多线程编程(18) - 再从一个小例子出发
2021/4/30 14:26:49
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多线程编程(18) - 再从一个小例子出发
前面的例子都是让若干线程做同样的事情, 下面这个例子中的三个线程将分别在三个画板上随机画不同颜色的椭圆.
接下来的很多事情我想要基于这个例子来做.
本例效果图:
代码文件:
unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, ExtCtrls; type TForm1 = class(TForm) PaintBox1: TPaintBox; PaintBox2: TPaintBox; PaintBox3: TPaintBox; Button1: TButton; procedure Button1Click(Sender: TObject); procedure FormDestroy(Sender: TObject); end; var Form1: TForm1; implementation {$R *.dfm} var h1,h2,h3: THandle; {第一个线程的入口函数: 画红色椭圆} function ThreadFun1(p: Pointer): Integer; stdcall; var i, x1,y1,x2,y2: Integer; begin Form1.PaintBox1.Canvas.Brush.Color := clRed; for i := 0 to 50000 do with Form1.PaintBox1 do begin x1 := Random(Width); y1 := Random(Height); x2 := Random(Width); y2 := Random(Height); Canvas.Lock; Canvas.Ellipse(x1,y1,x2,y2); Canvas.Unlock; Sleep(0); end; Result := 0; end; {第二个线程的入口函数: 画绿色椭圆} function ThreadFun2(p: Pointer): Integer; stdcall; var i, x1,y1,x2,y2: Integer; begin Form1.PaintBox2.Canvas.Brush.Color := clGreen; for i := 0 to 50000 do with Form1.PaintBox2 do begin x1 := Random(Width); y1 := Random(Height); x2 := Random(Width); y2 := Random(Height); Canvas.Lock; Canvas.Ellipse(x1,y1,x2,y2); Canvas.Unlock; Sleep(0); end; Result := 0; end; {第三个线程的入口函数: 画蓝色椭圆} function ThreadFun3(p: Pointer): Integer; stdcall; var i, x1,y1,x2,y2: Integer; begin Form1.PaintBox3.Canvas.Brush.Color := clBlue; for i := 0 to 50000 do with Form1.PaintBox3 do begin x1 := Random(Width); y1 := Random(Height); x2 := Random(Width); y2 := Random(Height); Canvas.Lock; Canvas.Ellipse(x1,y1,x2,y2); Canvas.Unlock; Sleep(0); end; Result := 0; end; procedure TForm1.Button1Click(Sender: TObject); var ID: DWORD; begin h1 := CreateThread(nil, 0, @ThreadFun1, nil, 0, ID); h2 := CreateThread(nil, 0, @ThreadFun2, nil, 0, ID); h3 := CreateThread(nil, 0, @ThreadFun3, nil, 0, ID); end; procedure TForm1.FormDestroy(Sender: TObject); begin CloseHandle(h1); CloseHandle(h2); CloseHandle(h3); end; end.
窗体文件:
object Form1: TForm1 Left = 0 Top = 0 Caption = 'Form1' ClientHeight = 206 ClientWidth = 371 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False OnDestroy = FormDestroy PixelsPerInch = 96 TextHeight = 13 object PaintBox1: TPaintBox Left = 8 Top = 8 Width = 114 Height = 153 end object PaintBox2: TPaintBox Left = 128 Top = 8 Width = 114 Height = 153 end object PaintBox3: TPaintBox Left = 248 Top = 8 Width = 114 Height = 153 end object Button1: TButton Left = 288 Top = 172 Width = 75 Height = 25 Caption = 'Button1' TabOrder = 0 OnClick = Button1Click end end
可以借助入口函数的参数, 把这个程序简化一下(窗体和运行效果不变):
unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, ExtCtrls; type TForm1 = class(TForm) PaintBox1: TPaintBox; PaintBox2: TPaintBox; PaintBox3: TPaintBox; Button1: TButton; procedure Button1Click(Sender: TObject); procedure FormDestroy(Sender: TObject); end; var Form1: TForm1; implementation {$R *.dfm} var h1,h2,h3: THandle; {线程的入口函数: 不同的线程画不同颜色的椭圆} function ThreadFun(p: Pointer): Integer; stdcall; var i,x1,y1,x2,y2: Integer; paint: TPaintBox; begin case Integer(p) of 1: begin paint := Form1.PaintBox1; paint.Canvas.Brush.Color := clRed; end; 2: begin paint := Form1.PaintBox2; paint.Canvas.Brush.Color := clGreen end; 3: begin paint := Form1.PaintBox3; paint.Canvas.Brush.Color := clBlue; end; end; for i := 0 to 5000 do with paint do begin x1 := Random(Width); y1 := Random(Height); x2 := Random(Width); y2 := Random(Height); Canvas.Lock; Canvas.Ellipse(x1,y1,x2,y2); Canvas.Unlock; Sleep(0); end; Result := 0; end; procedure TForm1.Button1Click(Sender: TObject); var ID: DWORD; begin h1 := CreateThread(nil, 0, @ThreadFun, Ptr(1), 0, ID); h2 := CreateThread(nil, 0, @ThreadFun, Ptr(2), 0, ID); h3 := CreateThread(nil, 0, @ThreadFun, Ptr(3), 0, ID); end; procedure TForm1.FormDestroy(Sender: TObject); begin CloseHandle(h1); CloseHandle(h2); CloseHandle(h3); end; end.
多用点数组, 再简化一下(窗体与效果一样):
unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, ExtCtrls; type TForm1 = class(TForm) PaintBox1: TPaintBox; PaintBox2: TPaintBox; PaintBox3: TPaintBox; Button1: TButton; procedure Button1Click(Sender: TObject); procedure FormDestroy(Sender: TObject); end; var Form1: TForm1; implementation {$R *.dfm} const colors: array[0..2] of TColor = (clRed, clGreen, clBlue); var hArr: array[0..2] of THandle; panitArr: array[0..2] of TPaintBox; function ThreadFun(p: Pointer): Integer; stdcall; var i,n,x1,y1,x2,y2: Integer; begin n := Integer(p); panitArr[n].Color := colors[n]; for i := 0 to 5000 do with panitArr[n] do begin x1 := Random(Width); y1 := Random(Height); x2 := Random(Width); y2 := Random(Height); Canvas.Lock; Canvas.Ellipse(x1,y1,x2,y2); Canvas.Unlock; Sleep(0); end; Result := 0; end; procedure TForm1.Button1Click(Sender: TObject); var ID: DWORD; i: Integer; begin panitArr[0] := PaintBox1; panitArr[1] := PaintBox2; panitArr[2] := PaintBox3; for i := 0 to Length(hArr) - 1 do hArr[i] := CreateThread(nil, 0, @ThreadFun, Ptr(i), 0, ID); end; procedure TForm1.FormDestroy(Sender: TObject); var i: Integer; begin for i := 0 to Length(hArr) - 1 do CloseHandle(hArr[i]); end; end.posted on 2009-02-19 21:17 万一 阅读(11985) 评论(18) 编辑 收藏
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