笨办法学python3 的习题43 调制版(解析版)
2021/9/21 22:39:59
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这个习题我搞了好久,模块这类感觉也挺难的,感觉还有好多没懂,看了好多好多回习题41、42。这道习题里面函数有很多调用,需要很多次打印,所以我就把注释,还有我的解题过程都放出来了。
from random import randint from sys import exit from textwrap import dedent class Scene(object): print("______7_____class-Scene_____7_____\n")#因为没有调用函数就直接到下一个 Class了 def enter(self): print(">>>>>>>>暂时不知道这里的是什么<<<<<<<<<<") print("This scene is not yet configured.") print("Subclass it and implement enter().") exit(1) class Engine(object): print("_______16_____classEngine______16_____\n") def __init__(self, scene_map): # class Engine has-a __init__ that takes self and scene_map parameters self.scene_map = scene_map # Engine has-a attribute named scene_map print("_______19______ __init__ _______19______",scene_map) def play(self): print("_______22______play_______22_____") current_scene = self.scene_map.opening_scene()#在这里直接调用了 168的函数,所以就跳转到了167 print("\n play of current_scene====24 24======" ,current_scene)#现在这里是CentralCorridor,由165 返还上来的 last_scene = self.scene_map.next_scene('finished') print("last_scene======26 26=====" ,last_scene)#现在又将 第二次val的函数意义给return返回了这里,由165 while current_scene != last_scene: print("\n^^^^^^ top of while current_scene==29====29== top ==", current_scene, "last_scene ======== top =======", last_scene, ) next_scene_name = current_scene.enter()#相当于 CentralCorridor.enter(),所以就开始去到了函数 CentralCorridor. 之后再该函数里面return的 地点名就是小写的地点名,并且是等于next——next_scene_name的 print("next_scene_name == 32 ===== 32 ==",next_scene_name) #31行的函数结束之后就return 给了curren_scene一个新的值,并且从31继续进行下去 current_scene = self.scene_map.next_scene(next_scene_name)#又一次165行return val了一个新的值 LaserWeaponArmory 给了curren_scene一个新的值。 即return的值是等于current_scene print("\n....... end of while current_scene === 34 === 34 === " ,current_scene, "last_scene======== ", last_scene,"next_scene_name ==== 35 ==== ", next_scene_name ) # be sure to print out the last scene current_scene.enter() class Death(Scene): quips = [ "You died. You kinda suck at this. ____________43____________", "Your mom would be proud...if she were smarter.__________44_______", "Such a luser.__________45____________", "I have a small puppy that's better at this.____________46________", "You're worse than yor Dad's jokes__________47____________" ] def enter(self): print(len(self.quips) - 1) print(Death.quips[randint(0, len(self.quips) - 1)])# 打印list里面的某一句话,似乎永远是只能是前四句,因为len只有5句,然后还减了个1 exit(1) class CentralCorridor(Scene): def enter(self): print(dedent("""\nWelcome to CentralCorridor 58 58___________""")) action = input("> ") if action == "shoot!": print(dedent(""" This is CentralCorridor CentralCorridor!!! 63 63_______________""")) return 'death' elif action == "dodge!": print(dedent(""" This is dodge! dodge! dodge! 67 67_______________________""")) return 'death' elif action == "tell a joke": print(dedent("""This is tell_a_joke tell_a_joke tell_a_joke !!! 71 71____________________""")) return 'laser_weapon_armory' else: print("DOES NOT COMPUTE! 75 75__________________________") return 'central_corridor' class LaserWeaponArmory(Scene): def enter(self): print(dedent("""\nLaserWeaponArmory 81_________________81""")) #code = f"{randint(1,9)}{randint(1,9)}{randint(1,9)}" code = "992" guess = input("[keypad]> 85___________85 ") guesses = 0 while guess != code and guesses < 10: print("BZZZZEDDD! 89___________________89") guesses += 1 guess = input("[keypad] 91________________91> ") if guess == code: print(dedent(""" This is LaserWeaponArmory LaserWeaponArmory!!! LaserWeaponArmory!!! in if. 94________________94""")) return 'the_bridge' else: print(dedent("""This is LaserWeaponArmory LaserWeaponArmory also!! 97________________97""")) return 'death' class TheBridge(Scene): def enter(self): print(dedent("""\nNow,you have come TheBridge TheBridge!!! 103________________-103""")) action = input(">>>105>>>> ") if action == "throw the bomb": print(dedent("""This is if in TheBridge 108________________________108""")) return 'death' elif action == "slowly place the bomb": print(dedent(""" This is elif in TheBridge 112_________________112""")) return 'escape_pod' else: print("DOES NOT COMPUTE! 116_____________________116") return 'the_bridge' class EscapePod(Scene): def enter(self): print(dedent("""\nzhe shi zai taikongcang lim 122_______________________122""")) #good_pod = randint(1, 5) good_pod = 2 guess = input("[pod #](125__________125)> ") if int(guess) != good_pod: print(dedent(f"""hui si d {guess} cang 128___________________128""")) print(f"第{good_pod}太空舱才是回家的路!!!") return 'death' else: print(dedent(f"""neng rang ren huo d {guess} cang 132________________________132""")) return 'finished' class Finished(Scene): def enter(self): print("\nYou won! Good job. 139______________139") return 'finished' class Map(object): print("_______144_____144______") scenes = { 'central_corridor': CentralCorridor(), 'laser_weapon_armory': LaserWeaponArmory(), 'the_bridge': TheBridge(), 'escape_pod': EscapePod(), 'death': Death(), 'finished': Finished() } #这里有一个字典,并且每次都调用了。 字典里面的函数需要在之前就进行定义 def __init__(self, start_scene): #定义函数 class map has-a __init__ that takes self and start_scene parameters. print("______156_______init_________156_____") self.start_scene = start_scene #因为这一行没有启动别的函数,所以就直接 from self get the start_scene attribute and set it to start_scene. print("==158===start_scene=158==",start_scene)# 这里 start_scene打印出来的是central_corridor 说明xx= aa def next_scene(self, scene_name):#来了这里两次,一次是从168带着corridor来到这样,一次是从25带着 finished来到这里 #定义函数 class map has-a function named next_scene that takes self and scene_name parameters print("______162______next_scene____162_______") val = Map.scenes.get(scene_name)#现在scene_name是start_scene,start_scene 又是每一次上面打开函数时的next_scene里面的值。 然后get的返回值是所导入键名的值 print("====164=====v a l===164===", val) return val#使用类名得到字典里面的内容,然后回到play。 print("--------------------166") def opening_scene(self):# 定义函数 opening——scene print("______168___________________168_____") return self.next_scene(self.start_scene)#将 self 和 start_scene 调给160的新函数next print("170-------------------/n") a_map = Map('central_corridor')# 实际上 代码144那里上面的class都没有调用到函数,所以就一路到此,直接开始调用第一个Map函数 a_game = Engine(a_map) a_game.play()
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