python实现贪吃蛇游戏
2019/7/14 23:37:57
本文主要是介绍python实现贪吃蛇游戏,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
本文实例为大家分享了python实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
本文稍作改动,修复一些bug,原文链接:python实现贪吃蛇游戏
#!/usr/bin/env python #__*__ coding: utf-8 __*__ import pygame,sys,time,random from pygame.locals import * redColour = pygame.Color(255,0,0) blackColour = pygame.Color(0,0,0) whiteColour = pygame.Color(255,255,255) greyColour = pygame.Color(150,150,150) def gameOver(playSurface): gameOverFont = pygame.font.Font('arial.ttf',72) gameOverSurf = gameOverFont.render('Game Over',True,greyColour) gameOverRect = gameOverSurf.get_rect() gameOverRect.midtop = (320,10) playSurface.blit(gameOverSurf,gameOverRect) pygame.display.flip() time.sleep(5) pygame.quit() sys.exit() def main(): pygame.init() playSurface = pygame.display.set_mode((640,480)) fpsClock = pygame.time.Clock() pygame.display.set_caption('Snake Liu') snakePosition = [100,100] snakeSegments = [[100,100],[80,100],[60,100]] raspberryPosition = [300,300] raspberrySpawned = 1 direction = 'right' changeDirection = direction while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == KEYDOWN: if event.key == K_RIGHT or event.key == ord('d'): changeDirection = 'right' if event.key == K_LEFT or event.key == ord('a'): changeDirection = 'left' if event.key == K_UP or event.key == ord('w'): changeDirection = 'up' if event.key == K_DOWN or event.key == ord('s'): changeDirection = 'down' if event.key == K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT)) # 判断是否输入了反方向,与原文有改动 if changeDirection == 'right': direction = changeDirection if changeDirection == 'left': direction = changeDirection if changeDirection == 'up': direction = changeDirection if changeDirection == 'down': direction = changeDirection # 根据方向移动蛇头的坐标 if direction == 'right': snakePosition[0] += 20 if direction == 'left': snakePosition[0] -= 20 if direction == 'up': snakePosition[1] -= 20 if direction == 'down': snakePosition[1] += 20 # 增加蛇的长度 snakeSegments.insert(0,list(snakePosition)) # 判断是否吃掉了树莓 if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]: raspberrySpawned = 0 else: snakeSegments.pop() # 如果吃掉树莓,则重新生成树莓 if raspberrySpawned == 0: x = random.randrange(1,32) y = random.randrange(1,24) raspberryPosition = [int(x*20),int(y*20)] raspberrySpawned = 1 # 刷新pygame显示层 playSurface.fill(blackColour) for position in snakeSegments: pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20)) pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20)) pygame.display.flip() # 判断是否死亡,后面几行和原文有改动 if snakePosition[0] > 620 or snakePosition[0] < 0: gameOver(playSurface) if snakePosition[1] > 460 or snakePosition[1] < 0: gameOver(playSurface) for snakeBody in snakeSegments[1:]: if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]: gameOver(playSurface) fpsClock.tick(5) if __name__ == "__main__": main()
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持找一找教程网。
这篇关于python实现贪吃蛇游戏的文章就介绍到这儿,希望我们推荐的文章对大家有所帮助,也希望大家多多支持为之网!
- 2024-11-21Python编程基础教程
- 2024-11-20Python编程基础与实践
- 2024-11-20Python编程基础与高级应用
- 2024-11-19Python 基础编程教程
- 2024-11-19Python基础入门教程
- 2024-11-17在FastAPI项目中添加一个生产级别的数据库——本地环境搭建指南
- 2024-11-16`PyMuPDF4LLM`:提取PDF数据的神器
- 2024-11-16四种数据科学Web界面框架快速对比:Rio、Reflex、Streamlit和Plotly Dash
- 2024-11-14获取参数学习:Python编程入门教程
- 2024-11-14Python编程基础入门