C++中事件机制的简洁实现及需要放弃的特性

2019/7/10 23:31:12

本文主要是介绍C++中事件机制的简洁实现及需要放弃的特性,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!

事件模型是被广泛使用的好东西,但是C++标准库里没有现成的,其他实现又复杂或者不优雅,比如需要使用宏。现在VC11可以用在XP下了,那么就痛快的拿起C++11提供的先进设施组合出一个轻便的实现吧。

为了达到简洁的目的,需要放弃一些特性
1、不支持判断函数是否已经绑定过(因为std::function不提供比较方法,自己实现function的话代码又变多了)
2、需要使用者接收返回的回调函数标识来移除事件绑定(原因同上)
3、事件没有返回值,不支持回调函数优先级、条件回调等事件高级特性(比如返回所有处理结果中的最大最小值;只回调与指定参数匹配的事件处理函数)
4、事件参数理论上无限,实际上有限,一般支持0~10个参数(VC11还没有支持变长模板参数,GCC有了。不过可以通过缺省模板参数和偏特化来模拟,所以理论上无限制)
5、不是线程安全的

:3、5两条可以通过引入策略模式来提供灵活支持,就像标准库和Loki做的那样,实现一个完整的事件机制。

最简单的实现
复制代码 代码如下:

#include <map>
#include <functional>
using namespace std;
template<class Param1, class Param2>
class Event
{
typedef void HandlerT(Param1, Param2);
int m_handlerId;
public:
Event() : m_handlerId(0) {}
template<class FuncT> int addHandler(FuncT func)
{
m_handlers.emplace(m_handlerId, forward<FuncT>(func));
return m_handlerId++;
}
void removeHandler(int handlerId)
{
m_handlers.erase(handlerId);
}
void operator ()(Param1 arg1, Param2 arg2)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2);
}
private:
map<int, function<HandlerT>> m_handlers;
};

addHandler把回调函数完美转发给std::function,让标准库来搞定各种重载,然后返回一个标识符用来注销绑定。试一下,工作的不错:
复制代码 代码如下:

void f1(int, int)
{
puts("f1()");
}
struct F2
{
void f(int, int)
{
puts("f2()");
}
void operator ()(int, int)
{
puts("f3()");
}
};
int _tmain(int argc, _TCHAR* argv[])
{
Event<int, int> e;
int id = e.addHandler(f1);
e.removeHandler(id);
using namespace std::placeholders;
F2 f2;
e.addHandler(bind(&F2::f, f2, _1, _2));
e.addHandler(bind(f2, _1, _2));
e.addHandler([](int, int) {
puts("f4()");
});
e(1, 2);
return 0;
}

虽然这里有一个小小的缺点,对于仿函数,如果想使用它的指针或引用是不可以直接绑定的,需要这样做:
复制代码 代码如下:

e.addHandler(ref(f2));
e.addHandler(ref(*pf2)); // pf2是指向f2的指针 但是使用仿函数对象指针的情形不多,也不差多敲几个

字符,何况在有Lambda表达式的情况下呢?
改进
1、有人不喜欢bind,用起来麻烦,放到addhandler里面去:
复制代码 代码如下:

template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2));
return m_handlerId++;
}

2、扩展参数个数。没有变长模板参数,变通一下:
复制代码 代码如下:

struct NullType {};
template<class P1 = Private::NullType, class P2 = Private::NullType>
class Event
{
public:
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2));
return m_handlerId++;
}
void operator ()(P1 arg1, P2 arg2)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2);
}
};
template<>
class Event<Private::NullType, Private::NullType>
{
public:
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj)));
return m_handlerId++;
}
void operator ()()
{
for ( const auto& i : m_handlers )
i.second();
}
};
template<class P1>
class Event<P1, Private::NullType>
{
public:
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1));
return m_handlerId++;
}
void operator ()(P1 arg1)
{
for ( const auto& i : m_handlers )
i.second(arg1);
}
};

现在支持0~2个参数了。注意到各个模板里有公共代码,提取出来放进基类,然后要做的就是打开文本生成器了
完整代码
代码下载
复制代码 代码如下:

View Code
#pragma once
#include <map>
#include <functional>
namespace Utility
{
namespace Private
{
struct NullType {};
template<class HandlerT>
class EventBase
{
public:
EventBase() : m_handlerId(0) {}
template<class FuncT> int addHandler(FuncT func)
{
m_handlers.emplace(m_handlerId, std::forward<FuncT>(func));
return m_handlerId++;
}
void removeHandler(int handlerId)
{
m_handlers.erase(handlerId);
}
protected:
int m_handlerId;
std::map<int, std::function<HandlerT>> m_handlers;
};
}
template<class P1 = Private::NullType, class P2 = Private::NullType, class P3 = Private::NullType, class P4 = Private::NullType, class P5 = Private::NullType, class P6 = Private::NullType, class P7 = Private::NullType, class P8 = Private::NullType, class P9 = Private::NullType, class P10 = Private::NullType>
class Event
: public Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8, P9, P10)>
{
public:
using Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8, P9, P10)>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5, _6, _7, _8, _9, _10));
return m_handlerId++;
}
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5, P6 arg6, P7 arg7, P8 arg8, P9 arg9, P10 arg10)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
}
};
template<>
class Event<Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType>
: public Private::EventBase<void ()>
{
public:
using Private::EventBase<void ()>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT const obj, FuncT func)
{
m_handlers.emplace(m_handlerId, std::bind(func, obj));
return m_handlerId++;
}
void operator ()()
{
for ( const auto& i : m_handlers )
i.second();
}
};
template<class P1>
class Event<P1, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType>
: public Private::EventBase<void (P1)>
{
public:
using Private::EventBase<void (P1)>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1));
return m_handlerId++;
}
void operator ()(P1 arg1)
{
for ( const auto& i : m_handlers )
i.second(arg1);
}
};
template<class P1, class P2>
class Event<P1, P2, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType>
: public Private::EventBase<void (P1, P2)>
{
public:
using Private::EventBase<void (P1, P2)>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2));
return m_handlerId++;
}
void operator ()(P1 arg1, P2 arg2)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2);
}
};
template<class P1, class P2, class P3>
class Event<P1, P2, P3, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType>
: public Private::EventBase<void (P1, P2, P3)>
{
public:
using Private::EventBase<void (P1, P2, P3)>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3));
return m_handlerId++;
}
void operator ()(P1 arg1, P2 arg2, P3 arg3)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2, arg3);
}
};
template<class P1, class P2, class P3, class P4>
class Event<P1, P2, P3, P4, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType>
: public Private::EventBase<void (P1, P2, P3, P4)>
{
public:
using Private::EventBase<void (P1, P2, P3, P4)>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4));
return m_handlerId++;
}
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2, arg3, arg4);
}
};
template<class P1, class P2, class P3, class P4, class P5>
class Event<P1, P2, P3, P4, P5, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType>
: public Private::EventBase<void (P1, P2, P3, P4, P5)>
{
public:
using Private::EventBase<void (P1, P2, P3, P4, P5)>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5));
return m_handlerId++;
}
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2, arg3, arg4, arg5);
}
};
template<class P1, class P2, class P3, class P4, class P5, class P6>
class Event<P1, P2, P3, P4, P5, P6, Private::NullType, Private::NullType, Private::NullType, Private::NullType>
: public Private::EventBase<void (P1, P2, P3, P4, P5, P6)>
{
public:
using Private::EventBase<void (P1, P2, P3, P4, P5, P6)>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5, _6));
return m_handlerId++;
}
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5, P6 arg6)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2, arg3, arg4, arg5, arg6);
}
};
template<class P1, class P2, class P3, class P4, class P5, class P6, class P7>
class Event<P1, P2, P3, P4, P5, P6, P7, Private::NullType, Private::NullType, Private::NullType>
: public Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7)>
{
public:
using Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7)>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5, _6, _7));
return m_handlerId++;
}
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5, P6 arg6, P7 arg7)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
};
template<class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8>
class Event<P1, P2, P3, P4, P5, P6, P7, P8, Private::NullType, Private::NullType>
: public Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8)>
{
public:
using Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8)>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5, _6, _7, _8));
return m_handlerId++;
}
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5, P6 arg6, P7 arg7, P8 arg8)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
}
};
template<class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9>
class Event<P1, P2, P3, P4, P5, P6, P7, P8, P9, Private::NullType>
: public Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8, P9)>
{
public:
using Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8, P9)>::addHandler;
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func)
{
using namespace std::placeholders;
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5, _6, _7, _8, _9));
return m_handlerId++;
}
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5, P6 arg6, P7 arg7, P8 arg8, P9 arg9)
{
for ( const auto& i : m_handlers )
i.second(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
}
};
} // namespace Utility

测试代码
各种绑定方式
复制代码 代码如下:

View Code
#include "Event.h"
using namespace std;
void f1(int, int)
{
puts("f1()");
}
struct F2
{
F2() { puts("F2 construct"); }
F2(const F2 &) { puts("F2 copy"); }
F2(F2 &&) { puts("F2 move"); }
F2& operator=(const F2 &) { puts("F2 copy assign"); return *this; }
F2& operator=(F2 &&) { puts("F2 move assign"); return *this; }
void f(int, int)
{
puts("f2()");
}
void fc(int, int) const
{
puts("f2c()");
}
};
struct F3
{
F3() { puts("F3 construct"); }
F3(const F3 &) { puts("F3 copy"); }
F3(F3 &&) { puts("F3 move"); }
F3& operator=(const F3 &) { puts("F3 copy assign"); return *this; }
F3& operator=(F3 &&) { puts("F3 move assign"); return *this; }
void operator ()(int, int) const
{
puts("f3()");
}
};
int _tmain(int argc, _TCHAR* argv[])
{
Utility::Event<int, int> e;
// 一般函数
e.addHandler(f1);
int id = e.addHandler(&f1);
e.removeHandler(id); // 移除事件处理函数
// 成员函数
using namespace std::placeholders;
F2 f2;
const F2 *pf2 = &f2;
e.addHandler(bind(&F2::f, &f2, _1, _2)); // std::bind
e.addHandler(&f2, &F2::f);
e.addHandler(pf2, &F2::fc); // 常量指针
puts("----addHandler(f2, &F2::f)----");
e.addHandler(f2, &F2::f); // 对象拷贝构造
puts("----addHandler(F2(), &F2::f)----");
e.addHandler(F2(), &F2::f); // 对象转移构造
puts("--------");
// 仿函数
F3 f3;
const F3 *pf3 = &f3;
puts("----addHandler(f3)----");
e.addHandler(f3); // 对象拷贝构造
puts("----addHandler(F3())----");
e.addHandler(F3()); // 对象转移构造
puts("--------");
e.addHandler(ref(f3)); // 引用仿函数对象
e.addHandler(ref(*pf3)); // 引用仿函数常量对象
puts("--------");
// Lambda表达式
e.addHandler([](int, int) {
puts("f4()");
});
// 激发事件
e(1, 2);
return 0;
}


这篇关于C++中事件机制的简洁实现及需要放弃的特性的文章就介绍到这儿,希望我们推荐的文章对大家有所帮助,也希望大家多多支持为之网!


扫一扫关注最新编程教程