day23_python

2021/8/23 9:28:46

本文主要是介绍day23_python,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!

参考Eva_J的博客,原文连接:https://www.cnblogs.com/Eva-J/p/7277026.html

命名空间

from math import pi


class Course:
    language = 'Chinese '

    def __init__(self, teacher, course, period, price) -> None:
        self.teacher = teacher
        self.name = course
        self.period = period
        self.price = price


Course.language = 'English'
# Course.__dict__['language']='Chinese'  # 会报错,无法修改,只能查看
print(Course.language)
python = Course('egon', 'math', '6 months', '20000')
# 类中的静态对象,可以被类和对象调用,类对象指针
# 对于不可变的数据库类型来说,类变量最好用类名操作
# 对于可变数据类型来说,修改是共享的,重新赋值独立的
# 模拟人生

类中变量值的修改

class Person():
    money = 0

    def work(self):
        self.money += 1000  # Person.money +=1000


mother = Person()
father = Person()
mother.money += 1000
father.money += 1000
print(Person.money)
# 上述例子表示mother和father的money都在自己的空间中,并未改变Person的值
# 修改
Person.money += 1000
Person.money += 1000
print(Person.money)
mother.work()
father.work()

每实例化一个对象就记录下来,最终所有的对象共享这个数据

class Foo:
    count = 0

    def __init__(self) -> None:
        Foo.count += 1


f1 = Foo()
f2 = Foo()
print(f1.count)
f3 = Foo()
print(f1.count)
# 对象调用方法会有绑定方法的概念
# 类里面没有的变量无法找到全局的变量

面向对象的三大特征:继承 多态 组合

组合

例1 装备武器
class Dog:
    def __init__(self, name, blood, aggr, kind):
        self.name = name
        self.blood = blood
        self.aggr = aggr
        self.kind = kind

    def bite(self, person):
        person.blood -= self.aggr


class Person:
    def __init__(self, name, blood, aggr, sex):
        self.name = name
        self.blood = blood
        self.aggr = aggr
        self.sex = sex
        self.money = 0

    def attack(self, dog):
        dog.blood -= self.aggr

    def get_weapon(self, weapon):
        if self.money >= weapon.price:
            self.money = weapon.price
            self.weapon = weapon
            self.aagr += weapon
        else:
            print('余额不足')


class Weapon:
    def __init__(self, name, aggr, njd, price) -> None:
        self.name = name
        self.aggr = aggr
        self.njd = njd
        self.price = price

    def hand18(self, person):
        if self.njd > 0:
            person.hp -= self.aggr*2
            self.njd -= 1


alex = Person('alex', 0.5, 100, 'None')
jin = Dog('金老板', 100, 500, 'teddy')
w = Weapon('打狗棒', 100, 3, 998)
alex.money += 1000
alex.get_weapon(w)
print(alex.weapon)
print(alex.aggr)
alex.attack(jin)
print(jin.blood)
alex.weapon.hand18(jin)
print(jin.blood)
# 装备的伤害值、血量
# 组合,在一个对象的属性值是另外一个类的对象
# alex.weapon 是类weapon的对象
例2 圆环周长和面积
class Circle:
    def __init__(self, r) -> None:
        self.r = r

    def area(self):
        return pi*(self.r**2)

    def perimeter(self):
        return 2*pi*self.r


class Ring:
    def __init__(self, out_r, in_r) -> None:
        self.out_c = Circle(out_r)
        self.in_c = Circle(in_r)

    def area(self):
        return self.out_c.area()-self.in_c.area()

    def perimeter(self):
        return self.out_c.perimeter()+self.in_c.perimeter()


ring = Ring(20, 10)
print(ring.area())
print(ring.perimeter())
例3 老师生日
class Birthday:
    def __init__(self, year, month, day) -> None:
        self.year = year
        self.month = month
        self.day = day


class Teacher:
    def __init__(self, name, age, sex, birthday) -> None:
        self.name = name
        self.age = age
        self.sex = sex
        self.birthday = birthday
        self.course = Course(self, 'python', '6 month', 2000)  # 也是一种组合,不过不具备通用性


b = Birthday(2018, 1, 16)
egg = Teacher('egon', 0, '女', b)
print(egg.name)
print(egg.birthday.year)
print(egg.course.price)



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