Swift3.0 GCD定时器的使用DEMO
2019/7/9 22:19:04
本文主要是介绍Swift3.0 GCD定时器的使用DEMO,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
直接看主要代码
//截止日期 let endDate = datePicker.date //开始日期 let startDate = Date() //时间间隔 let timeInterval:TimeInterval = endDate.timeIntervalSince(startDate) if timer == nil { //剩余时间 var timeout = timeInterval if timeout != 0 { //创建全局队列 let queue = DispatchQueue.global() //在全局队列下创建一个时间源 timer = DispatchSource.makeTimerSource(flags: [], queue: queue) //设定循环的间隔是一秒,并且立即开始 timer?.scheduleRepeating(wallDeadline: DispatchWallTime.now(), interval: .seconds(1)) //时间源出发事件 timer?.setEventHandler(handler: { //必须是当前日期往后的日期,在datePicker上也做了限制 if timeout <= 0 { self.timer?.cancel() self.timer = nil DispatchQueue.main.async(execute: { self.day.text = "00" self.hour.text = "00" self.minute.text = "00" self.second.text = "00" }) } else { //计算剩余时间 let days = Int(timeout) / (3600 * 24) if days == 0 { self.day.text = "" } let hours = (Int(timeout) - Int(days) * 24 * 3600) / 3600 let minutes = (Int(timeout) - Int(days) * 24 * 3600 - Int(hours) * 3600) / 60 let seconds = Int(timeout) - Int(days) * 24 * 3600 - Int(hours) * 3600 - Int(minutes) * 60 //主队列中刷新UI DispatchQueue.main.async(execute: { if days == 0 { self.day.text = "0" } else { self.day.text = "\(days)" } if hours < 10 { self.hour.text = "0" + "\(hours)" } else { self.hour.text = "\(hours)" } if minutes < 10 { self.minute.text = "0" + "\(minutes)" } else { self.minute.text = "\(minutes)" } if seconds < 10 { self.second.text = "0" + "\(seconds)" } else { self.second.text = "\(seconds)" } }) timeout -= 1 } }) //启动时间源 timer?.resume() } }
DEMO效果图
DEMO下载地址
这篇关于Swift3.0 GCD定时器的使用DEMO的文章就介绍到这儿,希望我们推荐的文章对大家有所帮助,也希望大家多多支持为之网!
- 2022-10-05Swift语法学习--基于协议进行网络请求
- 2022-08-17Apple开发_Swift语言地标注释
- 2022-07-24Swift 初见
- 2022-05-22SwiftUI App 支持多语种 All In One
- 2022-05-10SwiftUI 组件参数简写 All In One
- 2022-04-14SwiftUI 学习笔记
- 2022-02-23Swift 文件夹和文件操作
- 2022-02-17Swift中使用KVO
- 2022-02-08Swift 汇编 String array
- 2022-01-30SwiftUI3.0页面反向传值