
				break;
			}
		}
	}
}
void Map(int a,int b) {
	Color(0);
	if(a==-1) {
		if(Boss==1||Boss==6) {
			if(Bwhat1==5) {
				if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
				else Setpos(Bx1,By1),cout<<"  ";
			} else {
				Setpos(Bx1-1,By1-0.5),cout<<"    ";
				Setpos(Bx1,By1-1),cout<<"      ";
				Setpos(Bx1+1,By1-0.5),cout<<"    ";
				if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
			}
		}
		if(Boss==2||Boss==6) {
			Setpos(Bx2-1,By2-1);
			cout<<"    ";
			Setpos(Bx2,By2-1);
			cout<<"      ";
			Setpos(Bx2+1,By2-1),cout<<"      ";
			Color(0);
			if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
		}
		if(Boss==3||Boss==6) {
			Setpos(Bx3-1,By3-0.5);
			cout<<"     ";
			Setpos(Bx3,By3);
			cout<<"  ";
			Setpos(Bx3+1,By3-1),cout<<"      ";
			Color(0);
			if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
		}
		if(X<0)return;
		if(X>=17&&X<=19) {
			Setpos(X-1,Y);
			cout<<"  ";
			Setpos(X,Y-1);
			cout<<"   ";
			Setpos(X+1,Y-1),cout<<"   ";
		} else if(X<=23&&X>=21) {
			Setpos(X+1,Y);
			cout<<"  ";
			Setpos(X,Y-1);
			cout<<"   ";
			Setpos(X-1,Y-1),cout<<"    ";
		} else if(X>23) {
			Setpos(X,Y-1);
			cout<<"    ";
			Setpos(X-1,Y-0.5),cout<<"   ";
		} else if(X<17&&Upt!=0) {
			Setpos(X,Y-1);
			cout<<"    ";
			Setpos(X+1,Y-1.5),cout<<"    ";
		} else if(X<17) {
			Setpos(X,Y-1);
			cout<<"    ";
			Setpos(X+1,Y-0.5),cout<<"   ";
		}
		if(Thun>0) {
			Setpos(X-2,Y-1),cout<<"    ";
			Setpos(X+2,Y-1),cout<<"    ";
			Setpos(X,Y+2),cout<<"  ";
			Setpos(X,Y-2.5),cout<<"  ";
			Setpos(X-1,Y+1),cout<<"  ";
			Setpos(X+1,Y+1),cout<<"  ";
			Setpos(X-1,Y-2),cout<<"  ";
			Setpos(X+1,Y-2),cout<<"  ";
			Setpos(20,Y-2.5),cout<<"============";
		}
		if(Wind!=0) {
			Setpos(X+1,Y-5);
			cout<<"        ";
			Setpos(X,Y-5);
			cout<<"        ";
			Setpos(X-1,Y-5);
			cout<<"        ";
			Setpos(20,Y-5),cout<<"========";
		}
		if(Water!=0) {
			Setpos(X,Y-4);
			cout<<"       ";
			Setpos(X+2,Y-3.5);
			cout<<"     ";
			Setpos(X-2,Y-3.5);
			cout<<"     ";
			Setpos(X+1,Y-3.5);
			cout<<"     ";
			Setpos(X-1,Y-3.5);
			cout<<"     ";
			Setpos(20,Y-5),cout<<"========";
		}
		if(Fire!=0) {
			Setpos(X,Y+1),cout<<"  ";
			Setpos(X+1,Y),cout<<"  ";
			Setpos(X-1,Y-1),cout<<"  ";
			Setpos(20,Y-1);
			cout<<"======";
		}
	}
	if(a==0) {
		if(Boss==1||Boss==6) {
			if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
			else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
			else {
				Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
				Setpos(Bx1,By1-1);
				if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
				else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
				else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
				else Color(4);
				if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
				else cout<<")██(";
				Setpos(Bx1+1,By1-0.5),cout<<"……";
				Color(0);
			}
		}
		if(Boss==2||Boss==6) {
			Setpos(Bx2-1,By2-1);
			Color(0),cout<<"\\ ";
			Color(0);
			cout<<"●";
			Setpos(Bx2,By2-1);
			Color(3);
			cout<<"◥";
			Color(5),cout<<"JJJ";
			Color(0),cout<<">";
			Color(3);
			Setpos(Bx2+1,By2-1),cout<<"◢█◣";
			Color(0);
		}
		if(Boss==3||Boss==6) {
			Setpos(Bx3-1,By3-0.5);
			if(Bwhat3==3||Bwhat3==9) Color(1);
			else if(Bwhat3==4||Bwhat3==10) Color(4);
			else if(Bwhat3==5||Bwhat3==11) Color(5);
			if(Bwhat3==11)cout<<' ';
			else if(Bwhat3==6) Color(3);
			else Color(2);
			cout<<"●-";
			Setpos(Bx3,By3);
			if(Bwhat3==11)cout<<"/";
			else cout<<"┃";
			Color(0);
			Setpos(Bx3+1,By3-1),cout<<"●●●";
		}
		if(X<0)return;
		if(Ren==2) Color(12);
		if(Ren==3) Color(1);
		if(Ren==4) Color(3);
		if(Ren==5) Color(4);
		if(Ren==6) Color(2);
		if(Drug!=0&&T%5!=0) Color(11);
		if(Drug!=0&&T%5==0) Color(11);
		if(Ice!=0) Color(6);
		if(b==1) Color(8);
		if(Li!=0) Color(5);
		if(Ren==1&&Killb>0&&T%4<2) Color(13);
		if(Wind>0&&T%4<=1) Color(1);
		if(Wind>0&&T%4>=2) Color(0);
		if(Thun>0&&T%4<=1) Color(1);
		if(Thun>0&&T%4>=2) Color(6);
		if(X>=17&&X<=19) {
			Setpos(X-1,Y);
			cout<<"●";
			Setpos(X,Y-1);
			cout<<"━/";
			if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
			else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
			else Setpos(X+1,Y-1),cout<<"╯>";
			if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
			else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
			else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
		} else if(X<=23&&X>=21) {
			Setpos(X+1,Y);
			cout<<"●";
			Setpos(X,Y-1);
			cout<<"━\\";
			if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
			else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
			else Setpos(X-1,Y-1),cout<<"╮>";
			if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
			else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
			else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
		} else if(X>23) {
			Setpos(X,Y-1);
			cout<<"━ ●";
			Setpos(X-1,Y-0.5),cout<<"│>";
		} else if(X<17&&Upt!=0) {
			Setpos(X,Y-1);
			cout<<"━ ●";
			Setpos(X+1,Y-1.5),cout<<"╱ >";
		} else if(X<17) {
			Setpos(X,Y-1);
			cout<<"━ ●";
			Setpos(X+1,Y-0.5),cout<<"│>";
		}
		if(Thun>0) {
			Setpos(X-2,Y-1),cout<<"▄▄";
			Setpos(X+2,Y-1),cout<<"▄▄";
			Setpos(X,Y+2),cout<<"▌";
			Setpos(X,Y-2.5),cout<<"▌";
			Setpos(X-1,Y+1),cout<<"█";
			Setpos(X+1,Y+1),cout<<"█";
			Setpos(X-1,Y-2),cout<<"█";
			Setpos(X+1,Y-2),cout<<"█";
		}
		if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
		if(Wind>1) {
			if(T%6<2)Color(1);
			else Color(0);
			if(T%8<=1) {
				Setpos(X+1,Y-5);
				cout<<"----  --";
				Setpos(X,Y-5);
				cout<<"-  --- -";
				Setpos(X-1,Y-5);
				cout<<"--- - --";
			} else if(T%8<=3) {
				Setpos(X+1,Y-5);
				cout<<"------  ";
				Setpos(X,Y-5);
				cout<<" --  ---";
				Setpos(X-1,Y-5);
				cout<<"----- - ";
			} else if(T%8<=5) {
				Setpos(X+1,Y-5);
				cout<<"  ------";
				Setpos(X,Y-5);
				cout<<"-- --  -";
				Setpos(X-1,Y-5);
				cout<<"- ----- ";
			} else if(T%8<=7) {
				Setpos(X+1,Y-5);
				cout<<"--  ----";
				Setpos(X,Y-5);
				cout<<" --- -- ";
				Setpos(X-1,Y-5);
				cout<<"- - ----";
			}
		}
		if(Water!=0) {
			Color(1);
			if(T%20<5) {
				Setpos(X+2,Y-3);
				cout<<"■";
				Setpos(X+1,Y-3.5);
				cout<<"■";
				Setpos(X-1,Y-2.5);
				cout<<"■";
				Setpos(X-2,Y-3);
				cout<<"■";
			} else if(T%20<10||T%20>=15) {
				Setpos(X+2,Y-3);
				cout<<"■";
				Setpos(X,Y-4);
				cout<<"■■";
				Setpos(X-2,Y-3);
				cout<<"■";
			} else if(T%20<15) {
				Setpos(X+2,Y-3.5);
				cout<<"■";
				Setpos(X+1,Y-3);
				cout<<"■";
				Setpos(X-1,Y-3.5);
				cout<<"■";
				Setpos(X-2,Y-3);
				cout<<"■";
			}
		}
		if(Fire!=0) {
			if(T%6<3)Color(4);
			else Color(5);
			if(Fir>=1)Setpos(X,Y+1),cout<<"●";
			if(Fir>=2)Setpos(X+1,Y),cout<<"●";
			if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
		}
	}
	if(a==1||a==3) {
		if(B[b].what==1) {
			Nor;
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				if(B[b].How<=1) Color(13);
				else Color(4);
				cout<<"●";
				if(a==1) Pan(1,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==2) {
			Nor;
			Setpos(B[b].x-1,B[b].y-1);
			if(ti(B[b].x-1)==20)cout<<"======";
			else cout<<"      ";
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			Setpos(B[b].x+1,B[b].y-1);
			if(ti(B[b].x+1)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				Color(5);
				if(B[b].How==0) {
					Setpos(B[b].x-1,B[b].y),cout<<"↑";
					Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
					Setpos(B[b].x+1,B[b].y),cout<<"↓";
				} else if(B[b].How==1) {
					Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";
					Setpos(B[b].x,B[b].y),cout<<"╳";
					Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";
				}
				if(a==1) Pan(2,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==3||B[b].what==5) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				B[b].x-=B[b].vx;
				Setpos(B[b].x,B[b].y);
				if(B[b].How==1) Color(5);
				else Color(4);
				cout<<"◎";
			}
		}
		if(B[b].what==4) {
			Nor;
			Setpos(B[b].x,fmax((float)0,B[b].y-8));
			if(ti(B[b].x)==20) {
				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
			} else {
				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"  ";
			}
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,fmax((float)0,B[b].y-8));
				Color(6);
				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
				if(a==1) Pan(4,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==6||B[b].what==8||B[b].what==9) {
			Nor;
			Setpos(B[b].x-1,B[b].y);
			if(ti(B[b].x)-1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x+1,B[b].y);
			if(ti(B[b].x)+1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				B[b].x-=B[b].vx;
				Setpos(B[b].x,B[b].y-1);
				if(B[b].what==6) {
					if(B[b].How<=1) Color(1);
					else Color(6);
				}
				if(B[b].what==9) {
					if(B[b].How<=1) Color(4);
					else Color(8);
				}
				if(B[b].what==8)Color(5);
				Setpos(B[b].x-1,B[b].y);
				cout<<"︹";
				Setpos(B[b].x+1,B[b].y);
				cout<<"︺";
				Setpos(B[b].x,B[b].y-1);
				if(B[b].How%2==1) cout<<"〔●〕";
				else cout<<"﹝○﹞";
				if(a==1) Pan(6,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==7) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
					Setpos(i,B[b].y);
					cout<<"  ";
				}
			if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
					Setpos(i,B[b].y);
					cout<<"  ";
				}
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
						Setpos(i,B[b].y);
						cout<<"║";
						if(a==1) Pan(7,i,B[b].y,b);
					}
				if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
						Setpos(i,B[b].y);
						cout<<"║";
						if(a==1) Pan(7,i,B[b].y,b);
					}
			}
		}
		if(B[b].what==10||B[b].what==11||B[b].what==12) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(B[b].life!=0) {
				B[b].x-=B[b].vx;
				B[b].y-=B[b].vy;
				if(B[b].How==1) {
					B[b].vy-=0.2;
				} else B[b].vx-=0.35;
				if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
				if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
				if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
				Setpos(B[b].x,B[b].y);
				if(B[b].what==11)Color(1);
				else if(B[b].what==12)Color(5);
				else Color(0);
				if(B[b].t%4<2)cout<<"▃";
				else cout<<"▍";
				if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what>=13&&B[b].what<=17) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"====";
			else cout<<"    ";
			if(B[b].life!=0) {
				B[b].x-=B[b].vx;
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				if(B[b].what==14) Color(1);
				else if(B[b].what==15) Color(4);
				else if(B[b].what==16) Color(5);
				else if(B[b].what==17) Color(3);
				else Color(2);
				cout<<"●";
				if(B[b].what==14)cout<<"*";
				if(B[b].what==15)cout<<"";
				if(B[b].what==16)cout<<"<";
				if(B[b].what==17)cout<<"X";
			}
			if(a==1) Pan(1,B[b].x,B[b].y,b);
		}
		if(B[b].what==98&&B[b].life!=0) {
			B[b].y-=B[b].vy;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x==20))cout<<"==";
			else cout<<"  ";
			if(B[b].y<=3)B[b].life=0;
		}
		if(B[b].what>=99) {
			if(B[b].y<=3)B[b].life=0;
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				Color(5);
				if(B[b].what==99)cout<<"█";
				if(B[b].what>=100&&B[b].what<200) {
					if(B[b].what%5==0)cout<<"ZYR";
					if(B[b].what%5==1)cout<<"0821";
					if(B[b].what%5==2)cout<<"太";
					if(B[b].what%5==3)cout<<"帅";
					if(B[b].what%5==4)cout<<"了";
				}
				if(B[b].what>=200&&B[b].what<300) {
					if(B[b].what%6==0)cout<<"神";
					if(B[b].what%6==1)cout<<"级";
					if(B[b].what%6==2)cout<<"ZYR";
					if(B[b].what%6==3)cout<<"0821";
					if(B[b].what%6==4)cout<<"之";
					if(B[b].what%6==5)cout<<"光";
				}
				if(B[b].what>=300&&B[b].what<400) {
					if(B[b].what%8==0)cout<<"颤";
					if(B[b].what%8==1)cout<<"抖";
					if(B[b].what%8==2)cout<<"吧";
					if(B[b].what%8==3)cout<<"无";
					if(B[b].what%8==4)cout<<"能";
					if(B[b].what%8==5)cout<<"的";
					if(B[b].what%8==6)cout<<"人";
					if(B[b].what%8==7)cout<<"类";
				}
				if(B[b].what>=400&&B[b].what<500) {
					if(B[b].what%8==0)cout<<"还";
					if(B[b].what%8==1)cout<<"不";
					if(B[b].what%8==2)cout<<"快";
					if(B[b].what%8==3)cout<<"跪";
					if(B[b].what%8==4)cout<<"倒";
					if(B[b].what%8==5)cout<<"在";
					if(B[b].what%8==6)cout<<"朕";
					if(B[b].what%8==7)cout<<"前";
				}
				if(B[b].what>=500&&B[b].what<600) {
					if(B[b].what%8==0)cout<<"看";
					if(B[b].what%8==1)cout<<"懂";
					if(B[b].what%8==2)cout<<"这";
					if(B[b].what%8==3)cout<<"句";
					if(B[b].what%8==4)cout<<"话";
					if(B[b].what%8==5)cout<<"的";
					if(B[b].what%8==6)cout<<"是";
					if(B[b].what%8==7)cout<<"猪";
				}
				if(a==1) Pan(1,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==-1) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(Boss==0) B[b].life=0;
			else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
			if(B[b].life!=0) {
				if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
				if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
				if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
				Setpos(B[b].x,B[b].y);
				Color(7);
				if(B[b].t%2==0) cout<<"+";
				else cout<<"×";
			}
		}
		if(B[b].what<=-2&&B[b].what>=-9) {
			Nor;
			Setpos(B[b].x-1,B[b].y);
			if(ti(B[b].x)-1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x+1,B[b].y);
			if(ti(B[b].x)+1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				B[b].x-=B[b].vx;
				if(B[b].what<=-3&&B[b].what>=-7) {
					if(B[b].x<=7)B[b].x=7;
					if(B[b].x>=28)B[b].x=28;
					else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
					else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
					if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
					if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
				}
				if(B[b].what==-2) Color(3);
				if(B[b].what==-3) Color(4);
				if(B[b].what==-4) Color(1);
				if(B[b].what==-5) Color(0);
				if(B[b].what==-6) Color(6);
				if(B[b].what==-7) Color(5);
				if(B[b].what==-8) Color(2);
				if(B[b].what==-9) Color(14);
				if(T%7<=1&&B[b].what==-5)Color(1);
				else if(T%7<=1)Color(0);
				Setpos(B[b].x-1,B[b].y);
				cout<<"︹";
				Setpos(B[b].x+1,B[b].y);
				cout<<"︺";
				Setpos(B[b].x,B[b].y-1);
				if(B[b].what==-2) cout<<"﹝镖﹞";
				if(B[b].what==-3) cout<<"﹝火﹞";
				if(B[b].what==-4) cout<<"﹝水﹞";
				if(B[b].what==-5) cout<<"﹝风﹞";
				if(B[b].what==-6) cout<<"﹝雷﹞";
				if(B[b].what==-7) cout<<"﹝磁﹞";
				if(B[b].what==-8) cout<<"﹝血﹞";
				if(B[b].what==-9) cout<<"﹝忍﹞";
				if(a==1) Pan(-2,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==-11||B[b].what==-12) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(B[b].life!=0) {
				if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				if(B[b].what==-10) Color(5);
				if(B[b].what==-11) Color(7);
				if(T%7<=1)Color(0);
				cout<<"◆";
				if(a==1) Pan(-1,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==-13) {
			Nor;
			Setpos(B[b].x,B[b].y-0.5);
			if(ti(B[b].x)==20)cout<<"===";
			else cout<<"   ";
			if(B[b].life!=0) {
				if(B[b].a==13880086) {
					if(Boss==0) B[b].life=0;
					else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
					if(B[b].life!=0) {
						if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
						if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
						if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
					}
				} else {
					if(B[B[b].a].life==0) B[b].life=0;
					else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
					if(B[b].life!=0) {
						B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
					}
				}
				Setpos(B[b].x,B[b].y-0.5);
				if(T%6<3)Color(5);
				else Color(4);
				cout<<"●";
			}
		}
	}
	if(br<bl) {
		br=-1,bl=0;
		memset(B,0,sizeof(B));
	}
	Color(0);
}
void Move() {
	if(X<3) X=3;
	if(Y<1) Y=1,Vy=0;
	if(Y>29) Y=29,Vy=0;
	if(Ice!=0) {
		X-=Vx/2.0;
		Y+=Vy/2.0;
		Vy=fmax(Vy-0.025,(float)0);
		if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
		if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
		if(Up==0&&Y<=Ding-1.25) Vy=0.25;
		if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
		if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2) Vx+=0.175;
		else if(Up>0&&Upt==0) Vx-=0.175;
		else if(Up>0&&Upt>0) {
			Vx=fmax(Vx-0.125,(float)0);
			if(Upt==1&&T%2==0)Map(-1,0);
			if(T%2==0)Upt--;
		}
	} else {
		X-=Vx;
		Y+=Vy;
		Vy=fmax(Vy-0.05,(float)0);
		if(Wind==0) {
			if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
			if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
		} else {
			if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
			if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
		}
		if(Up==0&&Y<=Ding-1.25) Vy=0.5;
		if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
		if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2) Vx+=0.35;
		else if(Up>0&&Upt==0) Vx-=0.35;
		else if(Up>0&&Upt>0) {
			Vx=fmax(Vx-0.25,(float)0);
			if(Upt==1)Map(-1,0);
			Upt--;
		}
	}
	for(int i=bl; i<=br; i++) {
		if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
				B[i].life=0;
				Map(1,i);
			}
		for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
				Setpos(I[j][0],I[j][1]);
				if(I[j][0]==20) cout<<"===";
				else cout<<"   ";
				I[j][0]=I[j][1]=-1;
				B[i].life=0;
				Exp+=2;
			}
		if(B[i].t>=100)B[i].life=0;
		if(B[i].life==0&&i==bl) bl++;
		Map(1,i);
		if(B[i].life==0) continue;
		else {
			B[i].t++;
			if(B[i].what==1) {
				if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
				if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
				if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
			}
			if(B[i].what==2) {
				if(B[i].t%3==0) B[i].How=!B[i].How;
			}
			if(B[i].what==3||B[i].what==5) {
				if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
				if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
				if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
				if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
				else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
				else B[i].vx=0;
				if(B[i].t==45) {
					B[i].life=0;
					br++;
					B[br].what=4;
					B[br].x=B[i].x;
					B[br].y=32;
					B[br].vy=3;
					B[br].life=1;
				}
			}
			if(B[i].what==6||B[i].what==8||B[i].what==9) {
				if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
					B[i].life=0;
					if(B[i].life==0&&i==bl) bl++;
					Map(1,i);
					break;
				}
				if(B[i].t%5==0) B[i].How=rand()%4;
				if(B[i].what==9) {
					if(B[i].t==7) {
X9:
						float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
						if(xx<=0.5&&yy<=0.5) goto X9;
						for(int j=1; j<=4; j++) {
							br++,B[br].what=9;
							B[br].t=11;
							B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
							if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
							if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
							B[br].life=1;
						}
						B[i].life=0;
					}
				}
				if(B[i].what==8) {
					if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
					if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
					if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
					if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
				}
			}
			if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
				if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
			}
			if(B[i].what==16) {
				if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
				else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
			}
		}
		if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
			if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
			else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
		}
	}
}
void Guai(int R,int r) {
	if(R==-1) {
		br++;
		B[br].what=-1;
		B[br].x=X+rand()%3-1;
		B[br].y=Y+rand()%3-1;
		B[br].life=1;
	}
	if(R<=-2&&R>=-11) {
		br++;
		B[br].what=R;
		B[br].x=B[br].a=r;
		B[br].y=29;
		if(R<=-3&&R>=-7)B[br].vx=-1;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==0) {
		br++;
		B[br].what=1;
		B[br].x=r;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==1) {
		br++;
		B[br].what=2;
		B[br].x=r;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==2||R==3) {
		br++;
		B[br].what=2*R-1;
		B[br].x=r;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==4) {
		br++;
		B[br].what=6;
		if(r<5)r=5;
		if(r>30)r=30;
		B[br].x=r;
		if(r==11||r==25) B[br].y=29-(rand()%20);
		else B[br].y=29;
X4:
		B[br].vx=(rand()%21-10)/30.0;
		B[br].vy=(rand()%25)/30.0;
		if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
		int rx=rand()%50;
		if(rx==0) B[br].vx=0;
		B[br].life=1;
	}
	if(R==5) {
		br++;
		B[br].How=r;
		B[br].what=7;
		if(B[br].How<0) B[br].x=19;
		if(B[br].How>0) B[br].x=21;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
}
void CpGuai(int R,float x,float y,float xx,float yy) {
	if(R==4) {
		br++;
		B[br].what=6;
		B[br].x=x;
		B[br].y=y;
		B[br].vx=xx;
		B[br].vy=yy;
		B[br].life=1;
	}
	if(R==6||R==7||R==8) {
		br++;
		B[br].what=4+R;
		B[br].x=x;
		B[br].y=y;
		B[br].vx=xx;
		B[br].vy=yy;
		B[br].life=1;
	}
}
void MesGuai(int a,int rr) {
	int R=rand()%rr,r=-10086;
	if(R==0) {
		if(a==1) r=(5+rand()%8)*2;
		if(a<=3&&a!=1) r=10+rand()%16;
		if(a==4) r=rand()%75-20;
		if(a==5) r=2+rand()%4;
		if(r!=-10086) Guai(a,r);
	}
}
void NorGuai(int a,int b) {
	if(a==1) {
		if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
		if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
		if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
		if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
		if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
		if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
		if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
		if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
		if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
		if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
		if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
	}
	if(a==2) {
		if(b<=200&&b%30==1) {
			int r=rand()%4;
			if(r==1) r=0;
			for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
		}
		if(b>200&&b<=220&&b%5==1) Guai(1,18);
		if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
		if(b>350&&b<=370&&b%5==1) Guai(1,22);
		if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
		if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
		if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
		if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
		if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
		if(b>=801&&b<=961&&b%15==1) Guai(1,20);
		if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
	}
	if(a==3) {
		if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
		if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
		if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
		if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
		if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
		if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
		if(b>=600&&b<750&&b%30==0) {
			for(int i=0; i<5; i++) Guai(3,i*3+10);
		}
		if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
		if(b>=830&&b<910&&b%20==0) Guai(2,X);
		if(b>=910&&b<980&&b%10==0) Guai(2,X);
		if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
	}
	if(a==4) {
		if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
		if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
		if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
		if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
		if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
		if(b>=200&&b<=500&&b%40==1) {
			float r=0,rr;
			for(int i=1; i<=5; i++) {
X5:
				rr=0.7+(rand()%5)/10.0;
				if(rr==r)goto X5;
				r=rr;
				CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
			}
		}
		if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
		if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
		if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
		if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
		if(b>=750&&b<=950&&b%20==1) {
			float r=0,rr;
			for(int i=1; i<=3; i++) {
X6:
				rr=0.7+(rand()%5)/10.0;
				if(rr==r)goto X6;
				r=rr;
				CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
			}
		}
		if(b>=1000&&b<=1300) MesGuai(4,5);
	}
}
void RandGood() {
	if(Biao>0) {
		Biao--;
		Guai(-1,0);
	}
	if(Gd[1]==0) {
		Gd[1]=rand()%1000+1;
		if(Win==7)Gd[1]=10086;
		Gd[3]=rand()%16+8;
	} else if(Gd[1]<=5) {
		Guai(-2-Gd[1],Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=20&&Gd[1]<27) {
		Guai(-8,Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=30&&Gd[1]<37) {
		Guai(-9,Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=40&&Gd[1]<70) {
		Gd[2]++;
		if(Gd[2]%2==1)Guai(-10,Gd[3]);
		if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=70&&Gd[1]<100) {
		Gd[2]++;
		if(Gd[2]%2==1)Guai(-11,Gd[3]);
		if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
	} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
		Guai(-2,Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else Gd[1]=0;
	for(int i=0; i<20; i++) {
		if(I[i][0]==-1) continue;
		Setpos(I[i][0],I[i][1]);
		Color(0);
		if(I[i][0]==20) cout<<"===";
		else cout<<"   ";
		I[i][1]++;
		if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
		else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
		Color(0);
	}
}
void Panboss(int bx,int by) {
	float Nox[4],Noy[4];
	Nox[0]=X,Noy[0]=Y;
	if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	for(int i=0; i<3; i++) {
		if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
		if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
	}
}
void Boss1() {
	for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
			Setpos(I[j][0],I[j][1]);
			if(I[j][0]==20) cout<<"===";
			else cout<<"   ";
			I[j][0]=I[j][1]=-1;
			Bblo-=8+Lv*2;
			Exp+=2;
		}
	if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
	for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
			Setpos(Bway[Bbr][0],Bway[Bbr][1]);
			if(Bway[Bbr][0]==20) cout<<"==";
			else cout<<"  ";
			Bbr++;
		}
	if(Bwhat1==5) {
		int bx,by;
		Color(5);
		for(int i=0; i<10; i++) {
			bx=Bx1-i*Bvx1/10.0;
			by=By1-i*Bvy1/10.0;
			Setpos(bx,by),cout<<"█";
			Bbl++;
			Bway[Bbl][0]=bx;
			Bway[Bbl][1]=by;
		}
		Color(0);
	}
	Bx1-=Bvx1;
	By1-=Bvy1;
	if(Bwhat1==0) {
X2:
		Bwhat1=rand()%7;
		if(Bwhat1==2||Bwhat1==3) {
			if(By1<=10||By1>25) goto X2;
		}
		if(Bwhat1==4) {
			if(By1<=15||Bx1<20) goto X2;
			Bgo1[2]=Bx1;
			Bgo1[3]=By1-1;
		}
		if(Bwhat1==5) {
X0:
			Bgo1[3]=rand()%4+1;
			Bvx1=(rand()%101)/20.0;
			Bvy1=(rand()%101)/20.0;
			if(Bgo1[3]<=2) Bvx1*=-1;
			if(Bgo1[3]%2==1) Bvy1*=-1;
			if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
		}
		if(Bwhat1==6) {
			if(By1<=17||By1>25) goto X2;
		}
	}
	if(Bwhat1==1) {
		Bgo1[1]++,Bgo1[2]++;
		int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
		if(Out1) R=0;
		if(R==0) {
			int vx=Bvx1,vy=Bvy1;
			Bgo1[1]=0;
			Bvx1=(rand()%101-20)/50.0;
			Bvy1=(rand()%101-20)/50.0;
			if(Bgo1[3]<=2) Bvx1*=-1;
			if(Bgo1[3]%2==1) Bvy1*=-1;
			if(Out1) r=0;
		}
		if(r==0) Chang1
		}
	if(Bwhat1==2) {
		Bgo1[1]++;
		if(Bgo1[1]>6) {
			Bvy1=-0.3;
			br++;
			B[br].x=Bx1,B[br].y=By1-1;
			B[br].what=6;
X3:
			B[br].vx=(rand()%21-10)/40.0;
			B[br].vy=(rand()%25)/30.0;
			if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
			int rx=rand()%50;
			if(rx==0) B[br].vx=0;
			B[br].life=1;
		}
		if(Bgo1[1]>8) Chang1
		}
	if(Bwhat1==3) {
		Bgo1[1]++;
		if(Bgo1[1]>6&&Bgo1[1]%3==0) {
			Bvy1=-0.3;
			br++;
			B[br].x=Bx1,B[br].y=By1-1;
			B[br].what=8;
			B[br].life=1;
		}
		if(Bgo1[1]>15) Chang1
		}
	if(Bwhat1==4) {
		Bgo1[1]++;
		if(Bgo1[1]<=8) {
			Setpos(Bgo1[2],Bgo1[3]);
			if(Bgo1[1]==1)cout<<" ";
			else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
			else cout<<"  ";
			Bgo1[2]--;
			Setpos(Bgo1[2],Bgo1[3]);
			int r=rand()%4;
			if(r%2==0) Color(6);
			else Color(9);
			if(r<2) cout<<") ";
			else cout<<"】";
			Color(0);
		}
		if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
		if(Bgo1[1]==11) {
			Map(0,(bool)Kill);
			Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";
			Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";
			Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";
			Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";
			int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
			Color(6);
			int i=0;
			while(1) {
				bx=Bgo1[2]-i*bvx/30.0;
				by=Bgo1[3]-i*bvy/30.0;
				if(bx<=5||bx>=30||by<0||by>=29) break;
				Panboss(bx,by);
				Setpos(bx,by),cout<<"█";
				Bbl++;
				Bway[Bbl][0]=bx;
				Bway[Bbl][1]=by;
				i++;
			}
			Color(0);
			Map(-1,0);
			Chang1
		}
	}
	if(Bwhat1==5) {
		Bgo1[1]++,Bgo1[2]++;
		int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
		if(Out1) R=0;
		if(R==0) {
			int vx=Bvx1,vy=Bvy1;
			Bgo1[1]=0;
X1:
			Bvx1=(rand()%101-20)/20.0;
			Bvy1=(rand()%101-20)/20.0;
			if(Bgo1[3]<=2) Bvx1*=-1;
			if(Bgo1[3]%2==1) Bvy1*=-1;
			if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
			if(Out1) r=0;
		}
		if(r==0) Chang1
		}
	if(Bwhat1==6) {
		Bgo1[1]++;
		if(Bgo1[1]>6&&Bgo1[1]%10==0) {
			By1-=1;
			br++;
			B[br].x=Bx1,B[br].y=By1-1;
			B[br].what=9;
X30:
			B[br].vy=1;
			B[br].life=1;
		}
		if(Bgo1[1]>31) Chang1
		}
}
void Boss2() {
	for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
			Setpos(I[j][0],I[j][1]);
			if(I[j][0]==20) cout<<"===";
			else cout<<"   ";
			I[j][0]=I[j][1]=-1;
			Bblo-=8+Lv*2;
			Exp+=2;
		}
	if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
	for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
			Setpos(Bway[Bbr][0],Bway[Bbr][1]);
			if(Bway[Bbr][0]==20) cout<<"==";
			else cout<<"  ";
			Bbr++;
		}
	Bx2-=Bvx2;
	By2-=Bvy2;
	if(Bwhat2==0) {
X21:
		Bwhat2=rand()%7;
		if(Bwhat2==2) {
X31:
			for(int i=1; i<=3; i++) {
				Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
				if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
			}
			if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
		}
		if(Bwhat2==3) {
			Bgo2[2]=rand()%2;
		}
		if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
			Bvy2=-1.5;
			Bvx2=-0.5;
		}
	}
	if(Bwhat2==1) {
		Bgo2[1]++,Bgo2[2]++;
		int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
		if(Out2) R=0;
		if(R==0) {
			int vx=Bvx2,vy=Bvy2;
			Bgo2[1]=0;
			Bvx2=(rand()%101-20)/50.0;
			Bvy2=(rand()%101-20)/50.0;
			if(Bgo2[3]<=2) Bvx2*=-1;
			if(Bgo2[3]%2==1) Bvy2*=-1;
			if(Out2) r=0;
		}
		if(r==0) Chang2
		}
	if(Bwhat2==2) {
		Bgo2[1]++;
		float bx,by,bvx,bvy;
		if(Bgo2[1]<21) {
			for(int i=1; i<=3; i++) {
				bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
				if(Bgo2[1]<=10) {
					Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
					if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
					else cout<<"  ";
					bx=Bx2+Bgo2[1]*bvx/10.0;
					by=By2+Bgo2[1]*bvy/10.0;
					Setpos(bx,by);
				} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
				int r=rand()%4;
				if(r%2==0) Color(3);
				else Color(10);
				if(r<=1) cout<<"×";
				else cout<<"+";
				Color(0);
			}
		}
		if(Bgo2[1]==21) {
			Map(0,(bool)Kill);
			Color(3);
			int j=0;
			for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
						if(k==1) bvx=j,bvy=0;
						if(k==2) bvx=-j,bvy=0;
						if(k==3) bvx=0,bvy=j;
						if(k==4) bvx=0,bvy=-j;
						bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
						if(bx<=5||bx>=30||by<0||by>=30) {
							continue;
						}
						Panboss(bx,by);
						Setpos(bx,by),cout<<"█";
						Bbl++;
						Bway[Bbl][0]=bx;
						Bway[Bbl][1]=by;
					}
			Color(0);
			Map(-1,0);
			Chang2
		}
	}
	if(Bwhat2==3) {
		Bgo2[1]++;
		if(Bgo2[1]<=18) {
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
			if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
			if(Bgo2[1]%6<3)Color(3);
			else Color(5);
			if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
			if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
			Color(0);
		}
		if(Bgo2[1]==18) {
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
		}
		if(Bgo2[1]>18&&Bgo2[1]<=25) {
			Bgo2[3]=Bgo2[2];
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
			if(Bgo2[1]%4<2)Color(3);
			else Color(5);
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
			Color(0);
		}
		if(Bgo2[1]==25) {
			if(Bgo2[2]==0) {
				Color(3);
				for(int i=4; i<=29; i++) {
					Setpos(i,Bgo2[5]),cout<<"█";
					Bbl++;
					Panboss(i,Bgo2[5]);
					Bway[Bbl][0]=i;
					Bway[Bbl][1]=Bgo2[5];
				}
			}
			if(Bgo2[2]==1) {
				Color(3);
				for(int i=0; i<=28; i++) {
					Setpos(Bgo2[4],i),cout<<"█";
					Bbl++;
					Panboss(Bgo2[4],i);
					Bway[Bbl][0]=Bgo2[4];
					Bway[Bbl][1]=i;
				}
			}
			Chang2
		}
	}
	if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
		Bgo2[1]++;
		if(By2>27)Bvy2=0;
		if(Bx2>23)Bvx2=0;
		if(Bgo2[1]>13&&Bgo2[1]%3==0) {
			float t=By2-Y,g=0.35;
			if(Boss==6) t/=2.0;
			CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
		}
		if(Bgo2[1]>20) Chang2
		}
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
	for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
			Setpos(I[j][0],I[j][1]);
			if(I[j][0]==20) cout<<"===";
			else cout<<"   ";
			I[j][0]=I[j][1]=-1;
			Bblo-=8+Lv*2;
			Exp+=2;
		}
	Bx3-=Bvx3;
	By3-=Bvy3;
	if(Bwhat3<=8) {
		if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
		if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
	}
	if(Bwhat3==0) {
X22:
		Bwhat3=rand()%12;
		if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
		if(Bwhat3==11)Bgo3[2]=rand()%5;
	}
	if(Bwhat3==1) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].what=13;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=1;
			B[br].How=(int)Bx3-4;
			B[br].life=1;
			br++;
			B[br].what=13;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=-1;
			B[br].How=(int)Bx3+2;
			B[br].life=1;
			br++;
			B[br].what=13;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3>=2&&Bwhat3<=6) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].what=11+Bwhat3;
			B[br].vy=0.5+(rand()%100)/80.0;
			if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3==7) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].what=14;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=1;
			B[br].How=(int)Bx3-4;
			B[br].life=1;
			br++;
			B[br].what=14;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=-1;
			B[br].How=(int)Bx3+2;
			B[br].life=1;
			br++;
			B[br].what=14;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3==8) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].what=15;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=1;
			B[br].How=(int)Bx3-4;
			B[br].life=1;
			br++;
			B[br].what=15;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=-1;
			B[br].How=(int)Bx3+2;
			B[br].life=1;
			br++;
			B[br].what=15;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3==9) {
		Bvx3=0;
		Bgo3[1]++;
		if(Bgo3[1]==6||Bgo3[1]==8) {
			Bean
		}
		if(Bgo3[1]>=8)Chang3
		}
	if(Bwhat3==10) {
		Bvx3=0;
		Bgo3[1]++;
		if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
			Bean
		}
		if(Bgo3[1]>=12)Chang3
		}
	if(Bwhat3==11) {
		Bvx3=0;
		Bgo3[1]++;
		if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
				br++;
				B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
				B[br].x=Bx3-1,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=99;
				B[br].x=Bx3,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=99;
				B[br].x=Bx3-2,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
			}
		if(Bgo3[1]>=20) {
			for(int i=1; i<=4; i++) {
				br++;
				B[br].what=98;
				B[br].x=Bx3-1,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3-2,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
			}
			Chang3
		}
	}
}
void Ball(int ball) {
	if(ball==1) {
		if(Fir<3&&T%8==0) Fir++;
		if(Fir>0) {
			br++;
			B[br].what=-13;
			B[br].x=X;
			B[br].y=Y+rand()%3-1;
			B[br].life=1;
			if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
			else if(Boss!=0) B[br].a=13880086,Fir--;
			else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
			else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
			else B[br].life=0;
			Dis=Dis1=13880087;
		}
	}
	if(ball==2) {
		if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
		if(T%16==0)I[ib][0]=X;
		if(T%16==4)I[ib][0]=X-1;
		if(T%16==8)I[ib][0]=X+1;
		if(T%16==12)I[ib][0]=X-2;
		if(T%12==9)I[ib][0]=X+2;
		if(Water==1) {
			for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
		}
	}
	if(ball==3) {
		if(Wind>5) {
			if(Y<Ding-1)Vy=5;
			else Vy=0;
			if(Up>=1) Vx=-5;
			if(Down==2) Vx=5;
		}
		if(Wind<5) {
			if(Y>Ding-1)Vy=-5;
			else Vy=0;
			if(Up>=1) Vx=-5;
			if(Down==2) Vx=5;
		}
		if(Wind==5) {
			if(Boss==2) Ding=12.25;
			else Ding=6.25;
			if(Boss!=0) Bblo-=16+Lv*4;
			if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
			Sleep(20);
			system("color 6F");
			Sleep(10);
			system("color 0F");
			system("cls");
			for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
			Setpos(20,0);
			for(int i=1; i<=60; i++) printf("=");
		}
	}
	if(ball==4) {
		if(Thun==1) {
			if(Boss!=0) Bblo-=16+Lv*4;
			if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
			Sleep(20);
			system("color 6F");
			Sleep(10);
			system("color 0F");
			system("cls");
			for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
			Setpos(20,0);
			for(int i=1; i<=60; i++) printf("=");
		}
	}
	if(ball==5) {
		system("cls");
		Color(5);
		Setpos(10,10);
		cout<<"新天赋!";
Y:
		int rr=rand()%4+2;
		Setpos(12,10);
		if(rr==Ren) goto Y;
		if(rr==2)cout<<"瞬跳";
		if(rr==3)cout<<"空之舞";
		if(rr==4)cout<<"三段跳";
		if(rr==5)cout<<"反重力跳跃";
		Setpos(14,10);
		cout<<"当前天赋:";
		if(Ren==1)cout<<"小无敌";
		if(Ren==2)cout<<"瞬跳";
		if(Ren==3)cout<<"空之舞";
		if(Ren==4)cout<<"三段跳";
		if(Ren==5)cout<<"反重力跳跃";
		Setpos(16,10);
		cout<<"换否?(y/n)";
G:
		char g=_getch();
		if(g=='y')Ren=rr;
		else if(g!='n')goto G;
		system("cls");
		Setpos(20,0);
		Color(0);
		for(int i=1; i<=60; i++) printf("=");
	}
	if(ball==6) {
		Color(4);
		for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
		Color(0);
		cout<<' '<<Bblo<<"                              ";
		Color(0);
	}
	if(ball==7) {
		Color(1);
		if(Win==7&&T%6<3)Color(3);
		for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
		Color(0);
		if(Win==7&&T%6<3)Color(3);
		printf(" %0.1f                              ",Blo);
	}
}
int renshu() {
	system("mode con cols=60 lines=37");
	CONSOLE_CURSOR_INFO cursor_info= {1,0};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
	srand((unsigned)time(NULL));
	printf("转载游戏");
	Sleep(1000);
	Win=0;
	Ren=1;
	Lv=1;
	Blo=Blomax=100;
	Expmax=300;
	Hui=100;
	X=18,Y=6;
ReStart:
	system("cls");
	cout<<"退出输入q,(重新)进入游戏输入其他字符:";
	char yuijh;
	cin>>yuijh;
	if(yuijh=='q')return 0;
	system("cls");
	memset(B,0,sizeof(B));
	memset(I,-1,sizeof(I));
	T=0;
	bl=0;
	br=-1;
	Upt=0;
Start:
	Blo=Blomax;
	Ding=6.25;
	memset(Bgo1,0,sizeof(Bgo1));
	memset(Bgo2,0,sizeof(Bgo2));
	memset(Bgo3,0,sizeof(Bgo3));
	if(Win%2==0) T=0;
	if(Win%2==0&&D==0) {
		if(Win>0)Ball(5);
		Boss=0;
lL:
		L=rand()%4+1;
		for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
		Ll[Win/2]=L;
	}
	if(Win%2==1&&D==0) {
		if(Win==7)Boss=6,T=0,Blomax+=100;
		else {
bl:
			Boss=rand()%3+1;
			for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
		}
		Bl[Win/2]=Boss;
		Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
		system("color 4C");
		Sleep(20);
		system("color 0F");
		Map(0,1);
		Sleep(1000);
	}
	if(Win%2==1) {
		Bblomax=500+(Win/2)*500;
		Bblo=Bblomax;
		if(Boss==2) Ding=12.25;
	}
	while(1) {
		T++;
		if(Wind==0) {
			if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
			if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
		}
		if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
			u1++;
			if(Down==1) {
				Down=0;
				Up=0;
				if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
				else Vx=7,Vy=0.3;
			} else if(Up==0&&Wind==0) {
				Down=0;
				Up=1;
				if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
				else Vx=2,Vy=0.1;
			} else if(Up==1&&Wind==0) {
				Down=0;
				Up=2;
				if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
				else Vx=1.5,Vy=0.1;
			} else if(Ren==3&&Up==2&&Wind==0) {
				Down=0;
				Up=3;
				Vx=1;
				Vy=0.5;
				Upt=30;
			} else if(Ren==4&&Up==2&&Wind==0) {
				Down=0;
				Up=3;
				Vx=1.8;
				Vy=0.1;
			}
		}
		if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
			u2++;
			if(Down==1&&Ren==5) {
				Down=2;
				Up=0;
				Vx=-1.7;
			} else {
				Down=1;
				Up=0;
				if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
				else {
					if(Upt!=0) Map(-1,0),Upt=0;
					Vx=-7;
				}
			}
		}
		if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
		if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
		if(kbhit()) {
			char g=_getch();
			if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
		}
		if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
		if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
		else if(T%10==0)Blo--;
		if(T%20==0) {
			if(Kill!=0) Kill=0;
			if(Lvl!=0) Lvl=0;
		}
		if(Killb>0) Killb--;
		if(Li>0) Li--;
		if(Ice>0) Ice--;
		if(Drug>0) Drug--;
		if(Magne>0) Magne--;
		if(Fire>0) Ball(1),Fire--;
		if(Water>0) Ball(2),Water--;
		if(Wind>0) Ball(3),Wind--;
		if(Thun>0) Ball(4),Thun--;
		if(Boss==0) NorGuai(L,T%1500);
		RandGood();
		if(T%20==1)Exp++;
		if(T%50==1) {
			Exp++;
			system("cls");
			Setpos(20,0);
			Color(0);
			for(int i=1; i<=60; i++) printf("=");
			if(Win==0&&T<300) {
				Setpos(4,6);
				cout<<"上下 跳跃/下翻,左右 些微移动(松手即返回)";
				Setpos(6,6);
				cout<<"球可以开启特殊效果,Exp积满(300)可提升 Lv。";
				Setpos(8,6);
				cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
				Setpos(10,15);
				cout<<"空格可以暂停。";
			}
		}
		Map(-1,0);
		if(Boss==1) Boss1();
		if(Boss==2) Boss2();
		if(Boss==3) Boss3();
		if(Boss==6) Boss1(),Boss2(),Boss3();
		Move();
		Map(0,(bool)Kill);
		Color(0);
		Setpos(1,1);
		Blo=fmin(Blo,(float)Blomax);
		if(Boss==0)cout<<"Blood: "<<(int)Blo<<"  ";
		Color(0);
		Setpos(1,9),cout<<"Death: "<<D<<"  ";
		Setpos(2,1);
		Exp=min(Exp,Expmax);
		if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
		if(Lvl>0)Color(5);
		cout<<"Lv: "<<Lv;
		Color(0);
		Setpos(2,9);
		cout<<"Exp: "<<Exp<<"  ";
		if(Boss>0) Setpos(3,1),cout<<"Blood     : ",Ball(7);
		if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"Boss Blood: ",Ball(6);
		if(Boss==6) Setpos(1,9),printf("Time: %0.1f s  ",T/15.0);
		if(Win==0) Sleep(55);
		if(Win==1) Sleep(50);
		if(Win==2) Sleep(35);
		if(Win==3) Sleep(40);
		if(Win==4) Sleep(25);
		if(Win==5) Sleep(30);
		if(Win==6) Sleep(20);
		if(Win>=7) Sleep(17);
		if(Boss==3&&Bblo<=0) {
			for(int i=1; i<=4; i++) {
				br++;
				B[br].what=98;
				B[br].x=Bx3-1,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3-2,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
			}
		}
		if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
			Map(-1,0);
			break;
		}
	}
	if(Blo<=0) {
		Sleep(1000);
		D++;
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"GAME OVER...";
		Sleep(2000);
		goto ReStart;
	} else if(Win==6) {
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"坚持30秒 !";
		Sleep(2000);
		Setpos(30,0);
		Win++;
		D=0;
	} else if(Win==7) {
		Sleep(1000);
		system("color 6E");
		Setpos(15,11);
		Color(5);
		cout<<"YOU WIN !";
		Sleep(2000);
		Setpos(30,0);
		goto ReStart;
	} else Sleep(1000),Win++,D=0;
	goto Start;
	//system("shutdown -s -t 1");
}
int dadaj() {
	string c[10],dr[10],zb[20],daojv[11];
	cout<<"你好,欢迎"<<endl;
	int a=-1,h,x=0,dj=1,jy=0,p=150,s=0,ss=0,dh1=0,dg1=0,ddj=0,nd=1,cf=0,cd1=0,cd2=0,xl=0,drcf1=0,tx=-1;
	//b 地点
	//a 动作
	//h 血量
	//x 技能
	//hh 回合
	//d1 怪物序号
	//dj 等级
	//jy 经验
	//p 经验阈值
	//ss 伤害
	//s 提升十级
	//dh1  怪物血量
	//dg1 怪物伤害
	//ddj 怪物掉落经验
	//bf baff
	//cf 财富
	//ys 元素 0.火 1.水 2.草 3.雷 4.冰
	//ys1 技能
	//ys2 敌人被克制
	//xl 血量
	j[1]=1;
	j[2]=2;
	j[3]=3;
	j[4]=4;
	zbcc[1]=1;
	zbcc[2]=1;
	daojv[1]="小回血药";
	daojvsx[1]=50;
	cfdaojv[1]=50;
	daojvlb[1]=1;
	daojv[2]="中回血药";
	daojvsx[2]=500;
	cfdaojv[2]=500;
	daojvlb[2]=1;
	daojv[3]="大回血药";
	daojvsx[3]=5000;
	cfdaojv[3]=5000;
	daojvlb[3]=1;
	daojv[4]="小攻击药";
	daojvsx[4]=50;
	cfdaojv[4]=50;
	daojvlb[4]=2;
	daojv[5]="中攻击药";
	daojvsx[5]=500;
	cfdaojv[5]=500;
	daojvlb[5]=2;
	daojv[6]="大攻击药";
	daojvsx[6]=5000;
	cfdaojv[6]=5000;
	daojvlb[6]=2;
	cout<<"版本1.1"<<endl;
	while(1) {
		h=100+xl;
		cout<<"难度"<<nd<<endl;
		dh[1]=100+dh1;
		dg[1]=15+dg1;
		ys2[1]=3;
		drcf[1]=5+drcf1;
		dr[1]="北极狮王";
		dh[2]=200+dh1;
		dg[2]=20+dg1;
		ys2[2]=1;
		drcf[2]=10+drcf1;
		dr[2]="玫瑰妖精";
		c[1]="火拳";
		ys1[1]=1;
		cs[1]=50+ss;
		c[2]="水波";
		ys1[2]=2;
		cs[2]=30+ss;
		c[3]="汲取";
		ys1[3]=3;
		cs[3]=20+ss;
		c[4]="震雷";
		ys1[4]=4;
		cs[4]=40+ss;
		c[5]="冰冻";
		ys1[5]=4;
		cs[5]=35+ss;
		zb[1]="木剑";
		zbsx[1]=10;
		yszb[1]=0;
		cfzb[1]=10;
		lb[1]=0;
		zb[2]="布甲";
		zbsx[2]=25;
		yszb[2]=0;
		cfzb[2]=10;
		lb[2]=1;
		zb[3]="铁剑";
		zbsx[3]=50;
		yszb[3]=0;
		cfzb[3]=50;
		lb[3]=0;
		zb[4]="铁甲";
		zbsx[4]=75;
		yszb[4]=0;
		cfzb[4]=50;
		lb[4]=1;
		zb[5]="火之高兴";
		zbsx[5]=100;
		cfzb[5]=200;
		yszb[5]=1;
		lb[5]=0;
		zb[6]="火甲";
		zbsx[6]=25;
		yszb[6]=1;
		cfzb[6]=200;
		lb[6]=1;
		zb[7]="霜之哀伤";
		zbsx[7]=100;
		cfzb[7]=200;
		yszb[7]=4;
		lb[7]=0;
		zb[8]="冰甲";
		zbsx[8]=25;
		yszb[8]=4;
		cfzb[8]=200;
		lb[8]=1;
		cout<<"1.野外 2.状态 3.技能 4.商店 5.装备 "<<endl;
		cin>>b[0];
		if(b[0]==1) {//战斗
			cout<<"1.狮群 2.花圃"<<endl;
			cin>>b[1];
			if(b[1]==1) {
				cout<<"你遇到了北极狮王 "<<endl;
			}
			if(b[1]==2) {
				cout<<"你遇到了玫瑰妖精"<<endl;
			}
			while(dh[b[1]]>0&&h>0) {
				cout<<"1.攻击 2.道具 3.逃跑"<<endl;
				cin>>a;
				if(a==1) {
					cout<<"1."<<c[j[1]]<<"2."<<c[j[2]]<<"3."<<c[j[3]]<<"4."<<c[j[4]]<<endl;
					cin>>x;
					dh[b[1]]=dh[b[1]]-cs[j[x]];
					bf[x]++;
					cout<<"hp-"<<cs[j[x]]<<endl;
					if(j[x]==3) {
						hh[0]=3;
					}
					if(ys1[j[x]]==ys2[b[1]]) {
						cout<<"敌人受到元素加成 hp-"<<cs[j[x]]/5<<endl;
						dh[b[1]]=dh[b[1]]-cs[j[x]]/5;
					}
					if(yszb[cd1]==ys2[b[1]]) {
						cout<<"敌人受到武器元素加成 hp-"<<dh[b[1]]/5<<endl;
						dh[b[1]]=dh[b[1]]-dh[b[1]]/5;
					}
						if(hh[0]>0) {
					cout<<"敌人被汲取生命 hp-"<<cs[2]/5<<endl;
					cout<<"你的血量增加了 hp+"<<cs[2]/5<<endl;
					dh[b[1]]=dh[b[1]]-cs[2]/5;
					h=h+cs[2]/5;
					hh[0]--;
				}
				if(hh[1]>0) {
					cout<<"敌人燃烧 hp-"<<(cs[2]+cs[0])/5<<endl;
					dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
					hh[1]--;
				}
				if(bf[1]>=1&&bf[2]>=1) {
					dh[b[1]]=dh[b[1]]-(cs[0]+cs[1])/5;
					cout<<"形成蒸发 hp-"<<(cs[0]+cs[1])/5<<endl;
					bf[0]=0;
					bf[1]=0;
				}
				if(bf[4]>=1&&bf[2]>=1) {
					dh[b[1]]=dh[b[1]]-(cs[3]+cs[1])/5;
					cout<<"形成触电 hp-"<<(cs[3]+cs[1])/5<<endl;
					bf[3]=0;
					bf[1]=0;
				}
				if(bf[4]>=1&&bf[1]>=1) {
					dh[b[1]]=dh[b[1]]-(cs[3]+cs[0])/5;
					cout<<"形成爆炸 hp-"<<(cs[3]+cs[0])/5<<endl;
					bf[0]=0;
					bf[3]=0;
				}
				if(bf[3]>=1&&bf[1]>=1) {
					dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
					cout<<"形成燃烧 hp-"<<(cs[2]+cs[0])/5<<endl;
					hh[1]=3;
					bf[0]=0;
					bf[3]=0;
				}
				if(bf[5]>=1&&bf[1]>=1) {
					dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
					cout<<"形成融化 hp-"<<(cs[4]+cs[0])/5<<endl;
					bf[0]=0;
					bf[4]=0;
				}
				if(bf[5]>=1&&bf[4]>=1) {
					dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
					cout<<"形成超导 hp-"<<(cs[4]+cs[3])/5<<endl;
					bf[3]=0;
					bf[4]=0;
				}
				}
				if(a==2){
					for(i[0]=1;i[0]<=6;i[0]++){
						if(daojvcc[i[0]]>0){
							cout<<i[0]<<"."<<daojv[i[0]]<<"数量:"<<daojvcc[i[0]]<<endl;
						}
					}
					cin>>b[3];
					if(daojvcc[b[3]]>0){
						if(daojvlb[b[1]]==1){
							cout<<"血量+"<<daojvsx[b[3]]<<endl;
							h=h+daojvsx[b[3]];
							daojvcc[b[3]]--;
						}
							if(daojvlb[b[3]]==2){
							ss=ss+daojvsx[b[3]];
							cout<<"攻击+"<<daojvsx[b[3]]<<endl;
							daojvcc[b[3]]--;
						}
					}
				}
				if(a==3){
					cout<<"你逃跑了"<<endl;
				}
				if(dh[b[1]]>0) {
					if(yszb[cd2]==ys2[b[1]]) {
						cout<<"敌人攻击了你 hp-"<<dg[b[1]]-dg[b[1]]/5<<endl;
						cout<<"但是受到装备元素加成 伤害下降了5分之1"<<endl;
						h=h-dg[b[1]]+dg[b[1]]/5;
					} else {
						h=h-dg[b[1]];
						cout<<"敌人攻击了你 hp-"<<dg[b[1]]<<endl;
					}
				}
			}
			if(dh[b[1]]<=0) {
				cout<<"你打败了"<<dr[b[1]]<<" "<<"经验增加"<<100*b[1]+100+ddj<<" "<<"金币增加"<<drcf[b[1]]<<endl;
				jy=jy+100*b[1]+ddj;
				cf=cf+drcf[b[1]];
				hh[0]=0;
				hh[1]=0;
				ss=ss-daojvsx[b[1]];
			}
		}
		if(b[0]==2) {
			cout<<"LV:"<<dj<<" 经验:"<<jy<<" "<<zb[cd1]<<" "<<zb[cd2]<<" "<<"金币"<<cf<<endl;
		}
		if(b[0]==3) {
			for(i[0]=1; i[0]<=7; i[0]++) {
				cout<<i[0]<<"."<<c[i[0]];
			}
			cout<<" "<<endl;
			cout<<"输入技能编号(4个)"<<endl;
			for(i[0]=1; i[0]<=4; i[0]++) {
				cin>>j[i[0]];
			}
		}
		if(b[0]==4) {
			cout<<"金币"<<cf<<endl;
			for(i[0]=1; i[0]<=8; i[0]++) {
				cout<<i[0]<<"."<<zb[i[0]]<<cfzb[i[0]]<<" ";
			}
			cout<<"按111去买道具"<<endl;
			cin>>b[1];
			if(cf<cfzb[b[1]])cout<<"穷鬼!"<<endl;
			if(b[1]!=111&&cf>=cfzb[b[1]]) {
				zbcc[b[1]]++;
				cf=cf-cfzb[b[1]];
			}
			for(i[0]=1; i[0]<=6; i[0]++) {
				cout<<i[0]<<"."<<daojv[i[0]]<<cfdaojv[i[0]]<<" ";
			}
			cout<<"按111离开"<<endl;
			cin>>b[2];
			if(b[2]==111)cout<<"穷鬼!"<<endl;
			if(cf<cfdaojv[b[2]])cout<<"穷鬼!"<<endl;
			if(b[2]!=111&&cf>=cfdaojv[b[2]]) {
				daojvcc[b[2]]++;
				cf=cf-cfdaojv[b[2]];
			}
		}
		if(b[0]==5) {
			for(i[0]=1; i[0]<=6; i[0]++) {
				if(zbcc[i[0]]>=1) {
					cout<<i[0]<<"."<<zb[i[0]]<<"有"<<zbcc[i[0]]<<"个 "<<" ";
				}
			}
			cout<<"按111离开,按1继续"<<endl;
			cin>>b[3];
			if(b[3]==1) {
				cout<<"武器:(输入编号)"<<endl;
				cin>>b[1];
				if(zbcc[b[1]]>0&&lb[b[1]]==0) {
					zbcc[b[1]]--;
					zbcc[cd1]++;
					ss=ss+zbsx[b[1]];
					cd1=b[1];
				} else {
					cout<<"你还没有装备"<<endl;
				}
				cout<<"防具:(输入编号)"<<endl;
				cin>>b[2];
				if(zbcc[b[2]]>0&&lb[b[2]]==1) {
					zbcc[b[2]]--;
					zbcc[cd2]++;
					xl=xl+zbsx[b[2]];
					cd2=b[2];
				} else {
					cout<<"你还没有装备"<<endl;
				}
			}
		}
		if(jy>=p) { //等级
			jy=jy-p;
			p=p+500;
			dj++;
			ss=ss+5;
			h=h+10;
			cout<<"你升级了 伤害+5 血量+10"<<endl;
		}
		if(dj%10==0&&dj!=s) { //难度
			s=dj;
			dh1=dh1+50;
			dg1=dg1+5;
			ddj=ddj+200;
			nd++;
			drcf1=drcf1+5;
			cout<<"难度+1"<<endl;
		}
		if(h<=0) {
			cout<<"你死了,结束"<<endl;
			Sleep(2000);
			break;
		}
	}
	return 0;
}
void HindCursor()
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(handle, &CursorInfo);
	CursorInfo.bVisible = false;
	SetConsoleCursorInfo(handle, &CursorInfo);
}
void gotoxy(int x, int y)
{
	COORD pos; pos.X = y; pos.Y = x;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void color(int a)
{
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);
}
struct Button
{
	int x, y, color;
	const char *name;
	int len;
};
void GetPos(POINT &pt)
{
	HWND hwnd = GetForegroundWindow();
	GetCursorPos(&pt);
	ScreenToClient(hwnd, &pt);
	pt.y = pt.y / 16, pt.x = pt.x / 8;
	swap(pt.x, pt.y);
}
Button NewButton(int x, int y, int color, const char *name)
{
	Button t;
	t.x = x, t.y = y, t.name = name;
	t.color = color;
	t.len = strlen(name);
	return t;
}
bool Preserve(Button A)
{
	gotoxy(A.x, A.y), color(A.color), printf("%s", A.name);
	POINT pt;
	GetPos(pt);
	if (pt.x == A.x && (pt.y >= A.y&&pt.y <= A.y + A.len))
	{
		color(112), gotoxy(A.x, A.y), printf("%s", A.name);
		if (KEY_DOWN(MOUSE_MOVED)) return 1;
	}
	return 0;
}
struct Sprite
{
	int width, height, x, y, Color, direction;
	string * body;
	void Draw()
	{
		color(Color);
		for (int i = 0; i < height; i++)
		{
			gotoxy(x + i, y);
			for (int j = 0; j < width; j++) printf("%c", body[i][j]);
		}
	}
	void Clean()
	{
		for (int i = 0; i < height; i++)
		{
			gotoxy(x + i, y);
			for (int j = 0; j < width; j++) printf(" ");
		}
	}
};
Sprite NewSprite(string s[], int w, int h, int _color, int nx, int ny)
{
	Sprite newsprite;
	newsprite.x = nx;
	newsprite.y = ny;
	newsprite.body = s;
	newsprite.width = w;
	newsprite.height = h;
	newsprite.Color = _color;
	newsprite.direction = 1;
	return newsprite;
}
bool CheckCollision(Sprite a, Sprite b)
{
	int ax1 = a.x, ax2 = a.x + a.height - 1, ay1 = a.y, ay2 = a.y + a.width - 1;
	int bx1 = b.x, bx2 = b.x + b.height - 1, by1 = b.y, by2 = b.y + b.width - 1;
	if ((ax2 >= bx1 && ay2 >= by1 && ax1 <= bx1 && ay1 <= by1) ||
		(ax2 >= bx1 && ay1 <= by2 && ax1 <= bx1 && ay1 >= by1) ||
		(bx2 >= ax1 && by2 >= ay1 && bx1 <= ax1 && by1 <= ay1) ||
		(bx2 >= ax1 && by1 <= ay2 && bx1 <= ax1 && by1 >= ay1))
		return 1;
	return 0;
}
bool CheckIn(Sprite a, Sprite b)
{
	int ax1 = a.x, ax2 = a.x + a.height - 1, ay1 = a.y, ay2 = a.y + a.width - 1;
	int bx1 = b.x, bx2 = b.x + b.height - 1, by1 = b.y, by2 = b.y + b.width - 1;
	if (ax1 <= bx1 && ay1 <= by1 && ax2 >= bx2 && ay2 >= by2) return 1;
	return 0;
}
string grass[1] = { "                                                                                                                           " };
string soil[30];
string bullet[1] = { "▂" };
int SoilHieght[9] = { 2,2,2,10,20,7,7,7,7 };
Sprite Grass[9], Soil[9], Bullet[10005], bhp, rhp;
bool flag[10005], gameover;
int blueHP, redHP;
Sprite letin(Sprite a)
{
	a.x = max(a.x, 0); a.x = min(a.x, 27);
	a.y = max(a.y, 0); a.y = min(a.y, 117);
	return a;
}
int NowBackgroundColor(Sprite a)
{
	for (int i = 0; i <= 8; i++)
	{
		if (CheckCollision(Soil[i], a)) return 96;
		if (a.height == 1 && CheckCollision(Grass[i], a)) return 32;
	}
	return 224;
}
int jemian()
{
	HindCursor();
	system("mode con cols=120 lines=30");

	for (int i = 0; i < 30; i++) soil[i] = grass[0];
	Grass[0] = NewSprite(grass, 12, 1, 32, 6, 52);
	Grass[1] = NewSprite(grass, 12, 1, 32, 11, 18);
	Grass[2] = NewSprite(grass, 12, 1, 32, 11, 91);
	Grass[3] = NewSprite(grass, 15, 1, 32, 18, 50);
	Grass[4] = NewSprite(grass, 53, 1, 32, 9, 34);
	Grass[5] = NewSprite(grass, 32, 1, 32, 14, 14);
	Grass[6] = NewSprite(grass, 38, 1, 32, 14, 70);
	Grass[7] = NewSprite(grass, 34, 1, 32, 22, 14);
	Grass[8] = NewSprite(grass, 41, 1, 32, 22, 67);
	color(224);
	for (int i = 0; i <= 30; i++)
		for (int j = 0; j < 119; j++) printf(" ");
	for (int i = 0; i <= 8; i++)
	{
		Soil[i] = NewSprite(soil, Grass[i].width, SoilHieght[i], 96, Grass[i].x + 1, Grass[i].y);
		Soil[i].Draw();
	}
	for (int i = 0; i <= 8; i++) Grass[i].Draw();

	string player[2] = { "●", "■" };
	string HP[1] = { "■■■■■■■■■■" };
	Sprite red = NewSprite(player, 2, 2, 4 | 224, 4, 54);
	Sprite blue = NewSprite(player, 2, 2, 1 | 224, 4, 57);
	bhp = NewSprite(HP, 20, 1, 1 | 224, 0, 3);
	rhp = NewSprite(HP, 20, 1, 4 | 224, 0, 97);

	int bluejump = 0, redjump = 0;
	bool bluejumping = false, redjumping = false;
	int tbluejump = 0, tredjump = 0;
	int bulleti = 0, tbluebullet = 0, tredbullet = 0;
	int bhps = 5, rhps = 5;
	blueHP = 50; redHP = 50; gameover = false;
	memset(flag, 0, sizeof(flag));

	red.Draw(); blue.Draw();
	bhp.Draw(); rhp.Draw();
	color(0 | 224);
	gotoxy(0, 1); printf("%d", bhps);
	gotoxy(0, 118); printf("%d", rhps);
	while (1)
	{
		bool bluemove = false;
		int bnx = blue.x, bny = blue.y, rnx = red.x, rny = red.y;
		Sprite b = NewSprite(player, 2, 2, 1 | 224, bnx, bny);
		Sprite r = NewSprite(player, 2, 2, 4 | 224, rnx, rny);

		color(224);
		for (int i = 0; i < 3; i++)
		{
			if (CheckCollision(blue, Soil[0]) || CheckCollision(blue, Grass[0]) || 
				CheckCollision(red, Soil[0]) || CheckCollision(red, Grass[0]))
			{
				gotoxy(6 + i, 51); printf(" ");
				gotoxy(6 + i, 64); printf(" ");
			}
			if (CheckCollision(blue, Soil[1]) || CheckCollision(blue, Grass[1]) || 
				CheckCollision(red, Soil[1]) || CheckCollision(red, Grass[1]))
			{
				gotoxy(11 + i, 17); printf(" ");
				gotoxy(11 + i, 30); printf(" ");
			}
			if (CheckCollision(blue, Soil[2]) || CheckCollision(blue, Grass[2]) || 
				CheckCollision(red, Soil[2]) || CheckCollision(red, Grass[2]))
			{
				gotoxy(11 + i, 90); printf(" ");
				gotoxy(11 + i, 103); printf(" ");
			}
		}
		for (int i = 0; i < 5; i++)
			if (CheckCollision(blue, Soil[4]) || CheckCollision(blue, Grass[4]) || 
				CheckCollision(red, Soil[4]) || CheckCollision(red, Grass[4]))
			{
				gotoxy(9 + i, 33); printf(" ");
				gotoxy(9 + i, 87); printf(" ");
			}
		/*
		for (int i = 0; i < 7; i++)
		{
			if (CheckCollision(blue, Soil[5]) || CheckCollision(blue, Grass[5]))
				gotoxy(14 + i, 12); printf(" ");
			if (CheckCollision(blue, Soil[6]) || CheckCollision(blue, Grass[6]))
				gotoxy(14 + i, 108); printf(" ");
			if (CheckCollision(blue, Soil[7]) || CheckCollision(blue, Grass[7]))
				gotoxy(22 + i, 12); printf(" ");
			if (CheckCollision(blue, Soil[8]) || CheckCollision(blue, Soil[8]))
				gotoxy(22 + i, 108); printf(" ");
		}*/
		blue.Draw(); red.Draw();
		if (KEY_DOWN(VK_LEFT))
		{
			int COLOR = NowBackgroundColor(b);
			blue.direction = -1;
			color(COLOR);
			blue.Clean();
			blue.y--;
			blue.Color = 1 | COLOR;
			blue = letin(blue);
			blue.Draw(); red.Draw();
		}
		if (KEY_DOWN(VK_RIGHT))
		{
			int COLOR = NowBackgroundColor(b);
			blue.direction = 1;
			blue.Color = 1 | COLOR;
			color(COLOR);
			blue.Clean();
			blue.y++;
			blue = letin(blue);
			blue.Draw(); red.Draw();
		}
		if (KEY_DOWN(VK_UP))
			if (bluejumping == false)
			{
				tbluejump = -1;
				bluejump = 0;
				bluejumping = true;
			}
		if (bluejumping)
		{
			int COLOR = NowBackgroundColor(blue);
			blue.Color = 1 | COLOR;
			color(COLOR);
			blue.Clean();
			if (tbluejump != -2)
			{
				blue.x += tbluejump;
				bluejump += tbluejump;
			}
			for (int i = 0; i <= 8; i++)
				if (blue.x == Grass[i].x - 2 && blue.y >= Grass[i].y - 1 && blue.y + blue.width <= Grass[i].y + Grass[i].width + 1)
				{
					tbluejump = 0;
					bluejumping = false;
					break;
				}
			blue = letin(blue);
			blue.Draw(); red.Draw();
			if (bluejump == -5) tbluejump = 1;
		}
		else
		{
			int j;
			for (j = 0; j <= 8; j++)
				if (blue.x == Grass[j].x - 2 && blue.y >= Grass[j].y - 1 && blue.y + blue.width <= Grass[j].y + Grass[j].width + 1)
					break;
			if (j == 9)
			{
				int COLOR = NowBackgroundColor(b);
				color(COLOR);
				blue.Clean();
				blue.x++;
				blue.Color = 1 | COLOR;
				blue.Draw(); red.Draw();
			}
		}
		if (KEY_DOWN(0x58))
		{
			if (!tbluebullet)
			{
				Bullet[++bulleti] = NewSprite(bullet, 2, 1, 0 | 224, blue.x, blue.y + blue.direction * 2);
				Bullet[bulleti].direction = blue.direction;
				Bullet[bulleti].Draw();
				tbluebullet = 1;
			}
		}
		if (blue.x >= 26)
		{
			if (blueHP % 10 == 0) blueHP -= 10;
			else blueHP -= blueHP % 10;
			bhp.width = 0;
		}
		if (KEY_DOWN(0x41))
		{
			int COLOR = NowBackgroundColor(r);
			color(COLOR);
			red.Clean();
			red.y--; red.direction = -1;
			red.Color = 4 | COLOR;
			red = letin(red);
			blue.Draw(); red.Draw();
		}
		if (KEY_DOWN(0x44))
		{
			int COLOR = NowBackgroundColor(r);
			color(COLOR);
			red.Clean();
			red.y++; red.direction = 1;
			red.Color = 4 | COLOR;
			red = letin(red);
			blue.Draw(); red.Draw();
		}
		if (KEY_DOWN(0x57))
			if (redjumping == false)
			{
				tredjump = -1;
				redjump = 0;
				redjumping = true;
			}
		if (redjumping)
		{
			int COLOR = NowBackgroundColor(red);
			red.Color = 4 | COLOR;
			color(COLOR);
			red.Clean();
			if (tredjump != -2)
			{
				red.x += tredjump;
				redjump += tredjump;
			}
			for (int i = 0; i <= 8; i++)
				if (red.x == Grass[i].x - 2 && red.y >= Grass[i].y - 1 && red.y + red.width <= Grass[i].y + Grass[i].width + 1)
				{
					tredjump = 0;
					redjumping = false;
					break;
				}
			red = letin(red);
			blue.Draw(); red.Draw();
			if (redjump == -5) tredjump = 1;
		}
		else
		{
			int j;
			for (j = 0; j <= 8; j++)
				if (red.x == Grass[j].x - 2 && red.y >= Grass[j].y - 1 && red.y + red.width <= Grass[j].y + Grass[j].width + 1)
					break;
			if (j == 9)
			{
				int COLOR = NowBackgroundColor(r);
				color(COLOR);
				red.Clean();
				red.x++;
				red.Color = 4 | COLOR;
				blue.Draw(); red.Draw();
			}
		}
		if (KEY_DOWN(0x59))
		{
			if (!tredbullet)
			{
				Bullet[++bulleti] = NewSprite(bullet, 2, 1, 0 | 224, red.x, red.y + red.direction * 2);
				Bullet[bulleti].direction = red.direction;
				Bullet[bulleti].Draw();
				tredbullet = 1;
			}
		}
		if (red.x >= 28)
		{
			if (redHP % 10 == 0) redHP -= 10;
			else redHP -= redHP % 10;
			rhp.width = 0;
		}

		if (tbluebullet)
		{
			if (tbluebullet == 15) tbluebullet = 0;
			else tbluebullet++;
		}
		if (tredbullet)
		{
			if (tredbullet == 15) tredbullet = 0;
			else tredbullet++;
		}
		for (int i = 0; i <= 8; i++) Grass[i].Draw();
		for (int i = 1; i <= bulleti; i++)
		{	
			if (flag[i]) continue;
			int COLOR = NowBackgroundColor(Bullet[i]);
			color(0 | COLOR);
			Bullet[i].Clean();
			Bullet[i].y += Bullet[i].direction * 2;
			COLOR = NowBackgroundColor(Bullet[i]);
			Bullet[i].Color = 0 | COLOR;
			Bullet[i].Draw();
			if (Bullet[i].y <= 1 || Bullet[i].y >= 117 || 
				CheckCollision(Bullet[i], blue) || CheckCollision(Bullet[i], red))
			{
				Bullet[i].Clean();
				if (CheckCollision(Bullet[i], blue))
				{
					blueHP--;
					color(224);
					bhp.Clean();
					bhp.width -= 2;
					bhp.Draw();
					
					int COLOR = NowBackgroundColor(blue);
					blue.Color = 1 | COLOR;
					color(COLOR);
					blue.Clean();
					blue.y += Bullet[i].direction * 3;
					blue = letin(blue);
					blue.Draw(); red.Draw();
				}
				if (CheckCollision(Bullet[i], red))
				{
					redHP--;
					color(224);
					rhp.Clean();
					rhp.width -= 2;
					rhp.y += 2;
					rhp.Draw();
					
					int COLOR = NowBackgroundColor(red);
					red.Color = 4 | COLOR;
					color(COLOR);
					red.Clean();
					red.y += Bullet[i].direction * 3;
					red = letin(red);
					blue.Draw(); red.Draw();
				}
				Bullet[i].x = 0; Bullet[i].y = 0;
				flag[i] = true;
				continue;
			}
		}
		if (blueHP % 10 == 0 && bhp.width <= 0)
		{
			bhps--;
			bhp.width = 20;
			gotoxy(0, 1); color(0 | 224);  printf("%d", bhps);
			bhp.Draw();
			int COLOR = NowBackgroundColor(blue);
			blue.Color = 1 | 224;
			color(COLOR);
			blue.Clean(); blue.x = 4; blue.y = 57;
			blue.Draw();
		}
		if (redHP % 10 == 0 && rhp.width <= 0)
		{
			rhps--;
			rhp.width = 20; rhp.y = 97;
			gotoxy(0, 118); color(0 | 224);  printf("%d", rhps);
			rhp.Draw();
			int COLOR = NowBackgroundColor(red);
			red.Color = 4 | 224;
			color(COLOR);
			red.Clean(); red.x = 4; red.y = 54;
			red.Draw();
		}
		if (redHP <= 0)
		{
			gotoxy(12, 53);
			color(1 | 96);
			printf("玩家1获胜!");
			gameover = true;
			break;
		}
		if (blueHP <= 0)
		{
			gotoxy(12, 53);
			color(4 | 96);
			printf("玩家2获胜!");
			gameover = true;
			break;
		}
		if (gameover) break;
		Sleep(25);
	}
	Button Exit = NewButton(14, 55, 0 | 96, "退出");
	while (1)
	{
		if (Preserve(Exit)) exit(0);
		Sleep(25);
	}
	return 0;
}
int main()
{
	startv:system("cls");
	cout<<"欢迎来到hyx游戏中心!\n";
	cout<<"1.玩贪吃蛇\n";
	cout<<"2.玩狒狒大战\n";
	cout<<"3.晃瞎你的狗眼\n";
	cout<<"4.玩速算王者\n";
	cout<<"5.玩欢乐赌场\n";
	cout<<"6.玩忍三\n";
	cout<<"7.玩打怪小游戏(死了才能结束,想中途退出只能关闭程序)\n";
	cout<<"8.混乱大枪战(有美观的界面)\n";
	cout<<"9.退出\n";
	cout<<"10.关机\n"; 
	int dfs;
	cin>>dfs;
	if(dfs==1)tanchi();
	if(dfs==2)mbg();
	if(dfs==3)eye();
	if(dfs==4)susuan();
	if(dfs==5)du();
	if(dfs==6)renshu();
	if(dfs==7)dadaj();
	if(dfs==8)jemian();
	if(dfs==9)return 0;
	goto startv;
    return 0;  
} 



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