JAVA实现贪吃蛇
2022/4/27 22:12:35
本文主要是介绍JAVA实现贪吃蛇,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
废话少说,直接怼上代码:
- stratGame.java
package com.game.snake; import javax.swing.*; import java.awt.*; public class startGame { public static void main(String[] args) { JFrame gameFrame = new JFrame("贪吃蛇"); gameFrame.add(new gamePanel()); gameFrame.setVisible(true); gameFrame.setBounds(100,100,900,720); gameFrame.setResizable(false); gameFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } }
- myData.java
package com.game.snake; import javax.swing.*; import java.net.URL; public class myData { public static URL headerurl = myData.class.getResource("image/header.png"); public static ImageIcon headicon = new ImageIcon(headerurl); public static URL bodyurl = myData.class.getResource("image/body.png"); public static ImageIcon bodyicon = new ImageIcon(bodyurl); public static URL upurl = myData.class.getResource("image/up.png"); public static ImageIcon upicon = new ImageIcon(upurl); public static URL righturl = myData.class.getResource("image/right.png"); public static ImageIcon righticon = new ImageIcon(righturl); public static URL downurl = myData.class.getResource("image/down.png"); public static ImageIcon downicon = new ImageIcon(downurl); public static URL lefturl = myData.class.getResource("image/left.png"); public static ImageIcon lefticon = new ImageIcon(lefturl); public static URL foodurl = myData.class.getResource("image/food.png"); public static ImageIcon foddicon = new ImageIcon(foodurl); }
- gamePanel.java
package com.game.snake; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; /* 1.定义数据 2.画 3.监听:a.键盘 b.事件 * */ public class gamePanel extends JPanel implements KeyListener, ActionListener { int nLen = 0;//蛇的长度 int[] snakeX = new int[600];//存放蛇的X坐标 int[] snakeY = new int[600];//存放蛇的Y坐标 //食物 int foodX = 0; int foodY = 0; Random random = new Random(); //分数显示 int grade = 0; boolean isGameStart = false;//游戏状态,默认不开始 boolean isGameOver = false;//判断是否失败 String dir = null; //设置一个定时器 Timer timer = new Timer(100,this);//100毫秒刷新一次 public gamePanel(){ init(); //获得焦点和键盘事件 this.setFocusable(true);//焦点事件,专注游戏窗口 this.addKeyListener(this);//键盘事件,当前类中实现了,所以用this timer.start();//游戏开始,定时器启动 } public void init(){ nLen = 3; snakeX[0] = 100;snakeY[0] = 100; snakeX[1] = 75;snakeY[1] = 100; snakeX[2] = 50;snakeY[2] = 100; dir = "R"; //初始化食物 foodX = 25 + 25 * random.nextInt(33); foodY = 25 + 25 * random.nextInt(20); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); //绘制静态界面 this.setBackground(Color.white); myData.headicon.paintIcon(this,g,25,11); g.fillRect(25,75,850,600); //绘制食物 myData.foddicon.paintIcon(this,g,foodX,foodY); for (int i = 1/*i = 1蛇头固定的*/; i < nLen; i++) { myData.bodyicon.paintIcon(this,g,snakeX[i],snakeY[i]); } //绘制小蛇 switch (dir) { case "R": myData.righticon.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头的方向会变化,初始是向右 break; case "L": myData.lefticon.paintIcon(this, g, snakeX[0], snakeY[0]); break; case "U": myData.upicon.paintIcon(this, g, snakeX[0], snakeY[0]); break; case "D": myData.downicon.paintIcon(this, g, snakeX[0], snakeY[0]); break; } //游戏状态绘制 if (isGameStart == false){ g.setColor(Color.white);//设置画笔颜色白色 g.setFont(new Font("微软雅黑",Font.BOLD,40)); g.drawString("空格开始游戏",325,300); } if (isGameOver == true){ g.setColor(Color.CYAN);//设置画笔颜色白色 g.setFont(new Font("微软雅黑",Font.BOLD,40)); g.drawString("空格重新开始游戏",325,300); } //显示分数与蛇长度 g.setColor(Color.white); g.setFont(new Font("微软雅黑",Font.BOLD,18)); g.drawString("蛇长 "+nLen,750,25); g.drawString("分数 "+grade,750,45); } //键盘监听事件 @Override public void keyPressed(KeyEvent e) { int keycode = e.getKeyCode();//获取键盘按键 if (keycode == KeyEvent.VK_SPACE){ if (isGameOver == true) { isGameOver = false; init();//重新初始化开始游戏 }else {isGameStart = !isGameStart;} //改变了状态,重新画 repaint(); } if (keycode == KeyEvent.VK_W){ dir = "U"; }else if (keycode == KeyEvent.VK_D){ dir = "R"; }else if (keycode == KeyEvent.VK_S){ dir = "D"; }else if (keycode == KeyEvent.VK_A){ dir = "L"; } } //事件监听 @Override public void actionPerformed(ActionEvent e) { if (isGameStart == true && isGameOver == false){//如果游戏是进行状态,就让小蛇动起来 //吃食物 if (snakeX[0] == foodX && snakeY[0] == foodY){ nLen++; grade = grade + 10; //重新生成食物 foodX = 25 + 25 * random.nextInt(34); foodY = 25 + 25 * random.nextInt(24); } //小蛇运动 for (int i = nLen - 1; i > 0 ; i--) { snakeX[i] = snakeX[i - 1]; snakeY[i] = snakeY[i - 1]; } //方向判断 //向右移动 if (dir.equals("R")){ snakeX[0] = snakeX[0] + 25; //边界判断 if (snakeX[0] > 850){ snakeX[0] = 25; } }else if (dir.equals("L")){ snakeX[0] = snakeX[0] - 25; if (snakeX[0] < 25){ snakeX[0] = 850; } }else if (dir.equals("U")){ snakeY[0] = snakeY[0] - 25; if (snakeY[0] < 75){ snakeY[0] = 650; } }else if (dir.equals("D")){ snakeY[0] = snakeY[0] + 25; if (snakeY[0] > 650){ snakeY[0] = 75; } } //失败判断 for (int i = 1; i < nLen; i++) { if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){ isGameOver = true; } } repaint(); } timer.start(); } @Override public void keyTyped(KeyEvent e) { } @Override public void keyReleased(KeyEvent e) { } }
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