react源码解析17.context
2021/12/28 9:07:40
本文主要是介绍react源码解析17.context,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
react源码解析17.context
视频讲解(高效学习):进入学习
context流程图
cursor/valueStack
react源码中存在一个valueStack和valueCursor用来记录context的历史信息和当前context,另外还有一个didPerformWorkStackCursor用来表示当前的context有没有变化
//ReactFiberNewContext.new.js const valueCursor: StackCursor<mixed> = createCursor(null);
const didPerformWorkStackCursor: StackCursor<boolean> = createCursor(false);
//ReactFiberStack.new.js const valueStack: Array<any> = [];
function pushProvider(providerFiber, nextValue) { var context = providerFiber.type._context; { push(valueCursor, context._currentValue, providerFiber); context._currentValue = nextValue; } }
function popProvider(providerFiber) { var currentValue = valueCursor.current; pop(valueCursor, providerFiber); var context = providerFiber.type._context; { context._currentValue = currentValue; } }
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在render阶段调用updateContextProvider的时候会执行pushProvider,将新的值push进valueStack中
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在commit阶段调用completeWork的时候会执行popProvider,将栈顶context pop出来,
为什么会有这样一个机制呢,因为我们的context是跨层级的,在之前讲到render阶段和commit阶段的时候,我们会以深度优先遍历的方式遍历节点,如果涉及跨层级读取状态就有点力不从心了,就需要一层一层往下传递我们的props,所以我们可以用一个stack记录我们的context,在render阶段pushProvider,在commit阶段popProvider,在每个具体的层级能根据valueCursor取当前value
createContext
export function createContext<T>( defaultValue: T, calculateChangedBits: ?(a: T, b: T) => number, ): ReactContext<T> { if (calculateChangedBits === undefined) {//可以传入计算bit的函数 calculateChangedBits = null; } else { //... } const context: ReactContext<T> = { $$typeof: REACT_CONTEXT_TYPE, _calculateChangedBits: calculateChangedBits,//计算value变化的函数 _currentValue: defaultValue,//dom环境的value _currentValue2: defaultValue,//art环境的value _threadCount: 0, Provider: (null: any), Consumer: (null: any), }; context.Provider = { $$typeof: REACT_PROVIDER_TYPE, _context: context, }; if (__DEV__) { } else { context.Consumer = context; } return context; } //示例 const NameChangedBits = 0b01; const AgeChangedBits = 0b10; const AppContext = createContext({}, (prevValue, nextValue) => { let result = 0; if (prevValue.name !== nextValue.name) { result |= NameChangedBits; }; if (prevValue.age !== nextValue.age) { result |= AgeChangedBits; }; return result; });
在简化之后的createContext中可以看到,context和Provider、Consumer的关系是这样的:
context.Provider = { $$typeof: REACT_PROVIDER_TYPE, _context: context, }; context.Consumer = context;
useContext
useContext会调用readContext,readContext会创建dependce,加入当前fiber的dependencies链表中
function readContext(context, observedBits) { { if (lastContextWithAllBitsObserved === context) ; else if (observedBits === false || observedBits === 0) ; else { var resolvedObservedBits; //生成resolvedObservedBits if (typeof observedBits !== 'number' || observedBits === MAX_SIGNED_31_BIT_INT) { lastContextWithAllBitsObserved = context; resolvedObservedBits = MAX_SIGNED_31_BIT_INT; } else { resolvedObservedBits = observedBits; } var contextItem = {//生成dependce context: context, observedBits: resolvedObservedBits, next: null }; if (lastContextDependency === null) { //... lastContextDependency = contextItem; currentlyRenderingFiber.dependencies = {//dependencies链表的第一个 lanes: NoLanes, firstContext: contextItem, responders: null }; } else { lastContextDependency = lastContextDependency.next = contextItem;//加入dependencies链表 } } return context._currentValue ; }
provider/customer
在render阶段会调用updateContextProvider,注意几个关键的步骤
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pushProvider:将当前context加入valueStack
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calculateChangedBits:useContext可以设置observedBits,没有设置的话就是MAX_SIGNED_31_BIT_INT,也就是31位1,用于计算changedBits,这个计算context是否变化的过程就发生在calculateChangedBits函数中,用这样的方式可以提高context变化之后的性能
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bailoutOnAlreadyFinishedWork/propagateContextChange:如果changedBits没有改变则走bailoutOnAlreadyFinishedWork的逻辑,跳过当前节点的更新,如果改变则执行propagateContextChange
function updateContextProvider(current, workInProgress, renderLanes) { var providerType = workInProgress.type; var context = providerType._context; var newProps = workInProgress.pendingProps; var oldProps = workInProgress.memoizedProps; var newValue = newProps.value; //... pushProvider(workInProgress, newValue); if (oldProps !== null) { var oldValue = oldProps.value; var changedBits = calculateChangedBits(context, newValue, oldValue); if (changedBits === 0) {//context没有改变 if (oldProps.children === newProps.children && !hasContextChanged()) { return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes); } } else {//context改变了 propagateContextChange(workInProgress, context, changedBits, renderLanes); } } var newChildren = newProps.children; reconcileChildren(current, workInProgress, newChildren, renderLanes); return workInProgress.child; }
function calculateChangedBits(context, newValue, oldValue) { if (objectIs(oldValue, newValue)) { //没有改变 return 0; } else { var changedBits = typeof context._calculateChangedBits === 'function' ? context._calculateChangedBits(oldValue, newValue) : MAX_SIGNED_31_BIT_INT; { if ((changedBits & MAX_SIGNED_31_BIT_INT) !== changedBits) { error('calculateChangedBits: Expected the return value to be a ' + '31-bit integer. Instead received: %s', changedBits); } } return changedBits | 0; } } //示例 const NameChangedBits = 0b01; const AgeChangedBits = 0b10; const AppContext = createContext({}, (prevValue, nextValue) => { let result = 0; if (prevValue.name !== nextValue.name) { result |= NameChangedBits; }; if (prevValue.age !== nextValue.age) { result |= AgeChangedBits; }; return result; });
function propagateContextChange(workInProgress, context, changedBits, renderLanes) { var fiber = workInProgress.child; if (fiber !== null) { fiber.return = workInProgress;//fiber不存在 就找父节点 } while (fiber !== null) { var nextFiber = void 0;//遍历fiber var list = fiber.dependencies; if (list !== null) { nextFiber = fiber.child; var dependency = list.firstContext; while (dependency !== null) {//遍历dependencies链表 if (dependency.context === context && (dependency.observedBits & changedBits) !== 0) { //有变化 if (fiber.tag === ClassComponent) { //创建新的update var update = createUpdate(NoTimestamp, pickArbitraryLane(renderLanes)); update.tag = ForceUpdate; enqueueUpdate(fiber, update); } fiber.lanes = mergeLanes(fiber.lanes, renderLanes);//合并优先级 var alternate = fiber.alternate; if (alternate !== null) { alternate.lanes = mergeLanes(alternate.lanes, renderLanes); } scheduleWorkOnParentPath(fiber.return, renderLanes); //更新祖先节点的优先级 list.lanes = mergeLanes(list.lanes, renderLanes); break; } dependency = dependency.next; } } //... nextFiber = fiber.sibling; } else { nextFiber = fiber.child; } //... fiber = nextFiber; } }
updateContextConsumer关键的代码如下,执行prepareToReadContext判断优先级是否足够加入当前这次render,readContext取到当前context的value
function updateContextConsumer(current, workInProgress, renderLanes) { var context = workInProgress.type; //... prepareToReadContext(workInProgress, renderLanes); var newValue = readContext(context, newProps.unstable_observedBits); var newChildren; { ReactCurrentOwner$1.current = workInProgress; setIsRendering(true); newChildren = render(newValue); setIsRendering(false); } //... workInProgress.flags |= PerformedWork; reconcileChildren(current, workInProgress, newChildren, renderLanes); return workInProgress.child; }
往期文章:
1.开篇介绍和面试题
2.react的设计理念
3.react源码架构
4.源码目录结构和调试
5.jsx&核心api
6.legacy和concurrent模式入口函数
7.Fiber架构
8.render阶段
9.diff算法
10.commit阶段
11.生命周期
12.状态更新流程
13.hooks源码
14.手写hooks
15.scheduler&Lane
16.concurrent模式
17.context
18事件系统
19.手写迷你版react
20.总结&第一章的面试题解答
21.demo
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