Html5 打砖块游戏,加入道具和速通模式(含源码)
2022/2/10 1:20:16
本文主要是介绍Html5 打砖块游戏,加入道具和速通模式(含源码),对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
打砖块游戏
制作了个打砖块的Html5版本,加入了道具和通关计时系统。可以直接在手机上运行。效果图如下
源码下载地址
https://download.csdn.net/download/fujian87232/79892428
游戏代码
index.html文件
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <style> html,body{ height:100%; margin: 0; } </style> <script src="pixi.min.js"></script> </head> <body> </body> <script src="game.js"></script> </html>
引入的game.js文件,主要逻辑都在这里
var app = new PIXI.Application(494,800); document.body.appendChild(app.view); app.view.style.height = "100%"; var score = 0; var level = 0; var time = 0; var lastBallNum = 10; var gameType = 0; var isBullet = false; var blockLevelArr = [ [ 7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,0,0,7,7,7,7,7,0,0,7,7, 7,7,0,0,2,2,2,2,2,0,0,7,7, 7,7,0,0,8,8,8,8,8,0,0,7,7, 7,3,3,3,3,3,3,3,3,3,3,3,7, 7,7,7,7,7,7,7,7,7,7,7,7,7, 0,7,7,7,0,0,0,0,0,7,7,7,0, 6,6,6,7,0,0,0,0,0,7,6,6,6, 6,6,6,6,8,8,8,8,8,6,6,6,6, ], [ 7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,2,2,2,2,2,2,2,7,7,7, 7,7,7,7,1,1,1,1,1,7,7,7,7, 7,7,7,7,1,1,1,1,1,7,7,7,7, 7,7,7,8,8,8,8,8,8,7,7,7,7, 7,7,7,7,1,1,1,1,1,7,7,7,7, ], [ 7,7,7,7,0,7,7,7,0,7,7,7,7, 7,7,7,7,0,7,7,7,0,7,7,7,7, 7,7,7,2,0,2,2,2,0,2,7,7,7, 7,7,7,7,0,1,1,1,0,7,7,7,7, 7,3,3,3,0,3,3,3,0,3,3,3,7, 7,7,7,8,8,8,8,8,8,7,7,7,7, 0,7,7,7,0,5,5,5,0,7,7,7,0, 0,0,0,7,0,7,7,7,0,7,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0, ], [ 7,7,7,7,7,7,7,7,7,7,7,7,7, 0,0,0,7,7,7,7,7,7,7,0,0,0, 0,0,0,7,7,7,7,7,7,7,0,0,0, 7,7,7,7,1,1,1,1,1,7,7,7,7, 0,0,0,7,7,7,7,7,7,7,0,0,0, 0,0,0,7,7,7,7,7,7,7,0,0,0, 0,7,7,7,5,5,5,5,5,7,7,7,0, 0,0,0,7,7,7,7,7,7,7,0,0,0, 0,0,0,0,8,8,8,8,8,0,0,0,0, ], [ 7,3,3,3,3,3,3,3,3,3,3,3,7, 0,7,7,7,5,5,5,5,5,7,7,7,0, 0,0,0,7,7,7,7,7,7,7,0,0,0, 0,0,0,0,8,8,8,8,8,0,0,0,0, 0,7,7,7,5,5,5,5,5,7,7,7,0, 0,0,0,7,7,7,7,7,7,7,0,0,0, 0,0,0,0,8,8,8,8,8,0,0,0,0, 0,0,0,7,7,7,7,7,7,7,0,0,0, 7,3,3,3,3,3,3,3,3,3,3,3,7, ], [ 7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,2,2,2,2,2,2,2,7,7,7, 0,7,7,7,5,5,5,5,5,7,7,7,0, 0,0,0,7,7,7,7,7,7,7,0,0,0, 0,0,0,0,7,7,7,7,7,0,0,0,0, 7,7,0,0,7,7,7,7,7,0,0,7,7, 7,7,0,0,2,2,2,2,2,0,0,7,7, 7,7,0,0,1,1,1,1,1,0,0,7,7, ] ]; var bg = new PIXI.Sprite.fromImage("res/dazk/bg2.png"); app.stage.addChild(bg); var gan = new PIXI.Sprite.fromImage("res/dazk/img_36.png"); app.stage.addChild(gan); gan.anchor.x = 0.5; gan.anchor.y = 0.5; gan.x = 200; gan.y = 700; // ui var uiBg = new PIXI.Sprite.fromImage("res/dazk/ui-2_02.png"); app.stage.addChild(uiBg); uiBg.x = 20; //剩余砖块 var lastBlockNum = new PIXI.Text(); lastBlockNum.text = 100 + ""; app.stage.addChild(lastBlockNum); lastBlockNum.x = 310; lastBlockNum.y = 28; //得分 var scoreTxt = new PIXI.Text(); scoreTxt.text = 0 + ""; app.stage.addChild(scoreTxt); scoreTxt.x = 200; scoreTxt.y = 28; //倒计时 var timeTxt = new PIXI.Text(); timeTxt.text = 0 + ""; app.stage.addChild(timeTxt); timeTxt.x = 60; timeTxt.y = 740; //剩余球数量 var lastBall = new PIXI.Sprite.fromImage("res/dazk/qiu_32.png"); app.stage.addChild(lastBall); lastBall.x = 320; lastBall.y = 745; //剩余球 var lastBallTxt = new PIXI.Text(); lastBallTxt.text = " x " + lastBallNum; app.stage.addChild(lastBallTxt); lastBallTxt.x = 350; lastBallTxt.y = 740; //当前关卡 var currLevelTxt = new PIXI.Text(); currLevelTxt.text = level + " / " + blockLevelArr.length; app.stage.addChild(currLevelTxt); currLevelTxt.x = 85; currLevelTxt.y = 28; //提示:点击屏幕发射弹珠 var tip01Txt = new PIXI.Text("点击屏幕发射小球\n请以最快的速度通关"); app.stage.addChild(tip01Txt); tip01Txt.x = 140; tip01Txt.y = 560; tip01Txt.visible = false; //------------ ui ------------- var startUI = new PIXI.Sprite.fromImage("res/dazk/start/kaishi-img.png"); app.stage.addChild(startUI); var startBtn = new PIXI.Sprite.fromImage("res/dazk/start/kaishi_79.png"); startUI.addChild(startBtn); startBtn.x = 100; startBtn.y = 440; startBtn.interactive = true; startBtn.on("click", startGame); startBtn.on("touchstart", startGame); bg.interactive = true; bg.on("mousemove", move); bg.on("touchmove", move); function move(event){ if(gameType == 0) { return; } var pos = event.data.getLocalPosition(app.stage); gan.x = pos.x; if(gan.x > 420) { gan.x = 420; } if(gan.x < 70) { gan.x = 70; } } var blockNum = 13; var blockArr = []; function startGame() { gameType = 1; nextLevel(); startUI.visible = false; tip01Txt.visible = true; } //开始下一关 function nextLevel() { isBullet = false; lastBallNum += ballArr.length; lastBallTxt.text = " x " + lastBallNum; //清除所有球 for(var i = ballArr.length - 1; i >= 0; i --) { var ball = ballArr[i]; ball.remove(); ballArr.splice(i, 1); } //清除所有子弹 for(var i = bulletArr.length - 1; i >= 0; i --) { var bullet = bulletArr[i]; bullet.remove(); bulletArr.splice(i, 1); } var blockLevel = blockLevelArr[level]; for(var i = 0; i < blockLevel.length; i++) { if(blockLevel[i] == 0) { continue; } var y = parseInt(i / blockNum) * 33 + 125; var x = i % blockNum * 33 + 50; var block = new Block(); block.init(blockLevel[i], x, y); blockArr.push(block); } lastBlockNum.text = blockArr.length; level ++; currLevelTxt.text = level + " / " + blockLevelArr.length; } var ballArr = []; function addBallClick() { if(lastBallNum <= 0) { return; } addBall(); lastBallNum --; lastBallTxt.text = " x " + lastBallNum; } function addBall() { var ball = new Ball(); ball.init(); ballArr.push(ball); } var itemArr = []; function addItem(x, y) { var item = new Item(); var type = parseInt(Math.random() * 4) + 1; item.init(type, x, y); itemArr.push(item); } function animate() { if(gameType == 0) { return; } for(var i = ballArr.length - 1; i >= 0; i --) { var ball = ballArr[i]; ball.animate(); if(ball.img.y > 800) { ball.remove(); ballArr.splice(i, 1); if(ballArr.length == 0 && lastBallNum == 0) { over(); } } } for(var i = itemArr.length - 1; i >= 0; i --) { var item = itemArr[i]; item.animate(i); if(item.img.y > 800) { item.remove(); itemArr.splice(i, 1); } } crash(); time ++; timeTxt.text = "用时 : " + (time / 60).toFixed(2) + " s"; addBullet(); for(var i = bulletArr.length - 1; i >= 0; i --) { var bullet = bulletArr[i]; bullet.animate(); if(bullet.img.y < 110) { bullet.remove(); bulletArr.splice(i, 1); } } if(ballArr.length == 0) { tip01Txt.visible = true; } else { tip01Txt.visible = false; } } app.ticker.add(animate); //背景点击事件 bg.interactive = true; bg.on("click", addBallClick); bg.on("touchstart", addBallClick); var bulletArr = []; var bulletSubTime = 45; //发射子弹 function addBullet() { if(isBullet == false) { return; } if(bulletSubTime == 0) { var bullet = new Bullet(); bullet.init(gan.x + 30, gan.y - 20); bulletArr.push(bullet); var bullet = new Bullet(); bullet.init(gan.x - 30, gan.y - 20); bulletArr.push(bullet); bulletSubTime = 45; } bulletSubTime --; } function addAllBullet() { for(var i = 0; i < 13; i ++) { var bullet = new Bullet(); bullet.init(i * 32 + 50, 700); bulletArr.push(bullet); } } function crash() { //球与方块碰撞 for(var i = 0; i < ballArr.length; i ++) { var ball = ballArr[i]; for(var j = blockArr.length - 1; j >= 0; j --) { var block = blockArr[j]; var isCrash = checkCrash(ball, block); if(isCrash == true) { //添加道具 if(Math.random() * 100 > 90) { addItem(block.img.x, block.img.y); } if(block.crash() == true) { block.remove(); blockArr.splice(j, 1); lastBlockNum.text = blockArr.length; //更新得分等 score += 100; scoreTxt.text = score; } ball.direction(block); //验证是否结束,切换关卡 if(isOver() == true) { return; } } } } //子弹与方块碰撞 for(var i = 0; i < bulletArr.length; i ++) { var bullet = bulletArr[i]; for(var j = blockArr.length - 1; j >= 0; j --) { var block = blockArr[j]; var isCrash = checkCrash(bullet, block); if(isCrash == true) { //添加道具 if(Math.random() * 100 > 90) { addItem(block.img.x, block.img.y); } if(block.crash() == true) { block.remove(); blockArr.splice(j, 1); lastBlockNum.text = blockArr.length; //更新得分等 score += 100; scoreTxt.text = score; } bullet.remove(); bulletArr.splice(i, 1); //验证是否结束,切换关卡 if(isOver() == true) { return; } break; } } } } function isOver() { if(blockArr.length == 0) { //检测是否存在下一关 if(level <= blockLevelArr.length - 1) { nextLevel(); return true; } else { over(); } } return false; } function over() { gameType = 0; var overUI = new PIXI.Sprite.fromImage("res/dazk/end/jieshu-bg_21.png"); app.stage.addChild(overUI); overUI.x = 70; overUI.y = 200; //关卡 var currLevelTxt = new PIXI.Text(); currLevelTxt.text = level + " / " + blockLevelArr.length; overUI.addChild(currLevelTxt); currLevelTxt.x = 180; currLevelTxt.y = 140; //得分 var scoreTxt = new PIXI.Text(); scoreTxt.text = score + ""; overUI.addChild(scoreTxt); scoreTxt.x = 200; scoreTxt.y = 203; //时间 var timeTxt = new PIXI.Text(); timeTxt.text = time + " s"; overUI.addChild(timeTxt); timeTxt.x = 200; timeTxt.y = 266; //最佳时间 var bestTimeTxt = new PIXI.Text(); bestTimeTxt.text = "120.00 s"; overUI.addChild(bestTimeTxt); bestTimeTxt.x = 190; bestTimeTxt.y = 328; var restartBtn = new PIXI.Sprite.fromImage("res/dazk/end/cxks_95.png"); overUI.addChild(restartBtn); restartBtn.x = 140; restartBtn.y = 400; restartBtn.interactive = true; restartBtn.on("click", restart); restartBtn.on("touchstart", restart); } function restart() { window.location.reload(); } function checkCrash(a1, a2) { var img1 = a1.img; var img2 = a2.img; var a = (img1.x - img2.x) * (img1.x - img2.x) + (img1.y - img2.y) * (img1.y - img2.y); if(a < (a1.r + a2.r) * (a1.r + a2.r)) { return true; } return false; } //道具效果 - 火球 function fireBall() { for(var i = ballArr.length - 1; i >= 0; i --) { var ball = ballArr[i]; ball.fire(); } } // ------------ 对象分界线 ------------- //小球 function Ball() { this.img = null; this.r = 10; this.speed = 5; this.angle = Math.random() * 100 + 220; this.speedX = 0; this.speedY = 0; this.isFire = false; this.init = function(type) { var url = "res/dazk/qiu_32.png"; this.img = new PIXI.Sprite.fromImage(url); this.img.anchor.x = 0.5; this.img.anchor.y = 0.5; app.stage.addChild(this.img); this.img.x = gan.x; this.img.y = gan.y - 20; this.changeAngle(); } this.fire = function() { this.isFire = true; this.img.texture = new PIXI.Texture.fromImage("res/dazk/qiu-2_77.png"); } this.animate = function() { this.move(); } this.changeAngle = function() { var a = this.angle / 180 * 3.14; this.speedX = Math.cos(a) * this.speed; this.speedY = Math.sin(a) * this.speed; this.speed += 0.01; } this.move = function() { this.img.x += this.speedX; this.img.y += this.speedY; if(this.img.y < 120) { this.angleV(); } if(this.img.x > 465) { this.angleH(); } if(this.img.x < 30) { this.angleH(); } if(this.img.y > 680 && this.img.y < 700 && this.img.x > (gan.x - 55) && this.img.x < (gan.x + 55) && this.speedY > 0) { //计算角度 this.angle = 360 - ((gan.x + 50) - this.img.x) * 1.8; if(this.angle > 320) { this.angle = 320; } if(this.angle < 220) { this.angle = 220; } this.changeAngle(); } } this.angleV = function() { this.angle -= this.angle * 2; this.changeAngle(); } this.angleH = function() { this.angle = 180 - this.angle; this.changeAngle(); } this.direction = function(a1) { if(this.isFire == true) { return; } var img1 = a1.img; //处理小球反弹方向 if(this.img.y > img1.y && this.img.x < img1.x + a1.r && this.img.x > img1.x - a1.r) { this.angleV(); } else if(this.img.x > img1.x && this.img.y < img1.y + a1.r && this.img.y > img1.y - a1.r) { this.angleH(); } else if(this.img.x < img1.x && this.img.y < img1.y + a1.r && this.img.y > img1.y - a1.r) { this.angleH(); } else if(this.img.y < img1.y && this.img.x < img1.x + a1.r && this.img.x > img1.x - a1.r) { this.angleV(); } } this.remove = function() { app.stage.removeChild(this.img); } } //方块 function Block() { this.img = null; this.r = 16; this.hp = 1; this.type = 0; this.init = function(type, x, y) { this.type = type; var url = "res/dazk/zhuankuai-1_06.png"; if(type == 1) { url = "res/dazk/zhuankuai-1_06.png"; } else if(type == 2) { url = "res/dazk/zhuankuai-2_08.png"; } else if(type == 3) { url = "res/dazk/zhuankuai-3_10.png"; } else if(type == 4) { url = "res/dazk/zhuankuai-4_12.png"; } else if(type == 5) { url = "res/dazk/zhuankuai-5_14.png"; } else if(type == 6) { url = "res/dazk/zhuankuai-6_16.png"; } else if(type == 7) { url = "res/dazk/zhuankuai-7_18.png"; } else if(type == 8) { url = "res/dazk/zhuankuai-8-1_41.png"; this.hp = 2; } this.img = new PIXI.Sprite.fromImage(url); this.img.anchor.x = 0.5; this.img.anchor.y = 0.5; app.stage.addChild(this.img); this.img.x = x; this.img.y = y; } this.crash = function() { this.hp --; if(this.type == 8) { this.img.texture = new PIXI.Texture.fromImage("res/dazk/zhuankuai-8-2_43.png"); } if(this.hp == 0) { return true; } return false; } this.remove = function() { app.stage.removeChild(this.img); } } function Item() { this.img = null; this.type = 0; this.r = 15; this.init = function(type, x, y) { this.type = type; var url = "res/dazk/daoju-qiu1_32.png"; if(type == 1) { url = "res/dazk/daoju-qiu1_32.png"; } else if(type == 2) { url = "res/dazk/daoju-qiu2_60.png"; } else if(type == 3) { url = "res/dazk/daoju-zidan1_66.png"; } else if(type == 4) { url = "res/dazk/daoju-zidan2_69.png"; } this.img = new PIXI.Sprite.fromImage(url); this.img.anchor.x = 0.5; this.img.anchor.y = 0.5; this.img.x = x; this.img.y = y; app.stage.addChild(this.img); } this.animate = function(i) { this.move(i); } this.move = function(i) { this.img.y += 2; if(this.img.y > 680 && this.img.y < 700 && this.img.x > (gan.x - 55) && this.img.x < (gan.x + 55)) { this.effect(); itemArr.splice(i, 1); this.remove(); } } this.effect = function() { if(this.type == 1) { addBall(); addBall(); addBall(); lastBallNum ++; lastBallTxt.text = " x " + lastBallNum; } else if(this.type == 2) { fireBall(); } else if(this.type == 3) { isBullet = true; } else if(this.type == 4) { addAllBullet(); } } this.remove = function() { app.stage.removeChild(this.img); } } function Bullet() { this.img = null; this.r = 6; this.init = function(x, y) { var url = "res/dazk/zidan_74.png"; this.img = new PIXI.Sprite.fromImage(url); this.img.anchor.x = 0.5; this.img.anchor.y = 0.5; this.img.x = x; this.img.y = y; app.stage.addChild(this.img); } this.animate = function() { this.move(); } this.move = function() { this.img.y -= 6; } this.remove = function() { this.img.parent.removeChild(this.img); } }
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