python小游戏1:大鱼吃小鱼
2021/10/6 20:12:30
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总目标:实现大鱼吃小鱼游戏
功能概括:
- 鼠标控制鱼的游动:运动方向的改变和鱼头朝向(即图片旋转角度)的改变。
- npc鱼的生命进程:随机从左或右,在随机高度生成随机品种的npc鱼。被吃或游出画面外时内存释放。
- 吃鱼:用玩家鱼和npc鱼的间距是否低于某值作为判断标准
# 大鱼吃小鱼 import pygame import random from pygame.locals import * from pygame.math import * from sys import exit # 图片资源加载 background = pygame.image.load("drawable/fishgame/background.png") # 图片-背景 img_fish = pygame.image.load("drawable/fishgame/thefish.png") # 图片-玩家操控的鱼 img_small = pygame.image.load("drawable/fishgame/small.png") # 图片-小鱼 img_middle1 = pygame.image.load("drawable/fishgame/middle1.png") # 图片-中鱼1 img_middle2 = pygame.image.load("drawable/fishgame/middle2.png") # 图片-中鱼2 img_big1 = pygame.image.load("drawable/fishgame/big1.png") # 图片-大鱼1 img_big2 = pygame.image.load("drawable/fishgame/big2.png") # 图片-大鱼2 img_shark = pygame.image.load("drawable/fishgame/shark.png") # 图片-鲨鱼 # 图片资源处理 new_fish = pygame.transform.rotozoom(img_fish,180,0.2) # 图片旋转180°,并缩放为原来的0.2倍 new_small1 = pygame.transform.rotozoom(img_small,180,0.18) # 图片旋转180°,缩放为原来的0.18倍。并生成水平翻转的图片2 new_small2 = pygame.transform.rotozoom(img_small,0,0.18) new_middle12 = pygame.transform.rotozoom(img_middle1,0,0.35) # 图片旋转180°,缩放为原来的0.35倍。并生成水平翻转的图片2 new_middle11 = pygame.transform.flip(new_middle12,1,0) new_middle22 = pygame.transform.rotozoom(img_middle2,0,0.35) new_middle21 = pygame.transform.flip(new_middle22,1,0) new_big12 = pygame.transform.rotozoom(img_big1,0,0.6) new_big11 = pygame.transform.flip(new_big12,1,0) new_big22 = pygame.transform.rotozoom(img_big2,0,0.6) new_big21 = pygame.transform.flip(new_big22,1,0) new_shark1 = pygame.transform.rotozoom(img_shark,0,1.2) new_shark2 = pygame.transform.flip(new_shark1,1,0) pygame.init() # 启动 screen = pygame.display.set_mode((1000, 500), 0, 0) # 设置屏幕 pygame.display.set_caption("大鱼吃小鱼21.10.5") # 设置标题 clock = pygame.time.Clock() # 设置时钟 sp = Vector2(480,240) # 小鱼坐标为二维向量sp speed = 3.0 # 速度为三个单位 mouse_xy = (480,240) distanse = Vector2(0,0) fish_dir = Vector2(-1,0) time_i=0 fish_list=[] #四维数组:x,y,方向,品种 npc_fish=[] while True: clock.tick_busy_loop(60) time_i=time_i+1 screen.blit(background, (0, 0)) # 背景图片 pygame.display.update() if time_i%100 == 0: ram_num1=random.randint(0,1) # 左右随机数 ram_num2=random.randint(1,20) # 品种随机数:smal-12,midle-5,big-2,shark-1 if ram_num1 == 1: npc_fish.append("left") else: npc_fish.append("right") if ram_num2 == 1: npc_fish.append("shark") elif ram_num2 >= 2 | ram_num2 <= 3: npc_fish.append("big1") elif ram_num2 >= 4 | ram_num2 <= 5: npc_fish.append("big2") elif ram_num2 >= 6 | ram_num2 <= 8: npc_fish.append("middle1") elif ram_num2 >= 9 | ram_num2 <= 11 : npc_fish.append("middle2") else: npc_fish.append("small") if npc_fish[0]=="left": npc_fish.append(0) else: npc_fish.append(1000) npc_fish.append(random.randint(0,380)) fish_list.append(npc_fish) print(npc_fish) npc_fish=[] for fish in fish_list: if fish[1] == "small": if fish[0] == "left": screen.blit(new_small1,(fish[2],fish[3])) else: screen.blit(new_small2,(fish[2],fish[3])) if fish[1] == "middle1": if fish[0] == "left": screen.blit(new_middle11,(fish[2],fish[3])) else: screen.blit(new_middle12,(fish[2],fish[3])) if fish[1] == "middle2": if fish[0] == "left": screen.blit(new_middle21,(fish[2],fish[3])) else: screen.blit(new_middle22,(fish[2],fish[3])) if fish[1] == "big1": if fish[0] == "left": screen.blit(new_big11,(fish[2],fish[3])) else: screen.blit(new_big12,(fish[2],fish[3])) if fish[1] == "big2": if fish[0] == "left": screen.blit(new_big21,(fish[2],fish[3])) else: screen.blit(new_big22,(fish[2],fish[3])) if fish[1] == "shark": if fish[0] == "left": screen.blit(new_shark1,(fish[2],fish[3])) else: screen.blit(new_shark2,(fish[2],fish[3])) if fish[0] == "left": fish[2] = fish[2] + 1 if fish[2] == 1000: fish_list.remove(fish) else: fish[2] = fish[2] - 1 if fish[2] == -200: fish_list.remove(fish) distanse = mouse_xy - sp dis_len=distanse.length() if dis_len < speed: mouse_xy=sp elif dis_len != 0: distanse.normalize_ip() distanse=distanse*speed sp+=distanse for fish in fish_list: fish_pos=Vector2(fish[2],fish[3]) distanse2 = sp - fish_pos if distanse2.length() <= 100: img_fish = pygame.transform.rotozoom(img_fish,0,1.1) fish_list.remove(fish) for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse_xy=Vector2(event.pos) distanse = mouse_xy - sp angle = distanse.angle_to(fish_dir) new_fish = pygame.transform.rotozoom(img_fish,angle,0.2) if event.type == QUIT: exit() screen.blit(new_fish, sp) pygame.display.flip()
效果:
感言:这是我第一次做出一个小游戏,虽然还有很多很多不足,但挺有成就感的。
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