【常用】namespace bikuhiku
2022/6/4 23:21:31
本文主要是介绍【常用】namespace bikuhiku,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
#include <stdio.h> #include <map> #include <time.h> #include <iostream> namespace bikuhiku { signed bikuhiku_signal; char bikuhiku_temp_char; long long bikuhiku_count; #define _sg bikuhiku_signal #define _tc bikuhiku_temp_char #define _ct bikuhiku_count //These functions are used to judge the type of char; bool Digit(char _target) { if(_target >= '0'&&_target <= '9') return true; return false; } bool Break(char _target) { if(_target == 10) return false; if(_target == 32) return false; return _target; } bool Little(char _target) { if(_target >= 'a'&&_target <= 'z') return true; return false; } bool Great(char _target) { if(_target >= 'A'&&_target <= 'Z') return true; return false; } int allType(char _target) { if(_target == 32) return 0; if(_target == 10) return 10; if(Digit(_target)) return 1; if(Little(_target)) return 2; if(Great(_target)) return 3; return 4; } //These functions are used to input; int get_str(char *_aim) { _ct = 0; _tc = getchar(); for(;Break(_tc);_tc = getchar()) _aim[_ct++] = _tc; _aim[_ct] = 0; return _tc; } int get_line(char *_aim) { _ct = 0; _tc = getchar(); for(;Break(_tc)|(_tc == 32);_tc = getchar()) _aim[_ct++] = _tc; _aim[_ct] = 0; return _tc; } int get_int() { int _aim = 0; _sg = 1, _tc = getchar(); for(;!Digit(_tc);_tc = getchar()) { if(_tc == '-') _sg = -1; if(_tc == 0) return 0; } for(;Digit(_tc);_tc = getchar()) _aim = (_aim<<1)+(_aim<<3)+_tc-'0'; _aim *= _sg; return _aim; } template <typename Tec> int get_int(Tec &_aim) { _aim = 0, _sg = 1; _tc = getchar(); for(;!Digit(_tc);_tc = getchar()) { if(_tc == '-') _sg = -1; if(_tc == 0) return 0; } for(;Digit(_tc);_tc = getchar()) _aim = (_aim<<1)+(_aim<<3)+_tc-'0'; _aim *= _sg; return 1; } template <typename Tec> int format_get_int(Tec &_aim,Tec _length) { _aim = 0, _sg = 1; _tc = getchar(); for(;!Digit(_tc);_tc = getchar()) { if(_tc == '-') _sg = -1; if(_tc == 0) return 0; } for(;Digit(_tc);_tc = getchar(),--_length) { _aim = (_aim<<1)+(_aim<<3)+_tc-'0'; if(_length == 1) break; } _aim *= _sg; return 1; } template <typename Tec,typename ...Args> inline void get_int(Tec &aim,Args &...args) { get_int(aim); get_int(args...); } //These functions are used to output; template <typename Tec> void put_int(Tec contents) { if(contents > 9) put_int(contents/10); putchar(contents%10+48); } template <typename Tec,typename ...Args> inline void put_int(Tec &aim,Args &...args) { put_int(aim); put_int(args...); } //These functions are used to realise something about math; template <typename Tec> Tec max(Tec comp_x,Tec comp_y) { return comp_x > comp_y ? comp_x : comp_y; } template <typename Tec> Tec min(Tec comp_x,Tec comp_y) { return comp_x < comp_y ? comp_x : comp_y; } template <typename Tec> Tec abs(Tec _aim) { return _aim > 0 ? _aim : -_aim; } // int randline[10] = {2,7,1,3,4,8,0,9,5,6}; int randprime[6] = {13,37,51,31,19,17}; template <typename Tec> Tec Brand(Tec _seed) { clock(); Tec _aim = 0; while(_seed < 1000000) _seed *= randprime[(clock()&time(0))%6]; while(_seed >= 1000000) _seed >>= 1; while(_seed) { _aim = (_aim*10)+randline[_seed%10]; _seed /= 10; } return _aim; } } using namespace bikuhiku; signed main() { printf("%d",Brand(2)); }
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