纪念日计时器
2022/1/10 6:07:17
本文主要是介绍纪念日计时器,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
修改位置
请在177行修改目标时间,以及目标时间名字
200行修改过去时间想说的话
205行修改未来时间想说的话
代码内容
<!doctype html> <html> <head> <meta charset="utf-8"> <title>遇</title> <!-- 这是网页标题 --> <style> body { overflow: hidden; margin: 0; background: url(https://gimg2.baidu.com/image_search/src=http%3A%2F%2Finews.gtimg.com%2Fnewsapp_match%2F0%2F11695386033%2F0.jpg&refer=http%3A%2F%2Finews.gtimg.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1643859661&t=56c2c6c10490dd71ced649cc1dc90ac0); background-size: 100% 100%; } h1 { position: fixed; top: 30%; left: 0; width: 100%; text-align: center; transform: translateY(-50%); font-family: 'Love Ya Like A Sister', cursive; font-size: 60px; color: #000000; padding: 0 20px; } h1 span { position: fixed; left: 0; width: 100%; text-align: center; margin-top: 30px; font-size: 40px; } h2 { position: fixed; top: 30%; left: 0; width: 100%; text-align: center; transform: translateY(-50%); font-family: 'Love Ya Like A Sister', cursive; font-size: 60px; padding: 0 20px; color: #ff0000; } </style> </head> <body> <!-- 请在177行修改目标时间,以及目标时间名字 --> <!-- 200行修改过去时间想说的话 --> <!-- 205行修改未来时间想说的话 --> <h1 id="h1"></h1> <canvas></canvas> <!--canvas 画布--> <script> var canvas = document.querySelector("canvas"), ctx = canvas.getContext("2d"); var ww, wh; function onResize() { ww = canvas.width = window.innerWidth; wh = canvas.height = window.innerHeight; }; function col() { var h = parseInt(Math.random() * 100 + 150); var s = parseInt(Math.random() * 5 + 80); var l = parseInt(Math.random() * 5 + 80); var a = (Math.random() * 0.2 + 0.7).toFixed(2); return `hsla(` + h + `,` + s + `%,` + l + `%,` + a + `)`; }; var c = col; ctx.strokeStyle = "red"; ctx.shadowBlur = 25; ctx.shadowColor = c; var precision = 100; var hearts = []; var mouseMoved = false; function onMove(e) { mouseMoved = true; if (e.type === "touchmove") { hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY)); hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY)); } else { hearts.push(new Heart(e.clientX, e.clientY)); hearts.push(new Heart(e.clientX, e.clientY)); } } var Heart = function (x, y) { this.x = x || Math.random() * ww; this.y = y || Math.random() * wh; this.size = Math.random() * 2 + 1; this.shadowBlur = Math.random() * 10; this.speedX = (Math.random() + 0.2 - 0.6) * 8; this.speedY = (Math.random() + 0.2 - 0.6) * 8; this.speedSize = Math.random() * 0.05 + 0.01; this.opacity = 1; this.vertices = []; for (var i = 0; i < precision; i++) { var step = (i / precision - 0.5) * (Math.PI * 2); var vector = { x: (15 * Math.pow(Math.sin(step), 3)), y: -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step)) } this.vertices.push(vector); } } Heart.prototype.draw = function () { this.size -= this.speedSize; this.x += this.speedX; this.y += this.speedY; ctx.save(); ctx.translate(-1000, this.y); ctx.scale(this.size, this.size); ctx.beginPath(); for (var i = 0; i < precision; i++) { var vector = this.vertices[i]; ctx.lineTo(vector.x, vector.y); } ctx.globalAlpha = this.size; ctx.shadowBlur = Math.round((3 - this.size) * 10); function col() { var h = parseInt(Math.random() * 100 + 150); var s = parseInt(Math.random() * 5 + 80); var l = parseInt(Math.random() * 5 + 80); var a = (Math.random() * 0.2 + 0.7).toFixed(2); return `hsla(${h},${s}%,${l}%,${a})`; }; var c = col(); ctx.shadowColor = `${c}`; ctx.shadowOffsetX = this.x + 1000; ctx.globalCompositeOperation = "screen"; ctx.closePath(); ctx.fill(); ctx.restore(); }; function render(a) { requestAnimationFrame(render); hearts.push(new Heart()) ctx.clearRect(0, 0, ww, wh); for (var i = 0; i < hearts.length; i++) { hearts[i].draw(); if (hearts[i].size <= 0) { hearts.splice(i, 1); i--; } } } onResize(); window.addEventListener("mousemove", onMove); window.addEventListener("touchmove", onMove); window.addEventListener("resize", onResize); requestAnimationFrame(render); window.onload = function timep() { // 请在这里按照格式修改前两个内容 timeDifference(`2022/1/9 16:52:00`, `纪念日`, h1); ptimer = setTimeout(timep, 1000); // 添加计时器 } //@function 计算当前时间到目标时间所差天数,小时,分钟,秒数 //@param endT为目标时间,需按照字符串格式输入,endName为目标时间的名字;默认为`目标时间` //@return 根据目标时间在当前时间的前后分别返回`距离XXX已过去XX天XX小时XX分XX秒`或`距离XXXX还有:XX天XX小时XX分XX秒` function timeDifference(endT, endName = `目标时间`, obj) { var startTime = new Date().getTime();//引入当前时间戳 var endTime = new Date(endT).getTime();//引入结束目标时间戳 var secondDif = parseInt((endTime - startTime) / 1000);//计算真实时间差,单位s/秒 if (secondDif < 0) { var secondDifference = -secondDif; } else { var secondDifference = secondDif; }//定义时间差为正 var day = parseInt(secondDifference / 24 / 60 / 60);//计算出天数取整 var hour = parseInt(secondDifference / 60 / 60) % 24;//计算出总小时数去掉达到一天24h的部分 var minute = parseInt(secondDifference / 60) % 60;//计算出总分钟数去掉达到一小时60分钟的部分 var second = secondDifference % 60;//总秒数去掉达到一分钟60秒的部分 if (secondDif < 0) {//根据真实时间差选择输出语句 obj.innerHTML = `距离${endName}已过去:<br>${day < 10 ? '0' + day : day} 天 ${hour < 10 ? '0' + hour : hour} 小时 ${minute < 10 ? '0' + minute : minute} 分钟 ${second < 10 ? '0' + second : second} 秒<br> <span> 无论是过去,还是未来,我都将奉陪到底。<br>Whether it is the past or the future, <br>I will accompany you to the end.` //此处修改过去时输出的内容 return false; } else { obj.innerHTML = `距离${endName}还有:<br>${day < 10 ? '0' + day : day} 天 ${hour < 10 ? '0' + hour : hour} 小时 ${minute < 10 ? '0' + minute : minute} 分钟 ${second < 10 ? '0' + second : second} 秒<br> <span>你的过去我来不及参与,你的未来我奉陪到底。<br>I am too late to participate in your past,<br> and I will accompany you to the end of your future.` //此处修改未来时输出的内容 return true; } } </script> <audio id="bgmusic" src="http://music.163.com/song/media/outer/url?id=1851244378.mp3" autoplay="autoplay" loop="loop" style="display: block; width: 3%; height:3%;"></audio> <script type="text/javascript"> document.addEventListener('DOMContentLoaded', function () { function audioAutoPlay() { var audio = document.getElementById('bgmusic'); audio.play(); document.addEventListener("WeixinJSBridgeReady", function () { audio.play(); }, false); } audioAutoPlay(); }); </script> </body> </html>
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