重温游戏经典——给对象写一个贪吃蛇的游戏(Java实现)
2021/7/30 1:07:16
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效果预览
项目架构
一、草地类
Grass.java
package beans; import java.awt.*; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; /** * Created by IntelliJ IDEA. * Author: Rich * Date: 2021/7/29 21:41 * Description: 草地类 */ public class Grass extends Frame { public static final int ROWS=50;//草地行数 public static final int COLS=50;//草地列数 public static final int BOX_SIZE=15;//每个小格的大小 private static final Color GRASS_COLOR=Color.BLACK;//草地的颜色 private int score=0;//初始分数 private boolean isOver=false; private PaintThread paintThread=new PaintThread(); private Snake snake=new Snake(this); private Food food=new Food(); /** * 运行草地 */ public void execute(){ setSize(COLS*BOX_SIZE,ROWS*BOX_SIZE); setLocation(200,200); addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { setVisible(false); System.exit(0); } }); addKeyListener(new MyKeyListener()); setVisible(true); new Thread(paintThread).start(); } /** * 画出草地 * @param g */ @Override public void paint(Graphics g) { Color color = g.getColor(); g.setColor(GRASS_COLOR); g.fillRect(0,0,COLS*BOX_SIZE,ROWS*BOX_SIZE); //画出横线 g.setColor(Color.black); for(int i=1;i<ROWS;i++){ g.drawLine(0,i*BOX_SIZE,COLS*BOX_SIZE,i*BOX_SIZE); } for(int i=1;i<COLS;i++){ g.drawLine(i*BOX_SIZE,0,BOX_SIZE*i,ROWS*BOX_SIZE); } //画蛇 snake.drawSnake(g); //画苹果 food.drawApple(g); //吃苹果 snake.eatFood(food); //分值 g.setColor(Color.white); g.drawString("当前分数:"+score+" 分",30,60); if(isOver){ g.setFont(new Font("宋体",Font.BOLD,30)); g.setColor(Color.YELLOW); g.drawString("游戏结束 ! \n 按F2重玩",200,300); } g.setColor(color); } /**游戏结束*/ public void stop(){ isOver=true; paintThread.setOff(); } /** * 重画草地的线程 */ private class PaintThread implements Runnable{ private boolean flag=true; @Override public void run() { try { while (flag){ Thread.sleep(100); repaint(); } }catch (Exception e){ System.out.println("【重画线程异常】"); e.printStackTrace(); } } public void setOff(){ this.flag=false; } public void setOn(){ this.flag=true; } } /** * 键盘事件 */ private class MyKeyListener extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { snake.changeSnake(e); if(isOver){ if(KeyEvent.VK_F2==e.getKeyCode()) restart(); } } } /** * 重新开始 */ private void restart() { isOver=false; snake=new Snake(this); paintThread.setOn(); new Thread(paintThread).start(); } /** * 双缓冲技术 */ Image offScreenImage = null; public void update(Graphics g) { if(offScreenImage == null) { offScreenImage = this.createImage(COLS*BOX_SIZE,ROWS*BOX_SIZE); } Graphics gOffScreen = offScreenImage.getGraphics(); Color c = gOffScreen.getColor(); gOffScreen.setColor(Color.GREEN); gOffScreen.fillRect(0, 0,COLS*BOX_SIZE,ROWS*BOX_SIZE); gOffScreen.setColor(c); paint(gOffScreen); g.drawImage(offScreenImage, 0, 0, null); } public int getScore(){ return score; } public void setScore(int score){ this.score=score; } public static void main(String[] args){ new Grass().execute(); } }
二、食物类
Food.java
package beans; import java.awt.*; import java.util.Random; /** * Created by IntelliJ IDEA. * Author: Rich * Date: 2021/7/29 21:37 * Description: 贪吃蛇的食物 */ public class Food { private static Color FOOD_COLOR = Color.RED;//食物的颜色 private int rows,cols;//出现的位置 private int w=Grass.BOX_SIZE; private int h=Grass.BOX_SIZE; private Random random = new Random(); public Food(){ this.rows = random.nextInt(Grass.ROWS-5)+5; this.cols=random.nextInt(Grass.COLS-5)+5; } /** * 画苹果 * @param g */ public void drawApple(Graphics g){ Color color = g.getColor(); g.setColor(FOOD_COLOR); g.fillOval(rows*Grass.BOX_SIZE,cols*Grass.BOX_SIZE,w,h); g.setColor(color); } /** * 获取碰撞检测点 * @return */ public Rectangle getRectangle(){ return new Rectangle(rows*Grass.BOX_SIZE,cols*Grass.BOX_SIZE,w,h); } /** * 更新食物的位置 */ public void updateAppleLocation(){ this.rows=random.nextInt(Grass.ROWS-5)+5; this.cols=random.nextInt(Grass.COLS-5)+5; } }
三、贪吃蛇
Snake.java
package beans; import enums.Direction; import test.Node; import java.awt.*; import java.awt.event.KeyEvent; /** * Created by IntelliJ IDEA. * Author: Rich * Date: 2021/7/29 21:43 * Description: 蛇类 */ public class Snake { private Node head=null;//蛇头 private Node tail=null;//蛇尾 private int size;//蛇长 private Grass grass; private static Color SNAKE_COLOR=Color.GREEN;//小蛇的颜色 /*初始为一节节点**/ private Node node=new Node(15,5,Direction.UP); public Snake(Node node){ head=node; tail=node; size=0; } public Snake(Grass grass){ head=this.node; tail=this.node; size=1; this.grass=grass; } /*向蛇尾添加一节**/ public void addToTail(){ Node node=null; switch (tail.direction){ case UP: node=new Node(tail.rows-1,tail.cols,tail.direction); break; case DOWN: node=new Node(tail.rows-1,tail.cols,tail.direction); break; case LEFT: node=new Node(tail.rows,tail.cols+1,tail.direction); break; case RIGHT: node=new Node(tail.rows,tail.cols-1,tail.direction); break; } tail.next=node; node.pre=tail; tail=node; size++; } /*向蛇头添加一节**/ public void addToHead(){ Node node=null; switch (head.direction){ case UP: node=new Node(head.rows-1,head.cols,head.direction); break; case DOWN: node=new Node(head.rows+1,head.cols,head.direction); break; case LEFT: node=new Node(head.rows,head.cols-1,head.direction); break; case RIGHT: node=new Node(head.rows,head.cols+1,head.direction); break; } node.next=head; head.pre=node; head=node; size++; } /*画蛇*/ public void drawSnake(Graphics g){ Color color = g.getColor(); for(Node h=head;h!=null;h=h.next){ h.drawNode(g); } g.setColor(color); move(); checkIsDeath(); } /*判断蛇是否死亡*/ private void checkIsDeath() { if(head.rows<0||head.rows>Grass.ROWS||head.cols<0||head.cols>Grass.COLS){ grass.stop(); } for(Node h=head.next;h!=null;h=h.next){ if(head.rows==h.rows&&head.cols==h.cols){ grass.stop(); } } } /**蛇移动:掐头去尾*/ private void move() { addToHead(); cutTail(); } /**剪出尾巴*/ private void cutTail() { if(size==0)return ; tail=tail.pre; tail.next=null; } /*蛇改变方向**/ public void changeSnake(KeyEvent e) { int keyCode = e.getKeyCode(); switch (keyCode){ case KeyEvent.VK_UP: if(head.direction!=Direction.DOWN) head.direction=Direction.UP; break; case KeyEvent.VK_DOWN: if(head.direction!=Direction.UP) head.direction=Direction.DOWN; break; case KeyEvent.VK_LEFT: if(head.direction!=Direction.RIGHT) head.direction=Direction.LEFT; break; case KeyEvent.VK_RIGHT: if(head.direction!=Direction.LEFT) head.direction=Direction.RIGHT; break; } } /*蛇吃苹果**/ public void eatFood(Food food) { if(this.getRectangle().intersects(food.getRectangle())){ addToHead(); food.updateAppleLocation(); grass.setScore(grass.getScore()+5); } } /*获取蛇的碰撞点**/ private Rectangle getRectangle(){ return new Rectangle(head.cols*Grass.BOX_SIZE,head.rows*Grass.BOX_SIZE,head.w,head.h); } private class Node{ private int rows,cols;//行列 private int w=Grass.BOX_SIZE;//节宽 private int h=Grass.BOX_SIZE;//节高 private Node next;//下一个节点 private Node pre;//上一个节点 private Direction direction;//默认方向:左 public Node(int rows,int cols,Direction direction){ this.rows=rows; this.cols=cols; this.direction=direction; } /*画出小蛇的一节**/ public void drawNode(Graphics graphics){ Color color = graphics.getColor(); graphics.setColor(SNAKE_COLOR); graphics.fillRect(cols*Grass.BOX_SIZE,rows*Grass.BOX_SIZE,w,h); graphics.setColor(color); } } }
四、枚举方向
Direction.java
package enums; /** * Created by IntelliJ IDEA. * Author: Rich * Date: 2021/7/29 21:44 * Description: 方向 */ public enum Direction { LEFT,RIGHT,UP,DOWN; }
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