python抖音表白程序源代码
2019/7/14 23:22:01
本文主要是介绍python抖音表白程序源代码,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
本文实例为大家分享了python抖音表白程序的具体代码,供大家参考,具体内容如下
import sys import random import pygame from pygame.locals import * WIDTH, HEIGHT = 640, 480 BACKGROUND = (0, 191, 255) # 按钮 def button(text, x, y, w, h, color, screen): pygame.draw.rect(screen, color, (x, y, w, h)) font = pygame.font.Font('./font/simkai.ttf', 20) textRender = font.render(text, True, (0, 0, 0)) textRect = textRender.get_rect() textRect.center = ((x+w/2), (y+h/2)) screen.blit(textRender, textRect) # 标题 def title(text, screen, scale, color=(255, 0, 0)): font = pygame.font.Font('./font/simkai.ttf', WIDTH//(len(text)*2)) textRender = font.render(text, True, color) textRect = textRender.get_rect() textRect.midtop = (WIDTH/scale[0], HEIGHT/scale[1]) screen.blit(textRender, textRect) # 生成随机的位置坐标 def get_random_pos(): x, y = random.randint(20, 620), random.randint(20, 460) return x, y # 点击喜欢按钮后显示的页面 def show_like_interface(text, screen, color=(255, 0, 0)): screen.fill(BACKGROUND) font = pygame.font.Font('./font/simkai.ttf', WIDTH//(len(text))) textRender = font.render(text, True, color) textRect = textRender.get_rect() textRect.midtop = (WIDTH/2, HEIGHT/2) screen.blit(textRender, textRect) pygame.display.update() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() # 主函数 def main(): pygame.init() screen = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32) pygame.display.set_caption('FROM一个喜欢你很久的小哥哥') clock = pygame.time.Clock() pygame.mixer.music.load('./bg_music/1.mp3') pygame.mixer.music.play(-1, 30.0) pygame.mixer.music.set_volume(0.25) unlike_pos_x = 330 unlike_pos_y = 300 unlike_pos_width = 100 unlike_pos_height = 50 like_pos_x = 180 like_pos_y = 300 like_pos_width = 100 like_pos_height = 50 running = True like_color = (255, 0, 255) while running: screen.fill(BACKGROUND) img = pygame.image.load("./imgs/1.png") imgRect = img.get_rect() imgRect.midtop = WIDTH//2, HEIGHT//4 screen.blit(img, imgRect) for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: mouse_pos = pygame.mouse.get_pos() if mouse_pos[0] < like_pos_x+like_pos_width+5 and mouse_pos[0] > like_pos_x-5 and\ mouse_pos[1] < like_pos_y+like_pos_height+5 and mouse_pos[1] > like_pos_y-5: like_color = BACKGROUND running = False mouse_pos = pygame.mouse.get_pos() if mouse_pos[0] < unlike_pos_x+unlike_pos_width+5 and mouse_pos[0] > unlike_pos_x-5 and\ mouse_pos[1] < unlike_pos_y+unlike_pos_height+5 and mouse_pos[1] > unlike_pos_y-5: while True: unlike_pos_x, unlike_pos_y = get_random_pos() if mouse_pos[0] < unlike_pos_x+unlike_pos_width+5 and mouse_pos[0] > unlike_pos_x-5 and\ mouse_pos[1] < unlike_pos_y+unlike_pos_height+5 and mouse_pos[1] > unlike_pos_y-5: continue break title('小姐姐,我观察你很久了', screen, scale=[2, 10]) title('做我女朋友好不好呀', screen, scale=[2, 6]) button('好呀', like_pos_x, like_pos_y, like_pos_width, like_pos_height, like_color, screen) button('算了吧', unlike_pos_x, unlike_pos_y, unlike_pos_width, unlike_pos_height, (255, 0, 255), screen) pygame.display.flip() pygame.display.update() clock.tick(60) show_like_interface('我就知道小姐姐你也喜欢我~', screen, color=(255, 0, 0)) if __name__ == '__main__': main()
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