宽度优先搜索算法(BSF)
2021/10/7 20:41:39
本文主要是介绍宽度优先搜索算法(BSF),对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
宽度优先搜索算法总结
- 在DSF和BSF之间,能用BSF尽量用BSF算法,因为DSF的递归算法使用到了栈,而栈的深度是有限制的,在python中的上限是1000,否则会导致栈溢出
- DSF主要借用栈来实现递归算法,而BSF则是使用队列来实现
- BSF尽量构建双端队列(deque)来实现算法目的,因为用queue会涉及多线程加锁导致变慢
- BSF使用的场景包括:连通块问题,层级遍历问题和拓扑排序问题
- BSF在初始化构建队列(deque)时,一定要绑定构建访问记录
BSF模版结构:
-1. 初始化队列(deque)和访问记录
-2.while循环访问队列+每次pop队列中一个节点+for循环访问的这个pop出节点的邻居节点
-3.判断节点邻居节点是否被访问
-4.若邻居节点未被访问,添加到队列中并将该邻居节点记录到访问记录中
#!/usr/bin/env python # -*- coding: utf-8 -*- """ BFS算法模版 """ import collections """ # step1:初始化 # 注意:这个queue和标记永不分离,一旦进入队列,立刻要被标记已被访问 """ queue = collections.deque() # 定义一个双端队列,保证每次加入队列的node会一个个出 distance = {node : 0} # 用来记录队列中的节点是否被访问 """ # step2: 不断访问队列 # while循环+每次pop队列中的一个点出来 """ while queue: # 如果队列没被访问完就继续访问 node = queue.popleft() # 从队列的左边一个个提出来 for neighbor in node.get_neighbor(): # 依次找到节点的邻居节点 if neighbor in distance: # 如果这个邻居节点已被访问,则跳过 continue # 注:同上,这里queue和标记永不分离,一旦进入队列,立刻要被标记已被访问,否则会有重复元素出现 distance[neighbor] = distance[node] + 1 # 如果邻居节点没被访问,则记录到distance中,并加上访问消耗 queue.append(neighbor) # 最后将没访问的邻居节点加入队列中,等待访问这个邻居节点 """ #样例 """ # ex1: cloneGraph # 定义主函数 def cloneGraph(self, node): # step 1: find nodes nodes = self.find_nodes_by_bfs(node) # step 2: copy nodes mapping = self.copy_nodes(nodes) # step 3: copy edges self.copy_edges(nodes, mapping) return mapping[node] def find_nodes_by_bfs(node): queue = collections.deque([node]) visited = set([node]) while queue: curt_node = queue.popleft() for neighor in curt_node.neighors: if neighbor in visited: continue visited.add(neighbor) queue.append(neighbor) return list(visited) def copy_nodes(self, nodes): mapping = {} for node in nodes: mapping[node] = UndirectedGraphNode(node.label) return mapping def copy_edges(self, nodes, mapping): for node in nodes: new_node = mapping[node] for neighbor in node.neighbors: new_neighbor = mapping(neighbor) new_node.neighbors.append(new_neighbor) # ex2: Word Ladder def ladderLength(self, start, end, dict): dict.add(end) queue = collections.deque([start]) visited = set([start]) distance = 0 while queue: distance += 1 size = len(queue) for i in range(size): word = queue.popleft() if word == end: return distance for next_word in self.get_next_words(word, dict): if next_word in visited: continue visted.add(next_word) queue.append(next_word) return 0 def get_next_words(self, word, dict): next_words = [] for i in range(len(word)): left, right = word[:i], word[i+1:] for char in 'abcdefghijklmnopqrstuvwxyz': if word[i] == char: continue new_word = left + char + right if new_word in dict: next_words.append(new_word) return next_words # ex3: number of Islands DIRECTIONS = [(1,0),(0,1),(0,-1),(-1,0)] class Solution: def numIslands(self, grid): # 特殊情况处理 if not grid or not grid[0]: return 0 islands = 0 visited = set() for i in range(len(grid)): for j in range(len(grid[0])): if grid[i][j] and (i,j) not in visited: self.bfs(grid, i, j, visited) island += 1 return islands def bfs(self, grid, i, j, visited): queue = collections.deque((x,y)) visited.add((x,y)) while queue: x, y = queue.popleft() for delta_x, delta_y in DIRECTIONS: next_x = x + delta_x next_y = y + delta_y if not self.is_valid(grid, next_x, next_y, visited): continue visited.add((next_x, next_y)) def is_valid(self, grid, x, y, visited): n, m = len(grid), len(grid[0]) # 如果出界,返回False if not (0<= x <n and 0<= y <m): return False # 如果已经bsf过,不要再次bsf if (x,y) in visited: return False # 如果是1,为true,反之为false return grid[x][y] # ex4: Knight shortest Path OFFSETS = [(-2,-1),(-2,1),(-1,2),(1,2), (2,1),(2,-1),(1,-2),(-1,-2)] class Solution1: def shortestPath(self, grid, source, destination): queue = collections.deque(source.x, source.y) disToSrcMap = {(source.x, source.y): 0} while queue: x, y = queue.popleft() if (x, y) == (destination.x, destination.y): return disToSrcMap[(x,y)] for dx, dy in OFFSETS: next_x, next_y = x + dx, y + dy if not self.is_valid(next_x, next_y, grid): continue if (next_x, next_y) in disToSrcMap: continue queue.append((next_x, next_y)) disToSrcMap[(next_x, next_y)] = disToSrcMap[(x,y)] + 1 return -1 def is_valid(self, x, y, grid): n, m = len(grid), len(grid[0]) if x < 0 or x >= n or y <0 or y>=m: return False else: return True # ex5: course schedule ii def findOrder(self, numCourses, prerequisites): graph = [[] for i in range(numCourses)] # 1. 统计每个点的入度 in_degree = [0] * numCourses for node_in, node_out in prerequisites: graph[node_out] = node_in in_degree[node_out] += 1 # 2.每个入度为0的点放入队列作为起始点 queue = collections.deque() for i in range(len(in_degree)): if in_degree[i] == 0: queue.append(i) # 记录已修课程 num_choose = 0 # 记录拓扑顺序 topo_order = [] # 3.顺序查找队列课程 while queue: now_pos = queue.popleft() topo_order.append(now_pos) num_choose += 1 for next_pos in graph[now_pos]: in_degree[next_pos] -= 1 if in_degree[next_pos] == 0: queue.append(next_pos) return topo_order if num_choose == numCourses else [] # ex6: topological sorting class Solution2: def topSort(self, graph): #1.统计每个点的入度 node_to_indegree = self.get_indegree(graph) #2.将每个入度为0的点放入队列 start_node = [x for x in graph if node_to_indegree[x] == 0] queue = collections.deque(start_node) # 记录拓扑顺序 order = [] #3. 不断从队列中拿出点 while queue: node = queue.popleft() order.append(node) for neighbor in node.neighbors: node_to_indegree[neighbor] -= 1 if node_to_indegree[neighbor] == 0: queue.append(neighbor) return order def get_indegree(self, graph): node_to_indegree = {x:0 for x in graph} for node in graph: for neighbor in node.neighbors: node_to_indegree[neighbor] += 1 return node_to_indegree
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