Delphi 经典游戏程序设计40例 的学习 例9 可大可小 随处移动的聚光灯处理
2022/2/4 17:43:57
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unit rei09; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, StdCtrls; type TR09 = class(TForm) Button1: TButton; Button2: TButton; Button3: TButton; Button4: TButton; tmr1: TTimer; procedure FormCreate(Sender: TObject); procedure tmr1Timer(Sender: TObject); procedure Button1Click(Sender: TObject); procedure Button2Click(Sender: TObject); procedure Button3Click(Sender: TObject); procedure Button4Click(Sender: TObject); procedure FormClose(Sender: TObject; var Action: TCloseAction); private { Private declarations } procedure MakeSpot; procedure SbanDi(Sary:array of Byte; X1,Y1:Integer;Bmap:TBitmap); procedure PatDi(Pnum:Byte;X1,Y1:Integer;Bmap:TBitmap); public { Public declarations } end; const Yoko = 37; Tate = 27; DYoko = Yoko * 16; //592 DTate = Tate * 16; //432 PtFull = 16; var R09: TR09; LoadBmap,XpatBmap,BackBmap,SpotBmap,MakeBmap : TBitmap; PX,PY :Byte; n,SpotR: Word; SpotX,SpotY : Integer; RectL,RectB,RectS,RectM,RectD : TRect; MoveS : Byte =0; Xadd:ShortInt=2; Yadd:ShortInt=2; Radd : ShortInt = 0; Spr00 : array[0..(31*17+1)] of Byte =( 31, 17, 19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19, 19,19,19,19,19,19,19,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19,19,19,19,19, 0, 0,19,19,19,19,19,19, 0, 0, 0,19,19,19,19,19, 0, 0,19,19,19,19,19,19,19, 19, 0, 0, 0, 0, 0,19, 0, 0,19, 0, 0, 0, 0,19, 0,19, 0, 0, 0, 0, 0,19, 0,19, 0, 0,19, 0, 0,19, 19, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0,19, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0,19, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0,19, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0, 0, 0, 0,19,19,19,19,19, 0, 0, 0,19,19,19,19,19, 0, 0,19, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0,19, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0,19, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0,19, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0, 0, 0, 19, 0, 0, 0, 0, 0,19, 0, 0,19, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0,19, 0, 0, 0, 0,19, 0, 0, 0, 0,19,19,19,19,19, 0, 0,19,19,19, 0, 0, 0, 0, 0, 0,19,19,19,19,19, 0, 0, 0, 0,19,19,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19, 19,19,19,19,19,19,19,19 ); implementation {$R *.dfm} procedure TR09.FormCreate(Sender: TObject); var X,Y :Byte; begin //装载图案 LoadBmap :=TBitmap.Create; LoadBmap.LoadFromFile(GetCurrentDir + '\Pat_Sample.bmp'); // 去除用点阵图 XpatBmap := TBitmap.Create; XpatBmap.Width := 256; XpatBmap.Height := 256; RectL := Rect(0,0,256,256); XpatBmap.Canvas.CopyMode :=cmSrcCopy; XpatBmap.Canvas.CopyRect(RectL,LoadBmap.Canvas,RectL); XpatBmap.Canvas.Brush.Color := clBlack; XpatBmap.Canvas.BrushCopy(RectL,LoadBmap ,RectL,clWhite); XpatBmap.Canvas.CopyMode := cmMergePaint; XpatBmap.Canvas.CopyRect(RectL,LoadBmap.Canvas,RectL); //背景点阵图 BackBmap := TBitmap.Create; BackBmap.Width := DYoko + 32; BackBmap.Height := DTate + 32; for Y:=0 to (Tate -1) do for X:=0 to (Yoko -1) do PatDi(15,X*16+16,Y*16 +16,BackBmap); // 绘制SPR00 图案 SbanDi( Spr00,66,96,BackBmap); //制作用点阵图,涂黑 MakeBmap := TBitmap.Create; MakeBmap.Width := BackBmap.Width; MakeBmap.Height := BackBmap.Height; MakeBmap.Canvas.Brush.Color := clBlack; RectM := Rect(0,0,MakeBmap.Width,MakeBmap.Height); MakeBmap.Canvas.FillRect(RectM); //圆形模板 点阵图 SpotBmap := TBitmap.Create; SpotBmap.Width := DYoko +32; // 神奇的地方,此点阵图 高度 为Dyoko 宽度 ,否则最大圆 放 不下 SpotBmap.Height := DYoko +32; SpotR := 16 *6; // 画圆 MakeSpot; //图形初始坐标 SpotX := DYoko div 2; SpotY := DTate div 2; end; procedure TR09.MakeSpot; begin //在圆形模板点阵图上 制作圆形 //涂黑 SpotBmap.Canvas.Brush.Color := clBlack; RectS := Rect(0,0,SpotR *2 + 32, SpotR *2 +32); SpotBmap.Canvas.FillRect(RectS); //画圆 SpotBmap.Canvas.Pen.Color := clWhite; SpotBmap.Canvas.Brush.Color := clWhite; SpotBmap.Canvas.Ellipse(16,16,SpotR *2 +16,SpotR * 2 +16); end; procedure TR09.SbanDi(Sary:array of Byte; X1,Y1:Integer;Bmap:TBitmap); var X,Y : Byte; begin n := 2; for Y :=0 to (Sary[1]-1) do for X := 0 to (Sary[0] -1 ) do begin if (X1 + X *16 >=0) and ( X1 + X *16<= DYoko + 16) and (Y1 + Y*16 >= 0) and (Y1 + Y*16 <= DTate +16) then PatDi(Sary[n],X1 + X *16,Y1 + Y*16,Bmap); n := n+ 1; end; end; procedure TR09.PatDi(Pnum:Byte;X1,Y1:Integer;Bmap:TBitmap); begin PX := (Pnum and $F ) * 16; PY := Pnum and $F0; RectL := Rect(PX ,PY ,PX + 16,PY +16); RectD := Rect(X1 ,Y1 ,X1 +16,Y1 +16); if Pnum <> 0 then if Pnum >= PtFull then begin Bmap.Canvas.CopyMode := cmSrcPaint; Bmap.Canvas.CopyRect(RectD ,XpatBmap.Canvas,RectL ); Bmap.Canvas.CopyMode := cmSrcAnd; Bmap.Canvas.CopyRect(RectD,LoadBmap.Canvas,RectL ); end else begin Bmap.Canvas.CopyMode := cmSrcCopy; Bmap.Canvas.CopyRect(RectD,LoadBmap.Canvas,RectL); end; end; procedure TR09.tmr1Timer(Sender: TObject); var Spx1,Spy1,Spx2,Spy2,Sbx1,Sbx2,Sby1,Sby2 :Integer; begin //移动,坐标 越界判断 if MoveS =1 then begin SpotX := SpotX + Xadd; SpotY := SpotY + Yadd; if SpotX <= 0 then begin SpotX :=0 ; Xadd := - Xadd; end else if SpotX >= DYoko then begin SpotX :=DYoko; Xadd := - Xadd; end; if SpotY <=0 then begin SpotY :=0 ; Yadd := - Yadd ; end else if SpotY >= Dtate then begin SpotY := DTate; Yadd := - Yadd ; end; end; //改变半径 if Radd <> 0 then begin SpotR := SpotR + Radd; if (SpotR >=1 ) and (SpotR <= (SpotBmap.Width -32)div 2) then MakeSpot else begin SpotR := SpotR - Radd; //这里为什么要计算一下? 最小和最大恢复一下? 然后停止半径改变? Radd :=0; end; end; //圆形模板内的背景复制到绘制点阵图 Spx1 := SpotX - SpotR ; Spy1 := SpotY - SpotR ; Spx2 := SpotX + SpotR ; Spy2 := SpotY + SpotR ; //越界裁剪 if Spx1 <0 then Spx1 := 0 ; if Spy1 < 0 then Spy1 :=0; // MakeBmap.Width = BackBmap.Width = DYoko + 32 if Spx2 >(MakeBmap.Width -32) then Spx2 := MakeBmap.Width -32; if Spy2 > (MakeBmap.Height - 32 ) then Spy2 := MakeBmap.Height-32 ; RectB := Rect(Spx1 + 16,Spy1 + 16,Spx2 + 16,Spy2 + 16); RectM := Rect(Spx1 + 16,Spy1 + 16,Spx2 + 16,Spy2 + 16); MakeBmap.Canvas.CopyMode := cmSrcCopy; MakeBmap.Canvas.CopyRect(RectM,BackBmap.Canvas ,RectB ); //将圆形模板图样复制 到绘制点阵图 Sbx1 := 0 ; Sby1 := 0 ; Sbx2 := SpotR *2 + 32; Sby2 := SpotR *2 + 32; //圆形越界只用裁剪部分 ,相对论? 裁剪的 圆形模板 if (SpotX - SpotR ) <0 then Sbx1 := -(SpotX - SpotR ) ; if (SpotY - SpotR )< 0 then Sby1 := -(SpotY - SpotR ); if (SpotX + SpotR )> (MakeBmap.Width -32) then Sbx2 := Sbx2 - (SpotX + SpotR -(MakeBmap.Width -32)); if (SpotY + SpotR ) > (MakeBmap.Height -32) then Sby2 := Sby2 - (SpotY + SpotR - (MakeBmap.Height -32 )); MakeBmap.Canvas.CopyMode := cmSrcAnd; RectS := Rect(Sbx1 ,Sby1,Sbx2,Sby2 ); RectM := Rect(Spx1 ,Spy1,Spx2 + 32,Spy2 + 32); MakeBmap.Canvas.CopyRect(RectM,SpotBmap.Canvas,RectS ); R09.Canvas.CopyMode := cmSrcCopy; RectM := Rect(16,16, DYoko + 16,DTate + 16) ; RectD := Rect(0,0,DYoko,DTate); R09.Canvas.CopyRect(RectD,MakeBmap.Canvas,RectM ) ; end; procedure TR09.Button1Click(Sender: TObject); begin Radd := 1; end; procedure TR09.Button2Click(Sender: TObject); begin Radd := -1; end; procedure TR09.Button3Click(Sender: TObject); begin Radd := 0 ; end; procedure TR09.Button4Click(Sender: TObject); begin MoveS := MoveS xor 1; end; procedure TR09.FormClose(Sender: TObject; var Action: TCloseAction); begin LoadBmap.Free; XpatBmap.Free; BackBmap.Free; SpotBmap.Free; MakeBmap.Free; end; end.
patdi ,sbandi 贴图
makespot 画圆
在 time1里面 执行所有的动作。
圆形模板要裁剪
会有一个越界的现象,这个时候需要对 圆形模板进行裁剪
可以拿2张纸来进行 理解,
想象力不行,不能在脑袋里抽象 的想象。
基本是 对着书敲代码的,并没有自己编写。
开始圆形模板要设置成
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