带你学习c++系列(一)我把自己写成了一个类
2022/1/3 1:07:58
本文主要是介绍带你学习c++系列(一)我把自己写成了一个类,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
适合小白快速理解与上手,我把自己写成了一个类带你理解C++的类。
运行结果:
完整代码:
Visual_eagle.h
#ifndef __VISUAL_EAGLE_H__ #define __VISUAL_EAGLE_H__ #include<iostream> #include<ctime> //使用命名空间 namespace people { class Visual_eagle { public: Visual_eagle();//构造函数 ~Visual_eagle();//析构函数 void Call_me_to_eat(std::string food_name, int dist, int time);//叫我吃饭,返回值是吃啥,输入值是你想吃啥,距离有多远,预计吃一顿饭花多久时间 void Call_me_exercise(std::string input);//叫我运动 bool Call_me_to_play(std::string place);//叫我出去玩 void Ask_for_my_personal_information();//询问我的个人信息 private: //成员变量(属性) char My_eyes[1000];//我看到的 char My_nose[1000];//我闻到的 char My_mouth[1000];//我吃到的 char My_ears[1000];//我听到的 int My_gender;//我的性别 1为男性 0为女性 int My_height;//我的身高 int My_weight;//我的体重 int My_age;//我的年龄 bool My_girlfriend;//我是否有女朋友 0为没有 1为有 //成员函数(方法) void My_Behavior_Walk();//我的走路行为 void My_Behavior_Think();//我的思考行为 void My_Behavior_Eat(std::string foodname);//我的吃东西行为 void My_Behavior_Sleep();//我的睡觉行为 void My_Behavior_learn();//我的学习行为 void My_Behavior_Play_Basketball();//我打篮球行为 void My_Behavior_Swim();//我的游泳行为 void My_Behavior_Play_Badminton();//我的打羽毛球行为 void My_Behavior_Play_ThePiano();//我的谈琴行为 }; } #endif //__VISUAL_EAGLE_H__
Visual_eagle.cpp
#include<G:/program/vs2015/test/Visual_eagle.h> namespace people { //构造函数 Visual_eagle::Visual_eagle() { My_gender = 1; My_height = 192; My_weight = 85; My_age = 21; My_girlfriend = false; std::cout << "Construct Visual_eagle..." << std::endl; std::cout << "I am Visual_eagle, nice to meet you (*_*)..." << std::endl; } //析构函数 Visual_eagle::~Visual_eagle() { std::cout << "See you later (*_*)..." << std::endl; My_Behavior_Play_ThePiano(); My_Behavior_Sleep(); std::cout << "Destruct Visual_eagle" << std::endl; } //询问我的个人信息 void Visual_eagle::Ask_for_my_personal_information() { std::cout << "My_gender:" << My_gender << " '1' is male ,'0' is female" << std::endl; std::cout << "My_height:" << My_height << "cm" << std::endl; std::cout << "My_weight:" << My_weight << "kg" << std::endl; std::cout << "My_age:" << My_age << std::endl; std::cout << "My_girlfriend:" << My_girlfriend << " '0' is have,'1' is have not" << std::endl; } //叫我吃饭,输入值是你想吃啥,距离有多远,预计吃一顿饭花多久时间 void Visual_eagle::Call_me_to_eat(std::string food_name, int dist, int time) { //听 int c; for (c = 0; c < food_name.length(); c++) { My_ears[c] = food_name[c]; } My_ears[c] = '\0'; std::cout << "I heard to eat " << My_ears << std::endl; My_Behavior_Think(); if (dist >= 2 || time > 3) { std::cout << "Too far or too long, sorry i can't go ..." << std::endl; } else { My_Behavior_Walk(); //闻 int b; for (b = 0; b < food_name.length(); b++) { My_nose[b] = food_name[b]; } My_nose[b] = '\0'; std::cout << "I smell the smell of" << My_nose << std::endl; //看 int a; for (a = 0; a < food_name.length(); a++) { My_eyes[a] = food_name[a]; } My_eyes[a] = '\0'; std::cout << "I saw " << My_eyes << std::endl; //吃 int i; for (i = 0; i < food_name.length(); i++) { My_mouth[i] = food_name[i]; } My_mouth[i] = '\0'; std::cout << "I ate " << My_mouth << std::endl; My_Behavior_Eat(food_name); } } //叫我运动,输入值是具体运动 void Visual_eagle::Call_me_exercise(std::string input) { My_Behavior_Think(); if (input == "Play_Basketball") { My_Behavior_Play_Basketball(); } else if (input == "Swim") { My_Behavior_Swim(); } else if (input == "Play_Badminton") { My_Behavior_Play_Badminton(); } else { std::cout << "I won't, but i can learn !" << std::endl; My_Behavior_learn(); } } //叫我出去玩,返回值是我去还是不去1 or 0 bool Visual_eagle::Call_me_to_play(std::string place) { std::string data = place; My_Behavior_Think(); return false; } //我的走路行为 void Visual_eagle::My_Behavior_Walk() { std::cout << "I am walking and listening to music...(@_@)" << std::endl; _sleep(2 * 1000); std::cout << "End behavior... " << std::endl; } //我的思考行为 void Visual_eagle::My_Behavior_Think() { std::cout << "I am thinking..." << std::endl; _sleep(4 * 1000); std::cout << "End behavior... " << std::endl; std::cout << "The problem is solved!!!(+_+)" << std::endl; } //我的吃东西行为 void Visual_eagle::My_Behavior_Eat(std::string foodname) { char* food = (char*)foodname.c_str(); std::cout << "I am eating..." << std::endl; _sleep(2 * 1000); std::cout << "End behavior... " << std::endl; std::cout << "The taste of " << food << " is delicious!!!(+_+)" << std::endl; std::cout << "I am stuffed...(+_+)" << std::endl; } //我的睡觉行为 void Visual_eagle::My_Behavior_Sleep() { std::cout << "I am sleeping..." << std::endl; _sleep(6 * 1000); std::cout << "End behavior... " << std::endl; std::cout << "I woke up and my energy regained!!!(+_+)" << std::endl; } //我的学习行为 void Visual_eagle::My_Behavior_learn() { std::cout << "I am learning...(?_?)" << std::endl; _sleep(2 * 1000); std::cout << "End behavior... " << std::endl; std::cout << "I have learnt it !!!(+_+)" << std::endl; } //我打篮球行为 void Visual_eagle::My_Behavior_Play_Basketball() { std::cout << "I'm playing basketball ...(?_?)" << std::endl; std::cout << "Shot..." << std::endl; _sleep(2 * 1000); srand((int)time(0)); int goals_number = 0; for (int i = 0; i < 100; i++) { std::cout << rand() % 100 << " "; if (rand() % 100 > 50) { goals_number++; } } std::cout << "Number of goals:" << goals_number << " ,hit rate:" << goals_number << "%" << std::endl; std::cout << "End behavior... " << std::endl; } //我的游泳行为 void Visual_eagle::My_Behavior_Swim() { std::cout << "I'm swimming ...(@_@)" << std::endl; std::cout << "Float up..." << std::endl; _sleep(2 * 1000); std::cout << "Dive..." << std::endl; std::cout << "Float up..." << std::endl; std::cout << "End behavior... " << std::endl; } //我的打羽毛球行为 void Visual_eagle::My_Behavior_Play_Badminton() { std::cout << "I'm playing badminton ...(?_?)" << std::endl; _sleep(2 * 1000); std::cout << "End behavior... " << std::endl; } //我的谈琴行为 void Visual_eagle::My_Behavior_Play_ThePiano() { std::cout << "I'm playing the piano ...(?_?)" << std::endl; _sleep(2 * 1000); std::cout << "End behavior... " << std::endl; } }
main.cpp
#include<iostream> #include<G:/program/vs2015/test/Visual_eagle.h> int main(int argv, char *argc[]) { /*1.创建一个我自己*/ //栈中创建我这个类 people::Visual_eagle visual_eagle; //堆中创建 //Visual_eagle* v = new Visual_eagle(); //问我个人信息 visual_eagle.Ask_for_my_personal_information(); //叫我吃饭,输入值是你想吃啥,距离有多远,预计吃一顿饭花多久时间 visual_eagle.Call_me_to_eat("rice1", 4, 1); visual_eagle.Call_me_to_eat("rice2", 1, 4); visual_eagle.Call_me_to_eat("Steamed bun",1,1); //叫我运动,输入值是具体运动 visual_eagle.Call_me_exercise("Play_TableTennis"); visual_eagle.Call_me_exercise("Play_Basketball"); visual_eagle.Call_me_exercise("Swim"); visual_eagle.Call_me_exercise("Play_Badminton"); //叫我出去玩,返回值是我去还是不去1 or 0 if (visual_eagle.Call_me_to_play("park")) { std::cout << "go go go" << std::endl; } else { std::cout << "sorry,I can't go..." << std::endl; } //关于继承 std::cout << "father: public protected private" << std::endl; std::cout << "son:" << std::endl; std::cout << "public public protected no" << std::endl; std::cout << "protected protected protected no" << std::endl; std::cout << "private private private no" << std::endl; std::cout << "see you tomorrow" << std::endl; return 0; }
继承方面的问题我就不以自己这个类来举例子了。。。明天继续更新
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